Doomfist QoL: Let uppercut cancel Seismic slam's animation lock

Honestly there is no reason why doomfist shouldn’t be able to cancel his abilities together.

Getting locked into a bad seismic slam is annoying, and more common than you would think (It’s annoyingly inconsistent)

EDIT (For clarity):

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The best is when you get stuck on something and are forced to wait for Doomfist to slowly fall to the ground to keep playing.

The Doomfist’s hate on forums is growing by the day and that would give one more reason lol

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Yeah, given the kerfuffle over Genji’s animation cancelling there’s no way this’ll ever happen. Besides, unlike Genji Doom is actually useful atm at high SR.

I just think it’s stupid that he has an ability that can literally cause him to be useless if accidently put in a bad spot.

No other hero that i know of gets “stuck” in an animation, and if they do it eventually ends

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There’s lots of predictable/stuck animations in the game. Doomfist’s is pretty terrible for sure… but that’s the trade-off of his ultimate. He can go wherever he wants on the map and you cannot stop him getting there. But if he picks a bad spot, he will die.

Edit:
Misremembered Doom’s ult name as Slam instead of Meteor Strike. As for my point, it still remains. I don’t think Doom should have animation cancelling–moreover, I think the devs have already made their feelings wrt. animation cancels known via Genji’s nerf.

Huh? I just meant hit E ability. You can get stuck on, like, lamp posts.

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Post title “Let uppercut [E] cancel Seismic slam’s [Q] animation lock”. I think E should not cancel Q’s animation lock. Doomfist’s Q should be risky if you use it in the middle of the enemy team… You disagree, I suppose.

Let uppercut [Shift] Cancel Seismic Slam’s [E] animation lock.

His ult is Meteor Strike.

You look silly.

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His ult is meteor strike

Not sesismic slam(E)

And uppercut is shift

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Slam has got to be the most annoying move to USE in the entire game. It’s the incredibly inconsistent and often is the cause of death(even for pro player). But, let’s only talk about the POTENTIAL of his 1 Hit kill that require a host of conditions, because that’s what killed me.

Yea his e ability is wonky as hell.

Don’t get me wrong, i LOVE playing doomfist. I can get in get 1 kill and get out (if they don’t have a hog or brig… or mcree… or ana… or zary- dear god why do i play him), however his E is probably one, if not the most, inconsistent and annoying to use abilities.

The ability itself has the two state:

  1. Ground slam. You hop forward and get locked into the animation. If you get booped, pulled, or any other cc that’s not a stun, then you are going to die in the pit or ledge. Additionally if you LAND on someone that just turned the corner you slide down their head.

  2. Air slam. It has a condition that you HAVE to have at least x amount of distance between doomfist and whatever he is above. The fact that i have to jump off of cliffs, find ledges that are slightly raised, to proc an air slam to get FARTHER distance and potentially damage is just… silly.

Honestly out of his entire kit, a great doomfist is one that can use their E ability the best. Knowing what is around to get an airslam or knowing that you won’t accidently jump too far and land somewhere in the void is key to being a good doomfist player

Rocket punch? You’re only going to get/be a kill if you can single out ONE person in the middle of nowhere that doesn’t have a cc. 90% of the time a doomfist that burns rocket punch in a group is buying themselves a 1 way ticket back to spawn.

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Well at least we can still do a Michael Jordan hang time when Seismic Slam bugs near a wall. lol!

Ah, that’s funny. Many hours played on Doomfist and the whole time I incorrectly remembered the ult name as slam. Thanks for the respectfully worded clarification :slight_smile:

I think it would be more useful when you slam and it carries you off the edge and you cannot cancel it and instead just die

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He was designed from the ground up to tie multiple abilities together in succession, into combos.

Allowing him to cancel combos kinda goes against that design, so personally I cant see the developers doing that.

Reinhardt says hi in german.

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I forgot about his ult. However, to be fair, I have never gotten stuck somewhere using reins ult.

Have I been booked or pulled into the air? Absolutely. Just never … stuck. Also also, it doesn’t carry you into unforseeable locations, so that’s nice.

Because people don’t like being stun locked into oblivion.

To be fair, he has the shortest duration stun that has the longest animation associated with it.

If he taps RP he has a shorter stun distance than brig with less time.

The only reason why this stun exists is to keep players from just using a mobility still to prevent hitting a wall. Additionally, the stun meta didn’t really happen until brig. Before then only DF and McCree had reliable stuns. (hog has a good distance stun but is blocked by a lot and is harder to land)

I’ll agree that we’ve fallen into a CC meta which is extremely annoying. If the want to remove stun from RP then go for it, but you’ll have to make up for it by massively increasing the knock back speed or increasing the initial damage of rocket punch.