Doomfist is SO BAD WTF

I’m literally charging him to full punch and he still can’t kill anyone, granted he’s half health when he tries to engage because for some reason he has less damage resistance than orisa’s deflect? His design is cool but they should add less emphasis on him diving in and instead just have him soak up damage and convert it into massive bursts. I suppose that’s kind of what he does now but he feels too squishy.

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Sounds like they’re playing him wrong, shouldn’t linger around with blocking and just disengage when it’s charged. He might still need help but he’s not bad, DF is still has one of the last remaining hard CC attacks in the game on a 3 second cooldown that now multihits, abuse the hell out of it and bully your enemies into a pillar so salty they don’t pay attention to your team jumping on them.

If you want to be really lethal you have to learn to power up your punches and use them correctly. Much easier to do now as of last patch. DF in general is doing more damage now that all targets caught in rocket punch take damage at once and get hard-cc’d properly. This also lets him gain even more shields and ult charge.

Dooms will improve with time. I mean I do good with him but I’m still learning and have the occasional “oh what do I do” crisis where you frantically spam your handcannon while waiting for something to come off cooldown.

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Yeah Doomfist doesn’t kill people easily anymore.

He slams into the backline, takes some hits, rocket punches the enemies out of position towards his team and into freedom.

It’s pretty straightforward. Like a toned down a ball.

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He actually does more damage than the old doomfist.

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I’m talking about other doomfists I’ve seen, I meant I shoot his fist while charging and he still can’t kill my teammates. If blizzard wanted a DPS-tank conversion then they should’ve picked bastion. Doom is far too situational of a hero to be what they’re trying to make him

Why is he supposed to kill your teammates on his own? He’s a tank. He can do it, much easier than before in a lot of situations, but he really needs support from his team to follow up his attacks so they’re meaninful. Like a tank.

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On most maps, doomfist is a throwfist. Push maps though… super overpowered and unkillable. Non-stop escape and flank paths with nothing but natural cover everywhere, get a genji and mercy to follow you, and you cant lose.

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Thats intended. If he was able to kill people as easily as DPS doomfist you would have a massive balance issue.

Honestly what DF needs is more survivability or SOME protections to this defense ability. For me thats what he is missing.

Nice joke

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He does. Especially after the punch buff where you can just pour damage into a whole team at once.

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It wasn’t me that said it I’m pretty sure getquakedon said that

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Old Doomfist. If it wasn’t for the health I’d be wiping whole teams with each dive. New Doomfist, survive more but kills are based on shotgun accuracy.

He is much more aim Reliant and that’s the part I don’t like

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I have never played doom old game or new, as a zen ana we got issues. I heard he was dumpstered before i got beta access like 4 dats ago. Was surprised to see so many in my games, my team and enemy. I have had a few on my team that seem to be getting it done, cant tell you what they are doing but they arnt a liability at least. But ive also had some enemy dooms come at me and i almost feel bad for them it looks so sad. To early to know if this is a doom skill gap or a team gap effect from my perspective

Skill gap will close, right now though we have tanks that don’t know how to Doom but Dooms that don’t know how to tank. He could still use some minor tweaks to feel less clunky, but that’s about it IMO.

Some Doom’s just refuse to be willing to learn something new, but that is separate from him being viable. While he plays closer to ball and winston he’s still pretty different and probably off putting to people who usually play tank.

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He does more AoE damage instead of being a 250hp tanky CC assassin like the DPS version was.

After the new update, I can’t agree. He’s pretty solid at the moment.

His Slam still sucks and is basically just mobility. It coukd use some love. (I still want it to grant him more overhealth through his passive, tie it to his tankiness. But I digress.)

But Empowered Punch is a gamechanger now that you can get it more reliably. Incredible knockback, really good multi-target damage and it can double as an escape/reposition tool with it’s speed and range. You HAVE to play around Empowered Punch now. Use his basic Punch for mobility and push red team out of positions. Use Block to get EmpPunch. Wreck.

It’s not even about kills. Though don’t sleep on those either. Landed a 4 body Empowered last night. Fully charged, with wall impact. That was 420 damage in about a second, pkus four stunned enemies for a full second. Shoot, shoot, Slam and that was three dead squishies and a crippled tank. Off ONE PUNCH.

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Enh. His name is Doomfist. Not Pillowfist.

Now I agree- he cant have his current DPS lethality- On a regular basis. And I want to emphasize this.

But that doesnt mean he can have any appreciable lethality.

When they first talked about doomfists abilities on paper and what theyd do- I was pretty excited. I imagined some kind of mix between Hammond, and Zarya. A mobile disruptor who would use personal defense mechanics to augment their ability output.

I imagined him starting off rather “enh”, but with the goal of “powering up” and and getting himself going, being an appreciable threat once he was, with a limited window behind that power. Not DPS Doomfist levels of output, but a still a threat.

They coudlve easily allowed Doomfist to feel like Doomfist, just not with 100% uptime. Locking that power behind a charge mechanic from power block adds in a lot of counter play, for both the doomfist player, who is trying to charge himself through that power block, and opponents who recognize that and deny him the opportunity to power himself up.

Then we got whatever he is now.

The point of moving him from dps, to tank, was so that he could keep some semblance of his CC. To do this they removed uppercut entirely, turned the 1 meter pull on slam into a slow, and locked the stun from rocket punch behind it being empowered and gave it a boop mechanic.

Then they removed the slow on slam as well

So all he has left, is a boop on rocket punch, with a potential stun if its empowered. Its gimmicky.

So he lost his lethality, and his CC- to become a gimmicky non lethal tank. The one thing that made him decent in the hands of pros was then also removed.

If they were going to remove his CC anyways, they shouldve just left him on DPS.

Im fine with him having been moved to tank. Im fine with him not having a potential 1 shot every 4 seconds and being the lethal mobile glass canon he was. But the direction of this doomfist?

Its garbage.

Even IF its “balanced”

Its utter garbage.

His abilities feel worthless to even land. Even IF rocket punch itself is “empowered!”, it feels lame to use. Theyve shifted all of his damage into his shotgun now- And while i feel his shotgun should be important- Doomfist is an ability based hero. He should play like one. His shotgun should compliment his abilities- not the other way around.

The potential is there, but the final result is lame.

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Technically I think he could.

You could literally just move current damage role doom fist into the tank role and he would still fit in pretty well. He would be very powerful because of the reduction in Crowd Control overall. And he could still tank pretty well just by sheer disruption. But of course you would reduce his HP.

Yeah and he was supposed to be a frontline brawler not tanky Genji.

No one has said that he should not do damage, the point is that he shouldnt be a tanky single target mobile burster. Him being an AoE damage and disruption brawler tank is much in line with everything we saw on his character trailer.