theres a cast time on the dart, he only has to hit you with one shot at that point usually so he wins
doomfist has the ability to instantly one shot you with slam, shot and uppercut. if youâre high enough in the air ana does not have the time to react to the one shot combo
its easy to play around cc as doomfist, you can for example rocket punch, shot then uppercut a mccree, even if he flashes you, he will die first
Doomfist doesnât even have one, his punch requires a wall to deal more damage. Technically itâs a two-shot kill.
Dude, a combo doesnât one shot a full 200hp or 250hp hero. If it did then youâll be dead as so as Doomfist hits you with slam
So salty I had to get a drink of water before replying. If youâre having trouble with DF play Ana. Any Ana worth her salt(and you appear to have a lot of it) can sleep him before he can do anything.
Yeah dude cuz lore is where we balance the game, why canât d.va fly forever? Why can Hanzo and Widow miss if they are supposed to be such good shots?
Dude, itâs definitely easier to rocket punch someone into a wall than headshot them as widow, I can say that from experience
its a one shot combo
one shot is something that instantly kills you
Thatâs five shots, not one.
Iâd bet you have less than 2 hours played on doomy
Disagree with the OP. I think Doomfistâs damage on RP is fine. Only change I can conceive of that would be fine is reducing how far targets are knocked back on hit, so Doomfist has to pick his punches a little more strategically, but Iâm not even sure thatâs necessary
Widow is a sniper, so she very much should.
The problem w DF isnt that he has a oneshot. Its that hes highly damaging and has high amounts of CC. Heroes should be either/orânot both. Thats why Widow is ok, but DF (and to the same extent, similar heroes like Junk and Brig) arent.
Your suggested changes would IMMEDIATELY send him to F-Tier.
If rocket punchâs damage was reduced, it wouldnât even be worth the risk it puts him at to use it 90% of the time. If he were to be nerfed, this wouldnât be the way to go about it.
Why shouldnât he? With the amount of sustain the game currently has, thereâs no good reason for OHKO style characters to lose that ability. Else matches that are already very slow paced become even moreso.
Very different sized hitboxesâŚ
So being out of danger and being able to one shot is better than having to be in someoneâs face and being actively shot at? Such fair. Much balance.
When I read this I know the people typing it donât play as him because itâs simply not correct.
Itâs hilarious that posters like you think Doomfist just magically flies in and lands this easy 1-2-3 combo and just gets out to repeat ad nauseum, please show me where this happens constantly because it isnât happening in OWL, or with top streamers regularly.
Yeah, itâs easier to land an arrow than land a rocket punch and nail someone to a wall.
Not even kidding, used to miss almost everytime and Hanzoâs arrow have a decent hitbox (all Overwatchâs projectiles have a large hitbox).
It doesnât. Itâs when you impact something after being punched. Subtle but very important difference.