Doomfist upcoming nerf; why..?

I don’t understand why Doomfist is getting nerfed. Sure he is insanely powerful but he is also really easy to counter and people really need to understand that. Now that more people are using a hero, he deserves to get nerfed? He is in a good spot right now, if he is using his rocket punch just dodge it. He has been unchanged for so long and when people finally realize how powerful he can be, nerf…? It’s the same thing all over again. His abilities are basically the only thing he can rely on, and a good player knows how to use them correctly. You can stun him or hack him and he is basically dead. Don’t complain about the shields because they are doing what they are supposed to do, keep him alive. Nerf something else, maybe health or something but please don’t let doomfist turn into one of those unused characters again.

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Perhaps they meant making the crowd control capacities of Doomfist less powerful while compensating in other ways.

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don’t take this guy so serious plz
REALLY DO YOU THINK DOOM IS JUST “in a good spot”?
plz i repeat
don’t take this guy’s thread serious

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Hopefully. Everything about Doofist is CC except his primary fire. Knockback is fine, stuns are not.

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Did you mean to make this a 4head meme?

Some heroes have an easier time of this than others; you have noticed the number of complaints, by Tanks in particular, from players spending half the match just being ragdolled by him, right?

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It’s just his rocket punch and they said they’re going to make it more “chill”. So thinks this means they’re not going to over nerf it we gotta punish enemies for not paying attention. Maybe they will give more charge time so enemies will have more pay attention to Doomfist before he punches them.

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A little bit of being OP and a lot of being badly designed. The community hates playing against Doomfist (for good reason), and there’s some instances where a hero is better off as a situational pick, not as a meta staple.

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That is exactly why he’s getting nerfed, do you know how terrible it feels and how hard it is to stop something that flies out of nowhere and insta-claps you? Ana and Zen are almost utterly useless when he’s on the enemy team.

He needs less damage, one shotting a squishy is fine, but when you punch a 400 HP tank into a wall and bring them down more than 300 health while getting more health on top of an easy escape? THAT isn’t balanced.

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they’re just making it a bit harder to hit rocket punch, if you can’t see how big it currently is you’re probably very biased

why should a one shot ability on 4 second cooldown have so big hitbox?

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There’s so many ways to dodge and stop rocket punch.

If Doomfist is constantly landing his abilities, especially Rocket Punch then that’s the team problem.

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You don’t really play ‘against’ him so much as counter him by picking heroes he can’t really impact. But that’s a full team effort, so it doesn’t work on ladder where teams don’t always have players with heroes in their pool that can do that.

The only winning move is not to play.

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Most of them involve pressing Shift. If your hero doesn’t have an appropriate ability tied to that, you’re out of luck.

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“The whole enemy team should switch to counter and avoid me, and this is okay.”

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McCrees kit also envoles around his flash bang since it’s his only one useful ability, so nerf him because he has a stun?

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What kind fo logic is this? McCree only has one cc that can be missed, deflected, eaten and displaced while doom has 3 cc’s he has to chain together to insta delete you unless you have a brig (another god awful obnoxious cc fest hero.)

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the logic i am using is that he says knockbacks are fine but stuns are not. maybe read his post again? i am taking his logic.

Dude rocket punch hitbox is not as big as you say. Can you hit enemies behind walls and other objects with the current rocket punch hitbox? No you cannot. The only time rocket punch hitbox was huge was when Doomfist was when Doomfist was released.

Anyway they already tried to reduce rocket punch hitbox and the hitbox was the size of a needle lol. But when they reduced the hitbox size it caused a whole lot bugs for rocket punch and made Doomfist become “Bugfist”. Doomfist would rocket punch through enemies and his enemies would slide of walls and take no damage. Rocket Punch would “shrink” Doomfist.

To get rid of those rocket punch bugs they slightly increased the horizontal size of the hitbox. It at fair size now for Doomfist players and his enemies. However they tried to fix the wall sliding bug, but it’s still in the game but doesn’t happen frequently anymore.

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Doomfist has three stuns, all on lower cooldown than Flashbang, and 2 have longer range than Flashbang. Also, Mccree’s weapon is what makes his kit good. Flashbang is nice and all, but it would be useless without his gun to follow up on. Mccree also can’t zoom across the map to use it. Also, Mccree doesn’t get shields from it. Also, Mccree can’t use it for mobility. Also, it doesn’t knock people around. Flashbang is a stun, but Doomfist’s abilities are that and much more.

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you think its a fair size when he can one shot players with minimal aim?

unless you have cc ready for him 247 you just get punched into a wall all the time, for such a low cooldown ability that has one shot potential, it shouldn’t have such a big hitbox

it should remain a risky ability not something doomfist just presses and he gets a free kill all the time

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Nope he only has 1 and that’s rocket punch. Slam and uppercut let’s you shoot, look around, use abilities, and use your ult

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