We all know that Doomfist is laughable. And with talks of changes to him coming up, I thought I’d throw out my idea too. Right now, he’s basically a throw pick unless you’re top 500 with him. I mean, I see a Doomfist on the enemy team and I smile and will run towards him, even as he dives my backline and I’m the support. It’s a joke really.
So I thought, how can he get buffed, without needing to make him OP. My solution is 2-fold. First, dealing with his “Power Block” ability.
- When “Power Blocking”, he’s immune to all CC effects (Sleep Dart, Mei Slow, etc…). He’s already slowed down while blocking, no need to further handicap him.
- When Power Blocking, the “Cast time” for his Rocket Punch to reach full potential is cut in half. This means that you you can absorb the damage and quickly make use of it rather than have to tank even more damage.
Between those 2 changes, it might help alleviate a lot of the issues with Doom in terms of functionality.
The next thing you need to deal with, is his damage output. It’s laughably bad right now. He presents 0 threat to anyone. My friend who hadn’t really played against Doom-Tank wasn’t sure what to do against Doomfist, and I told him “just ran at him, he can’t hurt you.”. Sure enough, we did that the whole game and within minutes the enemy Doom switched.
He needs to be a real threat. With his entire kit being Ability Based, he needs a way to reduce cooldowns. This is the 2nd part of his buff.
Every Enemy he successfully hits with an ability-based attack (Seismic Slam and Rocket Punch), should reduce his cooldown by 20% for one of his abilities. Why 20%? Because in a 5v5 game, if you manage to hit every single enemy at the same time with one ability, it would create a 100% CD Reduction allowing you to fire again.
This makes him dangerous. It means you can no longer just stand there and let him whack you without being punished for it. His base damage won’t change, but his damage potential goes up the more enemies he engages, and consequently, his health pool too.
This takes him into a realm of “We need to deal with him” rather than “Ignore him, focus the other players, we’ll deal with him later.”.
Thoughts?