im so sick of this guy flying across the map, punching someone against a wall, getting a free instakill while they are stunned, then getting away for free. not to mention the ult that they have buffed to the moon
he is actually unstoppable unless you go multiple cc heroes
yeah yeah doomfist oneshots the menu options he can dive underground and heal his health back to full in one second with his eyes closed. look his punch cc duration at one point was a sec now its 0.65 leave him alone yeah?
Iâm not really too upset about it compared to what it used to be like as DPSfist. Most cannot aim his projectile well enough to get a kill from punch on a wall. Many times it has to be an empowered punch.
You donât âhaveâ to counter him. Picking mobility heroes is pretty good at dramatically reducing his effectiveness. Mostly ones which donât play on flat ground. Kiriko, Mercy, Juno are very difficult for Doomfist to nail/lock down.
Heroes like Tracer, Genji, Pharah, Echo, etc. are equally hard for him to hit when you get terrain for it. A little different on tank, but for the most part you arentâ his target on tank.
I really only feel the need to counter pick Doomfist when my allies are stubbornly being all Doomfist weak.
When my foolish Zenyatta wonât learn to get his butt off Zen and pick another hero. So heâs forcing me to have to play something to possibly try to save his life for being stubborn.
Thatâs actually what annoys me more is when an ally is very clearly the obvious weak link and they arenât changing anything up to address it dragging everyone else down to possibly have to assist them.
Literally, you donât even have to counter him in his kit. Just play any hero that doesnât give Doomfist such free kills and makes it harder for him to abuse his kit against you.
Doomfist only annoys me when my teammates do not understand how to play against him. It forces you to chase him like a puppy and take his punches for them. Itâs pretty easy to win once you do that. I just have this problem where somehow I have faith in my teammates which is actually quite strange when you consider that I am one of the only people on the forum not afraid to call my teammates uselessâŚ
My issue with Doomfist is the same as with Ball. They both are pure dps heroes with no team abilities whatsoever. Yea, I get that Hog is the same and JQ almost, but they are not highly mobile heroes running off chasing kills.
A team with Doomfist or Ball is playing 0-3-2 and thatâs not good for balance unless the other team does the same.
Thatâs why my Sistah Spice has beef with them. She phrases it a bit different. She says that while good Ball and Doomfist players exist, they are not good team players.
Thatâs pretty savage coming from her because she does not have a lot to say about almost anyone else. Shots firedâŚ
Yea, and not having a tank in the vicinity to help the team means much more pressure on supports. I usually leave at setup if someone picks those tanks before we spawn.
Blame blizzardâs incompetence and need to force punchbotting instead of reducing power punch has and putting it into the rest of his abilities. So then the only way doom can physically get value is by spamming empowered punch.
Thereâs a reason his kill potential quite plummets off a cliff if you arenât using empowered punch. His primary fire and slam, just suck.
His ult has received a grand total of zero significant buffs that improved it from D tier.
His ult before getting healing in it: D tier.
His ult after getting healing in it: D tier.
His ult after the healing going up to 90 hp/s? D tier.
Faster movement? whos lying now?
Enemy slow duration increased? man i wish he had a slow in his kit to begin with oh wait he did they removed it cause they dont know what to do with this hero oh and the slow you get on ult has a short duration
reduced cast time is just a buff that he gets out of emp punch and that only applies to emp punch not slam
as for the nerfs 16% ult charge nerf then 10% two patches later
thats just for his ult excluding the stun duration nerf he got on his regular punch then emp punch
Itâs not straight up lies or misinformation, itâs called understanding the game and understanding the hero.
Letâs go bit by bit.
Cool! This happened years ago.
This happened, when he was a DPS, and around when he first released⌠why are we listing 7 year old changes??
To a whopping 50 damage!!! It still does air for damage and is horrible at securing kills.
Complete non factor, the slow is hardly anything to brag about.
This was a good change correct, but again⌠this happened WHEN HE WAS A DPS, 3 YEARS AGO.
I canât find this change anywhere so Iâm 99% sure this change didnât ever happen.
Edit: nevermind it happened in the move to tank which is why I couldnât find it⌠again, cool change, but doesnât actually do anything in terms of the strength of the ultimate.
Yea but that doesnât mean itâs good??? A complete trash can, literally worst ult in the game, getting multiple mediocre buffs in a row⌠does not make the ultimate ability good.
Hell, lifeweaver is the perfect example of that whilst being an entire hero and not just an ultimate. Constant buffs, still horrid.
Itâs not false, because his ult is still D tier LMFAO.
Donât twist my words. I didnât just say âa grand total of zeroâ. I said âa grand total of zero buffs that improved it beyond D tierâ.
His ult is still D tier, and still not good.
Buddy you are the problem here. You need to reestablish your definition of âmajor buffâ. His ult is terrible. You are trying to argue against one of the most well known things in overwatch. Meteor strike, is not a good ultimate ability. Everyone knows this.
Its kill potential is non-existent. Itâs an escape tool, that is a detriment to use offensively in any capacity. People have escape tools as literal cooldowns and yet that is ALL doomâs ult provides.
I more hate it when I have them on my team, because itâs a coin toss of whether they are at least decent enough not to die every 2 seconds or if they just got off a GQO stream/youtube vid and want to prove they can be better than him.