Doomfist needs a nerf

Doomfist needs bugfixing. If you want doom to be nerfed you need to remove his cc hardcounters otherwise he will be unplayable. Removing sombra hack is a good start.

Corners are dumb fist nerfs.

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OW1 DPS Doomfist and OW2 Tank Doomfist are BOTH unhealthy for the game. Doomfist can be either Tank or DPS, but needs the appropiate changes to be healthy for the game.

(DPS Doom) OW1 DPS Doomfist was unhealthy to play against due to 2 factors: Too much/frequent CC, and too much single-target burst damage. Doomfist could have remained a DPS hero going into OW2; but Rocket Punch would be changed to no longer stun and have less knockback (and therefore removing the wall impact damage because no stun means enemies could use an ability before hitting a wall, which would make it’s value too inconsistent), reducing distance traveled and knock-up of Rising Uppercut, and reducing the single-target burst damage of Doomfist in favor of more AOE damage and/or sustained damage. DPS Doomfist should be able to slam vertically like OW2 Tank Doomfist can, and something you can do to make Slam combo better with Uppercut without adding the pull back in is to make landing with Slam knock Doomfist himself forward (holding jump key as he lands could further propel him forward).

(Tank Doom) OW2 Tank Doomfist is unhealthy to play both alongside and against. Alongside because Doomfist literally plays like a Genji in that he cannot sustain allies at all from incoming damage, so current Tank Doomfist doesn’t make a good Tank. Against because Empowered Punch is a 1-shot like OW1 DPS Doomfist used to have, and teammates that shoot to Empower Doomfist but you’re the one the ends up getting killed feels bad as well, AND even though Doomfist is in the Tank role, a 4 second cooldown interrupt is not fun to play against; there isn’t a long enough window between interrupts. So for Doomfist to have a good place in the Tank Role, they would need to bring in the Mirrorwatch changes of Block being a barrier and Slam giving overhealth to allies so that Doomfist’s teammates feel satisfied with Doomfist as their Tank (Meteor Strike should remain a damaging ultimate, don’t bring in the Mirrorwatch Doomfist ult). The devs should also remove Empowered Punch and change Rocket Punch to inflict a brief slow instead of a stun, and reduce it’s knockback (and therefore removing the wall impact damage because no stun means enemies could use an ability before hitting a wall, which would make it’s value too inconsistent).

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Can’t he basically hold it forever after he gets it? I think that’s the problematic aspect of it.

the block or the punch? I think its fair he gets to hold the empowered punch since he has to earn it.

I think the issue is with how empowered punch works, tbh i’d happily trade the stun and CC for damage, not OW1 levels. But something that gives him better breakpoints, but this is purely preference, doesn’t really reflect what other doom mains think.

Using your logic, Sojourn should be able to hold her rail forever… since she “earned it.”

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Dooms with a 4 second stun crying about sombras 8 second hack is utter cow manure.

Nerf him. If he’s gonna be strong it shouldn’t be by being a CC heavy tank with kill potential.

Hot take- I see SERIOUSLY little difference between doom and hog as far as “toxic kills” goes. Sure doom takes more skill. But it’s not nearly as much as people act like it is. I can play him and I don’t practice him much- it’s really less about skill and more about understanding his unorthodox kit. At least with hog I can position proper and do other things instead of feeding him. Doom comes to ME, and without hard CC or a sombra that knows when to hack him, there’s seriously not much to be done about it.

Doom has to disable his kit, slow his movement and become a sitting duck to CC like Sleep, Orisa Jav, Sigma Rock, Sombra, Mccree hinder, easily one of the most counterable kits. Its risk reward. Even then its not guaranteed, Sojourn can spam from any range and get value.

Thats the difference.

If a conditional ability requires risk to get reward, then it has an element of it being more deserving

again I think the condition to get empowered punch is balanced, the ability it is in of itself… not so much. I’d happily see that power transfered somewhere else in his kit.

You’re windmilling trying to make that make sense. Good Luck.

What? Everything i said is objectively true. What do you mean ‘trying to make it make sense’

Dont disregard my statement just because you dont understand it.

He does have to disable his kit, he does have to get value with block to use EP, his block is one of the most counterable mits in the game.

But sure, disregard it since it opposes your narrative.

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Bring back DPS Doom, got to masters with that on OW and it was a blast. He wasn’t great but he was new and fun at the time.

Don’t you think this is a bad comparison?
One is a Tank and one is a DPS and I don’t know if you noticed but Tanks tend to have stronger Kits because you know there’s only 1 of them on every team.
But Besides that Sojourn can build her charge all on her one she just needs to hit the enemy Team. Doom needs to get hit by the enemy to build charge, without getting hit by CC.

Which becomes harder and harder the more you clime in ranked.

Besides that Doom needs his punch for survival. Holding Empowered Punch for too long is not useful at all. That’s also why nobody is playing like that.