Doomfist and Winston have a similar ability – a big jump that does damage around where you land.
Doomfist’s longer 6 sec. cooldown timer starts ticking at the end landing.
Winstong’s shorter 5 sec. cooldown timer starts ticking at the beginning of the jump.
Why is this Blizzard?
This is another example where doomfist is weakened more than other tanks in similar cases.
Mainly he is weakened more than other hero’s by his long list of bugs that haven’t been fixed. But he is also more weak due to Blizzard’s design descisions.
Other areas:
His block let’s in 20% of incoming damage. No other tank’s block or shield does this.
His health is 100 hp lower than the nearest dive tank winston, and lowest of the dive tanks, winston, dva & wrecking ball.
His primary fire has the lowest ammo count at 4 among tanks with shotguns. Junker Queen and Roadhog have 6. His special finger reload is slower than theirs too.
His Rocketpunch knockback hitbox seems way smaller than the hitbox of Rein’s charge or Wrecking Ball’s highspeed rolling collisions. I’m guessing here.
I get that he is a high skill level hero. Managing cooldowns is important for all heros, but especially him. And seemingly WAY more for him than any other.
Since he has become a tank, I find him really fun to play. But I usually have to swap off him. Some of that is subjectively my lack of skill. But some of that is objective; his numbers are weaker than other tanks with similar situations.
Blizzard please take look at this. It’s like he’s still being nerfed in areas as if he is still a dps. I don’t get it. Why is he the weakest/lowest in these objective areas?
Perhaps his smaller model and bigger hitbox on the attack is why it is balanced differently? It is not as if many things are consistent across the board in this game. His abilities are balanced against his other abilities. Not Winston.
Doom is the second best tank in the game right now, only behind sigma. Winston is barely playable by contrast. Doom is NOT weak. With the buff he’s getting next season, I wouldn’t be surprised if he’s flat out the single strongest tank in the game.
Imo, the rework is a failure, especially if you look at him in OQ, which was imo way more fun in OW1.
His RP shouldn’t be equal in power, even if more spread out than Orisa’s Javelin, which also has a bigger hit box for some stupid reason. Seriously, why does a stick have the same power and a larger hit box than a man his weight/ size moving THAT fast with a weapon of mass destruction half his size on his arm?
Why does he have to charge up RP twice for full power? Block + RP charge itself when he actually says he’s “fully charged” upon reaching the empowered state?
All his abilities revolve around the usage of his gauntlet, why is it only 1 gets an empowered state?
Why does his shotgun pellets travel so slowly on top of having such a stupidly small hit box? Every other non-ability projectile in the game is faster, bigger, has a wider spread, more spammable, more range, or is explosive. He has none of those. His is basically worthless unless you’re aiming at a wall impacted enemy in the face from 5 meters away.
As for his slam? Idc about damage on take off, but I do believe he should do bonus damage if he lands within melee range of the target, like how Earth shatter will do bonus damage to anyone in range of the hammer itself.
He needs buffs or to be reverted to dps. All he needed there was just a few numbers adjusted and for Uppercut to be replaced with something like a short ranged dash with impact damage or a fast jab for 50-75 damage.
I didn’t know ramattra’s block let in 25% damage. Ok so there is one hero with something similar.
I say all this knowing full well that his is considered a top top tank right now. (I think that is probably among the higher tiers - which i’m not. But let’s say it’s all tiers.) As I recall there was season that he was considered the worse - around 1 or 2. Then at some point he was considered the best or among the top. I don’t recall the changes that took him to the top. I’d say they were minor, or there even weren’t any. Maybe it was the surrounding hero changes that made him better rather than any change to him directly. But I certainly don’t recall noticing anything where, ok yeah that is why he is better.
So I’m not saying he is a weak tank. I’m trying to understand the logic of how he is tuned. When I say weakest, I mean like his ammo is lowest, or health is lower, or cooldowns are longer. Something about him is greater than the sum of his parts. because his parts seem to me to be tuned lower, and some people can dominate with him.
And yes I have watched quakedon and others. Their skills are on another level. Certainly not mine.
I didn’t even try to play him as DPS I was terrible. His OW2 changes made him something I can try to play. But something is just wierd about him. I agree with griever in what he said. Something is off about the rework. For instance gaining health when doing damage. That is something dps have like Reaper or Moira (yes moira.) If Doom is a tank I would give up that ability just for more base health. But that’s just me.
Overall I’m just trying to make sense of the logic behind his tuning. I don’t see it.
But at the very least Blizzard. Fix his long list of bugs.
Hilariously, Doomfist has the pick potential to actually play into almost any composition while Winston’s lack of strong burst damage makes him rather easy to counter. Not much you can do against insane damage output against enemy team when you are as big and slow as Winston compared or a huge amount of healing output.
Where??? Don’t get me wrong, I’m not saying doomfist is bottom of the barrel garbage, but doom’s damage isn’t something rave on about. He can still easily be out healed by basically any support hero.
I’m not talking about doomfist damage output being insane. This is a very spammy situation right now being played since Illari’s release. High sustain, high total damage output. Both things which are terrible for Winston. Getting picks is very possible on doomfist, but significantly more difficult on Winston.
Doomfist has the double mobility and smaller framer to generally avoid more spam damage coming his way compared to Winston being larger and stuck to the ground (yes, even with shield up). Trying to burst through his block gives him more power on empower punch.
Doomfist has a stun and damage off that stun which can lead into kills which while hard to pull off does indeed provide a small window where say a unit cannot retaliate such as hitting a support. His raw shotgun damage is not high for sustain, but he can a much higher damage output than Winston can.
So, Doomfist is more of a pick dive character going for burst picks while Winston is more of a sustained distraction. You might not get a kill on this support, but due to shield and cleave you can pressure much of that healing to negate it.
Yet another way Doomfist’s similar abilities are less than another hero:
Mauga!
Mauga has 550 health. 150 is armor. He has a passive that generates 100? over health with critical damage. AND has a second ability cardiac overdrive where he generates 70% health of damage dealt. Mauga has one movement ability.
Doomfist 450 health. No armor or shields. Generates 100? overhealth when dealing damage with shift or e - not with primary fire. Doomfist has two movement abilities.
Still this just doesn’t make sense to me. I don’t see the logic. And neither does get quaked on. Watch his current video.