Lol in that video it looks like you just clicked right mouse button instead of holding it longer.
Some of them were in fact bad luck and others were bugs.
After watching most of those punches, I have come to the conclusion that Doomfist must hit his target āsquareā to get a full wall hit effect.
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hahaha nice one
What about all that time between the first clip and 1:27?
All of the clips in the video are clips of bugs.
0:08 he hit the wall with the hitbox of his punch.
Couldnāt access the window with ultimate no matter the view angle
0:14 something similar happens here.
Seismic Slam doesnāt destroy railings. Mercyās GA does, Seismic Slam should too.
0:21 Can be blamed on latency. What happens on your screen doesnāt always happen on the serverās side.
Thatās not a latency issue, thatās an issue with stacking momentum/CC.
0:35 He hit the wall again. Seriously, rocket punch isnāt hitscan. It has a hitbox.
Sadly there is no wall between the target and Doomfist, so whatās your point.
0:49 The wall again.
The same argument again.
0:59 Brigitteās feet were not covered by her shield allowing Doomfist to punch her. I canāt see is she was using shield bash, but Doomfist can ignore barriers.
RP shouldāve been blocked by the stairs, Brigitte was on an entirely different level than Doomfist and still got hit.
1:07 They couldāve been outside his range.
But they werenāt. Slam animation goes directly under Hanzo and ignores him.
1:29 What is wrong here?
Seismic slam does no damage to Ana.
1:38 He got pulled by Orisaās halt. Working as intented.
Slamming the air isnāt exactly āworking as intended,ā is it?
1:43 Brigitte was behind the payload, so of course will she not be hit by his uppercut.
Wrong. He was directly in front of her and Uppercut ignored Brigitte.
Soā¦ whoās wrong again?
Just proved all of your arguments otherwise. You werenāt right about all of them and you proved that by saying āwhat even happened there?ā
Sexysymmetra: āI donāt play Doomfistā
Also SexySymmetra:
Heās not that hard to play
I hope youāll excuse me if I donāt take your opinion on something you have no experience at doing very seriously
Is he really though
Play him and find out.
Instead of posting videos of you hitting targets that arenāt even moving or shooting back at you ālook! Ez hitbox ez hero!ā
As much as I hate doom, these bugs should be fixed. People will moan about anything to do with doom tbh.
Oh, doom is so bad my whole playing time is a lie! /s
owerwatch is dead for me.I am doom player.Doom is really trash now
the game could use less doom players.
Seismic Slam doesnāt destroy railings. Mercyās GA does, Seismic Slam should too.
FWIW: Slam destroys railings.
FWIW: Slam destroys railings.
It didnāt in the clip.
It didnāt in the clip
Thus it being a bug video.
However thatās an old clip, it does now. Usually
Good afternoon hater. Iāve played doom before, not as much hours you have but I still get his game plan. His one shot compared to widow and hanzo is 20x easier and thereās no denying that. I get tracer was standing still but if she was moving or if it was any other character, it will still be easy to hit due to how big the hitbox is. Letās not forget that you donāt even have to look an enemy to hit your uppercut. This means if ana sleeps you and she isnāt directly behind you, she may be hit off to the side and since it comes out frame one, heāll survive whatever sheās hitting him with.
Also railings count as walls for rocket punch. So do small objects such as trees, certain stairs etc. Oh and off the map thereās an invisible wall so youāll just die regardless if you have mobility. āHard characterā
His one shot compared to widow and hanzo is 20x easier and thereās no denying that.
Sure there is.
At every rank of play, from Gm down to bronze, widow has both a higher percent of solo kills compared to her total eliminations than Doomfist (and theyāre typically within a couple eliminations of each other overall at every rank) and more overall actual oneshots than Doomfist.
Now if you argued on a āone for oneā attempt by attempt basis?
Sure?
But that lacks context.
Widow can be making one shot attempts every second or so- and due to no fall off, usually at a range thatās well beyond the range most heroes can typically interact reliably or consistently with.
Doomfists one shot however has a max hold time of .6 of a second now once it reaches full charge, and fires automatically 2 seconds after he begins charge initially.
He canāt aim it up.
Or down.
It only travels 20 meters at the most.
Only does partial damage up front, doing the rest of the damage when the target hits a wall
As long as they hit the wall within a finite angle of course, otherwise the slide off the wall.
While using his body as a projectile.
To go with this (sound bugs aside depending on what version of windows youāre running), rocketpunch lights him up like a Christmas tree while charging and is one of the loudest non ultimate abilities in the game.
That is to say- Doomfist telegraphs the snot out of rocket punch.
Widow doesnāt. Thereās no telegraph to her oneshot. Thereās a follow up- but no precursory input that itās coming.
Doomfist is telegraphing his intent, loudly, to heroes who can blink dash teleport lunge fly phase from existence sleep ensnare hack halt flash bash melt into an incorporeal form build solid walls encase themselves in ice go super Saiyan huff gasoline and reduce damage while high become immune to cc, and all sorts of whatever, DURING that second plus window telegraph, instead of hoping they get to do it afterwards
I get tracer was standing still but if she was moving or if it was any other character, it will still be easy to hit due to how big the hitbox is. Letās not forget that you donāt even have to look an enemy to hit your uppercut. This means if ana sleeps you and she isnāt directly behind you, she may be hit off to the side and since it comes out frame one, heāll survive whatever sheās hitting him with.
It WILL be easy? Cool. Go do it and show us. Just a little. It wonāt hurt.
For every wall sliding bug, theres just as many bull@#$& punch kills they get. From angles that should not have resulted in colliding with a wall, or getting hit into tiny environmental objects like the edge on stairs etc. I get that bugs are annoying, but heās just not designed well on either side.
Ok I never said I liked widow. I hate her too, itās just that oneshots arenāt a good mechanic in fps. All I said earlier was that at least widow/hanzoās oneshot takes some sort of skill. Yes you can hear doom charging and stay behind a corner but what if Iām behind a shield? Thereās no downside for doom punching through a shield and picking off a random squishy.
It WILL be easy? Cool. Go do it and show us. Just a little. It wonāt hurt.
I donāt need to show you thereās plenty of videos that showcase how dumb the move is
Ok I never said I liked widow
In fairness- Didnt say you did
itās just that oneshots arenāt a good mechanic in fps
Why not?
All I said earlier was that at least widow/hanzoās oneshot takes some sort of skill
Sure.
So does rocket punch.
Yes you can hear doom charging and stay behind a corner but what if Iām behind a shield?
You can blink dash teleport lunge fly phase from existence sleep ensnare hack halt flash bash melt into an incorporeal form build solid walls encase yourself in ice go super Saiyan huff gasoline and reduce damage while high become immune to cc, etc.
Or position with your tanks themselves behind that shield- And use them to block LoS. Let them, you know, tank for you.
Thereās no downside for doom punching through a shield and picking off a random squishy.
IF he manages to do that, against heroes who can blink dash teleport lunge fly phase from existence sleep ensnare hack halt flash bash melt into an incorporeal form build solid walls encase themselves in ice go super Saiyan huff gasoline and reduce damage while high become immune to cc, AND then escape?
Sure.
āTheres no downsideā
Just like theres no downside for a widow who misses her shot from 50 meters away and goes āoh well. ill just fire againā.
Just like theres no ādownsideā for a hanzo who is just lobbing arrows aimlessly at a group of enemies only for one to randomly get a headshot.
Just like theres no downside when widow aims for a body shot, but the target crouches just before she fires- giving her a head shot.
At least with doomfists rocket punch you have a huge telegraphed window to react, and then interact with the hero who just threw himself at you.
So does rocket punch
What is so hard for predicting which way the enemy will strafe. They starfe left punch right because theyāll try to dodge it. A child could do that.
You can blink dash teleport lunge fly phase from existence sleep ensnare hack halt flash bash melt into an incorporeal form build solid walls encase yourself in ice go super Saiyan huff gasoline and reduce damage while high become immune to cc, etc.
Tracer and pharah never play behind a shield. Ana isnāt always going to have sleep same with orisa fortify And hook. Also thereās 5 other enemies that can interrupt or bait those abilities.
Or position with your tanks themselves behind that shield- And use them to block LoS. Let them, you know, tank for you.
Yes letās all stay grouped up like a conga line. Letās be open for ultimates like grav. Letās put in all this effort just to counter a mediocre doom.
What is so hard for predicting which way the enemy will strafe. They starfe left punch right because theyāll try to dodge it. A child could do that
Go try it on humans who are actually reacting to you and not a tracer who is just standing there and see for yourself.
Also thereās 5 other enemies that can interrupt or bait those abilities.
This goes equally against Doomfist too. Heās diving headfirst into a group of enemies.
Yes letās all stay grouped up like a conga line
Ya cuz playing with your tanks is just crazy talk.
No one EVER does that.
Letās put in all this effort just to counter a mediocre doom.
Staying with your team is āall this effortā?