After grinding out doomfist for a while Ive noticed his use of abilities are actually not that easy to pull of to get kills. First of all he is 100% ability based, meaning hes either a hit or miss and missing a charge or jumping in to a fight with no cd’s is seriously punishing unlike other heroes. Most heroes can get in or out of fights quite easily, Genji being one of them thanks to his mobility and small hit box. If a team fight starts you need all your cd’s to be able to jump in secure a kill and jump back out before you get targeted and by securing a kill I mean you need to pick your fights because attacking the wrong hero will just get you killed, you need to pick someone out of place or someone you know you can get the kill. I’ve also noticed you can use to terrain to your advantage and my god does it work in doomfists favour such as leaping over roofs, charging over edges with ramps to boost you over a wall etc. Using the terrain to your advantage is the best way to get around or to jump on someone out of place without them seeing you coming, meaning by the time you engage and they alert their teammates you should have already killed them. Doomfists ult is actually the best way to either escape or to get to higher unreachable terrain to get the height advantage to plan your next attack. No point ulting on an enemy unless you can confirm that you will get the kill 100%. I did this way to often for such little result and no value. I’d either hit them and they survive or they just move out of the radius and wait for me to land to kill me. Doomfists ult can be heavily punished if you miss your target, everyone sees you coming and you’re an easy pick when you land. When I first started playing him I use to just jump on anyone I see charge my fist and hope for the best. I learnt quickly that this was not how hes suppose to be played only because I was easily getting countered and I was being way to predictable for the enemy team to judge my actions. Doomfist is all about decision making and picking your fights. im no pro player with doomfist but hes by far the only hero that requires quick reflexes, quick decision making in team fights and using your abilities correctly as making the wrong decision is super punishing and will get you killed 9/10.
Doomfist is hard for sure but let’s not start the argument of whose main is the hardest hero in the game.
Doom can completely f*ck Ana and zen up while useless to Mercy and Moira.
He is difficult is because his combo is hard to pull off but if it does pull off, enemy doesn’t even have a chance to fight back.
And he is still super situational but I’m not complaining about that.
hes not my main but out of all the dps ive played hes certainly the most punishing when it comes to making the wrong choices and he cant jus 1v1 all heroes as he does have a lot of hard counters
Not really a fan of these types of threads because arguments are almost guaranteed to appear. That being said I think he’s one of the more challenging to learn, though I found learning to properly use Ana was way harder imo.
Yeah ana’s kit is really strong but playing her properly is on a whole other level. you cant have a “ok” ana player, you’re either bad or good with her
Widow and Ana are much more time consuming to learn.
Doomfist has the highest skill floor. Due to his abilities each having a downside. From long start-ups in RP to long recoveries from Slam, Uppercut, Ult, and Knuckles. Since his damage is very inconsistent(Slam/RP) he will never be up there in terms of skill ceiling.
Wait you’re joking with widow right? the only thing you need to know how to do is aim. All you do is point at head and shoot that’s it. her kit is only to get away or to get to a higher point on the map and a trip mine that gives her some cover while shes aiming down sight
LoL. If that were the truth, then the average widow wouldn’t have a 43% scoped accuracy, reaching top 5% at 50% scoped accuracy. That isn’t scoped crits, that’s just scoped hits. Her aim game is completely different from most of the heroes in the game.
No, WM, tracer, and some points…mcree are difficult to “get good” with. Enough QP games with wms should have taught us that lol
Doomfist was definitely up there, although I think Hammond probably has the highest skillcap right now. Doomfist and Hammond are like the only two heroes with skilled mobility, but Hammond’s definitely has a higher cap and Hammond has to aim more. Their reliance on cooperation and coordination are similar, though.
Mmm … actually using his abilities to get kills … is not that hard. Escaping afterwards is, so, he’s all about managing cooldowns.
That’s game knowledge, there’s nothing hard about it … you pick it up as you play…
That’s actually map knowledge, again something people pick up while they’re playing …
Yeah, well, that’s why it’s not really good idea to ult without communicating it with your team. Unless you’re talking about DM … different story.
Actually, all heroes in this game are about picking proper fights, even snipers.
Not so much on the “reflexes”, I’d say you need better reflexes for Genji more then for Doomfist. Also, these are more the “press the right button at the right time” more then “place your mouse on the right pixel at exactly right time” kind of “reflexes”, so, that’s not that hard as it could be.
I don’t know about “The highest learning curve of all the heroes”. I would say that
I’m a Sombra main. But Doomfist certainly was (and still is) the most difficult hero for me to play compared to other diving DPS heroes.
If you make a mistake with Genji, you can dash or wall-climb away. If you make a mistake with Sombra you can TP away. With Tracer you can just rewind. With Reaper you can go wraith form. But with Doomfist, if you don’t hit your combos right you are Fffed up.
How is her aim different from any other hitscan hero? Her and hanzo are the only ones that have the ability to one shot someone with headshots. Its not like you have to lead your shots with widow. Hanzo makes up for a bigger hitbox making him a bit easier to play but widow on the other hand is just all about aim. Anyone can aim down sight and shoot a shield to get higher scoped accuracy to look good but I mean if you are good with hitscan its super easy to pick up widow. The only thing that separates a good widow to a bad is aim and the ability to not tunnel vision
This is where I strongly disagree with you. There are definitely other heroes which require quick reflexes and decision-making comparable to Doomfist. Genji, Tracer, Sombra, are examples.
This is the easiest time for Widowmaker right now cause her divers have to work and coordinate harder to get to her. But still hard because the pace of games means you have just the slightest margin of error especially if the enemy Widowmaker is real good. At the highest level you miss you die.
Like everyone else says though other heroes are just as hard. Trying to keep five people alive with Moira or Ana is a stressful task. Double so if your teammates can’t hit the back side of a barn.
I like him for all these reasons. He’s my most played damage hero.
I have this bad tendency to gravitate towards the harder heroes
What I meant was is that he requires a bit more focusing on the fight to make quick decisions to either survive or kill. Yes I agree genji, tracer and sombre also require quick reflexes but they also get punished less if they make the wrong choice or they react slower then normal to get out.
What’s the learning curve on line breaks in a wall of text?
Kidding aside, I agree that he seems to have a steep learning curve. One of my buddies has been playing doomfist a while and didn’t really start seeing consistent rounds with him until around the 20hr mark. There’s something really impressive to seeing a doom fist at the top of their game.
Honestly, that is my only issue with doomfist at this point… the fact that a good doomfist is more like an annoying fly you’re trying to swat as opposed to this skyscraper leveling behemoth his backstory made him out to be. I think he would’ve been 10x cooler as a tank, but I’ll admit I’m biased, so take that with a grain of salt.