Which is why I am all for getting rid of his rocket punch kill method keeping it purely as mobility, minor combo piece, and stun. Buff him in other areas. Its easily the part of his kit that most people dislike playing against.
Would any doomfist player really be upset for losing a 1HKO on punch and instead needed to combo it with stuff like primary fire -> punch -> primary fire if their hero got buffed in other ways? Exactly like how Brig and Roadhog operate they do not 1HKO, but rather combo with other moves that takes place over multiple hits and more time.
Except again. Even on sht latency. People in GM and up deal with him perfectly fine.
You have all the time in the world to react to doomfist. All the way from his slam, til after he even uppercuts.
That is PLENTY of time. A ground slam combo, at the fastest speed possible to a kill (Slam, all pellet headshot, and uppercut) STILL takes about a second, or a little more.
So for the most probable slam combo? Slam shoot uppercut shoot, that’s 1.5 seconds.
This isn’t even INCLUDING indicator slams which take longer than arch slams.
You have ALL the time in the world to react. Also… you can’t keep a hero bad… just because YOU have bad latency. The logic behind that should not need explaining.
That’s just you with your personal issues and grudges towards a hero, which DOES NOT factor in btw.
I would love to see how you react to a widow randomly appearing and lining up a shot at you, or getting 1 clipped by tracer (which all happen faster or at the same speed that doom combo’s do)
Yeah but they most likely wouldn’t buff his combo due to the ohk. I’ll gladly get rid of it, as I and most other doom mains couldn’t care less about it.
No i don’t. The only reason I can react is the nerf to upper cut. This nerf they want to revert. This mean I’m stunlocked to death everytime mr doomfist decides to jump me.