Everyone agrees that he needs his uppercut reverted back to .2 seconds and also a lot of bugs fixed, primarily indicator slam not registering and the damage output as well (it sometimes doesn’t register). While they’re at it how about making it possible to manually cancel seismic slam and also increasing it’s range. I think every Doom main on the planet has died to accidentally slamming out of map boundaries and for it to not register due to bug issues. I think it would only benefit Doom but not in an unfair way, what do you think?
Doom changes: Seismic slam can now be manually cancelled Seismic slam range increased to 18 meters (was 15) Uppercut recovery time reduced to 0.2 sec (was 0.35 sec)
If he was well designed, he wouldn’t be trash right now and people wouldn’t hate him for his ccs.
Don’t think that “well designed” and “fun to play” is the same.
His punch is poorly designed for example, a lot of power in one single ability. Exchange punch oneshot for those buffs and I’d like them
To be honest these are massive buffs, .2 uppercut and E range and cancelable (cancelable is massive) compensate 100% on RP not oneshotting
If you want the reason I can tell you
(Btw I’d add 1s rocketpunch charge also it feels clunky now)
yes but he would still be bad. If you take away his one shot, you would need punch nerf charge time reverted, his ult nerfs to be reverted as well. i dont think slam being cancellable is a good change and id rather just take 20m slam back.
Again these are massive buffs to him. I also think that cancelable E would lower skill floor and give him back his 20m slam and 1s punch, along with .2 recovery uppercut and to be honest I’d just nerf all heroes to allow main tanks be a thing and Genji to be a thing too,so my bet is
20m slam
.25 recovery (there’s no much of a difference)
1s punch
Punch leaves people at 175-190hp when full charged and against a wall
I’m thinking up a rework for doomfist that puts him in the tank role. He’d be similar to zarya where he can absorb damage and then dish it out in a devastating attack. A wip at the moment.
AND, it’s just an idea. So don’t shout at me if you don’t like it…
id be fine with those changes. Btw do u think if we made punch charge 1.2sec instead of 1sec we could revert ult nerfs? or would that be too overwhelming?
Tbh I’ve got to see what ult nerfs were, lemme check
Nah, I think that with these changes Doomfist would be good, even if we reduce the power of all characters even more he can still have his 1.4s punch time
It would be interesting, I’m not sure it would be super broken, but I can see your point.
It would be annoying to face, THAT is for sure, but, he would have burnt is “get out” card, I think it would be as dangerous to Doom as it is to the enemy.