That’s why I got punched when I was literally standing out of the doomfists line of sight, and died.
The desperation of these Doomfist mains lmao
The saltiness of these Doomfist haters lmao
And his recent nerfs only proves that we were right all along oh how satisfying.
That’s just too sweet to be salty
Oh absolutely. Whine enough about anything and it’ll get nerfed whether it needs it or not.
Rip sombra.
Rip mercy.
Rip Symmetra.
Rip dva.
Rip Junkrat.
Can’t wait to see what’s next on the chopping block
The one on Dorado that you rp to a plant and suddenly supper jump up to widow is a bug that benefits doom’s mobility.
Yes, he has several bugs that works against him but also there are bugs that benefit him which a lot of high rank players hate about.
Stucking on the roof to avoid voice line while jumping in on eichenwalde first point is the one that I hate the most.
So now we are calling it “bad luck” instead of bugs… interesting.
Have you seen the video?
A lot of them aren’t even bugs but bad play or bad luck.
Doomfist is one of those heroes that can kill you and there is nothing you can hope to do to stop him. Guy can come from above and deal 200 damage before you can even realize you’ve been targeted.
So it doesn’t matter if he’s bugged, OP, UP, or broken or fine. You’ll never enjoy facing him in games, which is why he’s so hated. Oneshot hero with 4 CC’s isn’t something people like facing.
You can find them posting biased comments any time doomfist is mentioned, pay them no mind.
I never said that is a bug. However, the vast majority of the clips are bugs. Doomfist is known for his buggy kit, and I’m honestly not surprised that the forum users blinded by their bias don’t want to acknowledge it.
Just watched the video again just to see if there are any clips that aren’t bugs. They’re literally all clips of bugs. Mostly bugs like Seismic Slam didn’t hit or punched targets don’t take damage when they hit the wall
There are 3 clips of Doomfist getting slept.
0:00 - Seismic Slam did no damage to Ana
1:27 - Seismis Slam did no damage to Ana
2:16 - Ana took no damage from hitting a wall after getting punched into it
It’s perhaps you who gets it wrong.
Meh, it’s the same concept as a Moira fade jump or Mercy super jump. If they get to keep that, there’s no reason doom shouldn’t. They attempted to remove it before and said doomfist didn’t feel good enough to play without it.
What about all that time between the first clip and 1:27?
Half of these plays or even more have absolutely nothing to do with bugs.
I know the dude’s buggy, and I want to see bugs fixed, no matter the hero, but I would appreciate it if you aren’t so eager to label players as biased for having a different opinion than you.
Alright, I will.
- 0:08 he hit the wall with the hitbox of his punch.
- 0:14 something similar happens here.
- 0:21 Can be blamed on latency. What happens on your screen doesn’t always happen on the server’s side.
- 0:35 He hit the wall again. Seriously, rocket punch isn’t hitscan. It has a hitbox.
- 0:49 The wall again.
- 0:59 Brigitte’s feet were not covered by her shield allowing Doomfist to punch her. I can’t see is she was using shield bash, but Doomfist can ignore barriers.
- 1:07 They could’ve been outside his range.
- 1:29 What is wrong here?
- 1:38 He got pulled by Orisa’s halt. Working as intented.
- 1:43 Brigitte was behind the payload, so of course will she not be hit by his uppercut.
I can keep going, and I could’ve seen a couple wrong, but yeah, not all of them bugs.
So… who’s wrong again?
once every 10 matches. Bruh you dont even play doomfist
Thats seismic slam not registering. The blue sparks is under genji feet, but he didnt take damage and wasnt pulled
Thats another seismic slam not registering
Thats seismic slam cancelling itself in mid air but he hasnt slammed the ground
Thats the one were seismic slam was suppose to break the railings but it didnt
Thats uppercut not registering. u see the blood splat and uppercut hitting sound plays but the mccree wasnt damaged and wasnt lifted in the air with doomfist.
A lot of the wall slides are working as intended as they are outside the angle in which an impact is suppose to occur.
LMAO u think they happen once every 10 games that’s a good one
he just has the most and it just so happens to occur like every match (sliders). sometimes 4+ sliders happen in a single game, and as you hopefully guessed right, it can literally lose you games.