Once again I feel compelled to enter into the abyss - the Overwatch forums, the bottomless pit of complaints and opinions - with hope, although not much, that my personal opinion might perhaps see the light of day. That it might take flight, on the winds of the concordant protestations of a few thousand fellow supports screaming out what they know to be most true and utterly intolerable.
That it might ascend to the heights of Blizzardom and into the hearts and minds of those who ought to take pity on us: the oppress-ed, the lowly and forgotten, the generous and self-sacrificing. We who give everything of ourselves to help our Widowmaker play Valorant, or our Ashe to play CSGO. We who allow our Genji to experience the dream of becoming a true cyberninja, or our McCree a bad a** motherf***er. We who allow our Reinhardt to ultimately drop thy shield and twirl thy brilliant hammer, or to fuel our D.Va’s powerful mech to boost into the enemy backline.
We make a simple plea, which is this:
Nerf Rework Doomfist.
I am so entirely done playing this game while that bug-ridden, hyper-agile, sky-scraping monstrosity is allowed to skim harmlessly and noiselessly along the rooftops and suddenly drop like a f***ing atom bomb on our backline, to withstand an entire team’s focus fire and then disappear as swiftly and easily as he came. I really cannot overstate enough how infuriating it is to deal with an enemy Doomfist, all of the principles of Overwatch are thrown out the window - I have to spend my entire game looking up into the sky, scanning the rooftops (with no help, mind you, because of course no one would communicate where the Doomfist is) to maybe get a stun or a couple headshots on this freaking predator missile which may help secure removing half his HP before he either uppercuts and gets all his health back or simply presses Q. You die, your team loses the team fight and the cycle begins again…
Look, I get it, you guys train, you practice this s**t in workshop games for hours and hours and pulling it off in games would probably be really satisfying, but I assure you, I ASSURE YOU, that the satisfaction you get from a well-executed manoeuvrer no where near makes up for how frustrating and awful it is to deal with this sh*t as a support player game after game after game after game. Trust me, I want Doom to be here, I want all of your techs and rollouts to help you pull off some crazy stuff, but for supports it’s far from a fair fight.
When I’m trying my hardest, when I specifically switch to the best support counters to Doom, when I have the intel and I am saving my resources to deal specifically with your dive, it’s maybe 1/25 times that I can successfully execute my counter-play. Up against a Tracer, Genji, Winston, Ball, D.Va it’s between 1/2 and 1/3 times I can successfully deal with the dive on my own.
I’m a Diamond support, frankly speaking I’m relatively good at the game, and if my chances of successfully outplaying Doomfist are this low, there is something very wrong with this hero. This isn’t even to mention the literal experience of being stunned, slowed and knocked about, which still boggles my mind to this day that Blizzard thought that would be fun to play against. But, alas, crowd control is something Blizzard have recently acknowledged for Overwatch 2 and, obviously, I hope that this will apply to Doomfist in the upcoming sequel.
But what I’m asking for is some way to deal with this in the interim. We need some way to give most supports a fighting chance against a Doomfist in the context of a silent, roof-hopping assassin and an uninformed backline support hero. This is the scenario which I don’t believe Blizzard have ever acknowledged is a problem, and it is becoming more and more common, and I daresay it must go against the design principles of Overwatch as an approachable game where information can be easily delivered to the user visually and aurally, both of which don’t apply to Doomfist when these crazy rollouts are being executed.
I write this with love for the game and really wish that something could be done to alleviate this issue. Support is my favourite role and almost every game I have to spend 90% of my brainpower dealing with f**ing Doomfist and failing to outplay him almost every time. I don’t enjoy this game anymore and 99% of the reason is because of this broken sh*t.
Edit: Of the people who dismissed my concerns off the bat, I’m curious how many of you are Diamond supports or better.
Sure, I stun or sleep him, or escape, and then what? A support alone cannot confirm a kill against a Doomfist, which is unlike every other flanking DPS. Even 2 supports working together have to spend every resource to survive the encounter, let alone kill him, while the rest of your team promptly dies in the teamfight.