Doomfist Changes

Yes… I’m back.

Yes… doomfist still needs buffs.

Rocket Punch

  • Wall impact damage lowered from 150 to 85.
  • Charge up time reduced from 1.4 seconds to .9 seconds.

Rising Uppercut

  • Recovery time reduced from .35 seconds to .2 seconds.

Meteor Strike

  • 25% Ultimate cost decrease.

Hand Cannon

  • Spread decreased by 7% (2.15 degrees —> 2 degrees)
18 Likes

a certain Green Marvel Man Character is gonna show up any second. Prepare yourself.

19 Likes

He actually needs this so bad.

Also can’t wait for the “Don’t he will become meta” comments.

2 Likes

Meanwhile when he had airlock on abilities, 1 second punch, a decent ultimate, .2 recovery time on uppercut, and 20 meter slam…

https://imgur.com/gallery/YZtvmf3
6 Likes

Yep, still needs buffs, just do the same as NaniOWO and continue posting these changes, eventually they will buff him.

If you keep the rocket punch one shot he still won’t be better than most top tier heroes

1 Like

Can we just rework him?

His current design can’t be viable without messing over the enjoyment of the game for a LOT of people.

4 Likes

Which is why I am all for getting rid of his rocket punch kill method keeping it purely as mobility, minor combo piece, and stun. Buff him in other areas. Its easily the part of his kit that most people dislike playing against.

Would any doomfist player really be upset for losing a 1HKO on punch and instead needed to combo it with stuff like primary fire -> punch -> primary fire if their hero got buffed in other ways? Exactly like how Brig and Roadhog operate they do not 1HKO, but rather combo with other moves that takes place over multiple hits and more time.

So because you choose to play on dog water internet…

You want to keep a hero bad.

The logic behind this, is immaculate.

(also 100ms don’t stop some of the top players from easily shutting doom down, but okay buddy)

It can though.

With these changes he’s actually playable to his mains and increases nothing on the frustration scale.

In fact IT GOES DOWN on the frustration scale as he literally loses his OHK…

6 Likes

It’s geographical distance

I have 1gbps internet.

But long distance from server.

I can barely react vs doomfist and if that doomfist has low latency it’s gg just from that slam.

Except again. Even on sht latency. People in GM and up deal with him perfectly fine.

You have all the time in the world to react to doomfist. All the way from his slam, til after he even uppercuts.

That is PLENTY of time. A ground slam combo, at the fastest speed possible to a kill (Slam, all pellet headshot, and uppercut) STILL takes about a second, or a little more.

So for the most probable slam combo? Slam shoot uppercut shoot, that’s 1.5 seconds.

This isn’t even INCLUDING indicator slams which take longer than arch slams.

You have ALL the time in the world to react. Also… you can’t keep a hero bad… just because YOU have bad latency. The logic behind that should not need explaining.

That’s just you with your personal issues and grudges towards a hero, which DOES NOT factor in btw.

I would love to see how you react to a widow randomly appearing and lining up a shot at you, or getting 1 clipped by tracer (which all happen faster or at the same speed that doom combo’s do)

2 Likes

All he needs atm is an uppercut nerf revert nothing else.

1 Like

Yeah but they most likely wouldn’t buff his combo due to the ohk. I’ll gladly get rid of it, as I and most other doom mains couldn’t care less about it.

1 Like

No i don’t. The only reason I can react is the nerf to upper cut. This nerf they want to revert. This mean I’m stunlocked to death everytime mr doomfist decides to jump me.

no thank you

Fam. Ima say it one last time.

YOU CANNOT KEEP A HERO BAD, BECAUSE OF YOUR PERSONAL ISSUES WITH LATENCY…

I should not have to explain this another human being who I KNOW has a working brain.

7 Likes

I don’t care :laughing:
90% of the nerfs/buffs are due to ‘personal issues’ with whatever that hero brings.

No…

They are based on the actual hero being problematic at the highest ranks. Due from pickrates and winrates.

NOT because people suck and / or have bad latency.

2 Likes

Yes.

Why roadhog hook breaks then? Latency.

If you want to buff doomfist, revert roadhog hook’s nerfs.

Don’t, he will become meta

4 Likes

???

That isn’t a balance design???

That’s literally you in actuality missing but because ur latency is that dog water, it seems to “break”. It’s literally the same as any other no reg…

Reverting his nerfs LITERALLY won’t fix the hook breaking with high latency.

2 Likes