Doomfist "AC130 above!" meta is getting really old

Once again I feel compelled to enter into the abyss - the Overwatch forums, the bottomless pit of complaints and opinions - with hope, although not much, that my personal opinion might perhaps see the light of day. That it might take flight, on the winds of the concordant protestations of a few thousand fellow supports screaming out what they know to be most true and utterly intolerable.

That it might ascend to the heights of Blizzardom and into the hearts and minds of those who ought to take pity on us: the oppress-ed, the lowly and forgotten, the generous and self-sacrificing. We who give everything of ourselves to help our Widowmaker play Valorant, or our Ashe to play CSGO. We who allow our Genji to experience the dream of becoming a true cyberninja, or our McCree a bad a** motherf***er. We who allow our Reinhardt to ultimately drop thy shield and twirl thy brilliant hammer, or to fuel our D.Va’s powerful mech to boost into the enemy backline.

We make a simple plea, which is this:

Nerf Rework Doomfist.

I am so entirely done playing this game while that bug-ridden, hyper-agile, sky-scraping monstrosity is allowed to skim harmlessly and noiselessly along the rooftops and suddenly drop like a f***ing atom bomb on our backline, to withstand an entire team’s focus fire and then disappear as swiftly and easily as he came. I really cannot overstate enough how infuriating it is to deal with an enemy Doomfist, all of the principles of Overwatch are thrown out the window - I have to spend my entire game looking up into the sky, scanning the rooftops (with no help, mind you, because of course no one would communicate where the Doomfist is) to maybe get a stun or a couple headshots on this freaking predator missile which may help secure removing half his HP before he either uppercuts and gets all his health back or simply presses Q. You die, your team loses the team fight and the cycle begins again…

Look, I get it, you guys train, you practice this s**t in workshop games for hours and hours and pulling it off in games would probably be really satisfying, but I assure you, I ASSURE YOU, that the satisfaction you get from a well-executed manoeuvrer no where near makes up for how frustrating and awful it is to deal with this sh*t as a support player game after game after game after game. Trust me, I want Doom to be here, I want all of your techs and rollouts to help you pull off some crazy stuff, but for supports it’s far from a fair fight.

When I’m trying my hardest, when I specifically switch to the best support counters to Doom, when I have the intel and I am saving my resources to deal specifically with your dive, it’s maybe 1/25 times that I can successfully execute my counter-play. Up against a Tracer, Genji, Winston, Ball, D.Va it’s between 1/2 and 1/3 times I can successfully deal with the dive on my own.

I’m a Diamond support, frankly speaking I’m relatively good at the game, and if my chances of successfully outplaying Doomfist are this low, there is something very wrong with this hero. This isn’t even to mention the literal experience of being stunned, slowed and knocked about, which still boggles my mind to this day that Blizzard thought that would be fun to play against. But, alas, crowd control is something Blizzard have recently acknowledged for Overwatch 2 and, obviously, I hope that this will apply to Doomfist in the upcoming sequel.

But what I’m asking for is some way to deal with this in the interim. We need some way to give most supports a fighting chance against a Doomfist in the context of a silent, roof-hopping assassin and an uninformed backline support hero. This is the scenario which I don’t believe Blizzard have ever acknowledged is a problem, and it is becoming more and more common, and I daresay it must go against the design principles of Overwatch as an approachable game where information can be easily delivered to the user visually and aurally, both of which don’t apply to Doomfist when these crazy rollouts are being executed.

I write this with love for the game and really wish that something could be done to alleviate this issue. Support is my favourite role and almost every game I have to spend 90% of my brainpower dealing with f**ing Doomfist and failing to outplay him almost every time. I don’t enjoy this game anymore and 99% of the reason is because of this broken sh*t.

Edit: Of the people who dismissed my concerns off the bat, I’m curious how many of you are Diamond supports or better.

Sure, I stun or sleep him, or escape, and then what? A support alone cannot confirm a kill against a Doomfist, which is unlike every other flanking DPS. Even 2 supports working together have to spend every resource to survive the encounter, let alone kill him, while the rest of your team promptly dies in the teamfight.

19 Likes

Play sombra then tea bag him once you hack him and murder him that is one example to counter literally every nerf doomfist post is because people don’t know and don’t want to learn how to counter instead they want the problem solved for them in terms of nerf

Btw I play all 32 heroes of the roster so I’m not being biased

3 Likes

I will calmly remind you that my post addresses the case where one chooses to play as a Support hero, and clearly lacks the capacity to change into the Damage role where a hero choice such as Sombra, McCree, Mei or any other fine counterpick is not an option for said Support player.

7 Likes

Sorry did forget to read the whole thing but still you can use ana to sleep him or brig maybe even bap

Also I only skimmed through the post since it was so long

If your a support player then

Ana: Sleep Him

Brig: Bash or Whipshot

Lucio: Boop him away from your team and screw over his slam

Mercy: GA or super jump over it

Moira: Fade Away

Bap: Exo boot over slam

The only support that has very little counter play to rollouts like this is Zen. In any coordinated environment against any half decent team Rollout doom is abysmal and is a play style that relies on pure cheese that happen when the enemy team is deaf and unaware. Statistically Doomfist has been and is currently underperforming and stats point to him being slightly underpowered. The hero needs a buff more than he needs a nerf. Just bc your team dosent wanna turn on half their brain to stop and get a free kill on a rollout doom isn’t a doom problem. It’s a team issue.

10 Likes

This works if doomfist alone is the hardcore carry…

If thats not the case, you basically throw picking sombra just to land a few right clicks.

When the entire team refuses to shoot him… You can hack as much as you want tbh…

Similar to tracer, if the entire team ignores her… Well yeah rip

Especially in qp where people rather throw than use the brain in any way imaginable.

Doomfist, similar to phara and tracer simply focuses sombra aka the hitscan player, as with 0 backup, gets melted and df/phara/tracer run amok on your team.
(for tracer it would be the lone wolf cree that gets hunted)

As a tracer main myself i know what makes us strife and i can’t stress it enough how awful it is to play into a team that doesn’t want you in theyr backline. And always shoot at you whenever possible… :sweat_smile:

Compared to the teams that think "oh tracer? Well we have a cree, no need to… Cree down…
Ofc he gets flamed for not winning against me, who selectively pushed at the right time and took the 1v1,if his hog would have used his brain i would have been dead before i even engaged but he ignored me.

1 Like

It’s not throwing if you’re making it 5v5, you’re just giving other people the OW2 experience and immense frustration of being hacked or the immense frustration of playing with a sombra.


There's a second opinion for you.

Ana: Save your sleep dart for him. If you don’t have it, nade his body or nearby wall so he can’t confirm the kill.

Baptiste: Use exo-boots to get to high ground and poke him out with your new sight. You should always have exo crouched in-case he goes for you.

Brig: Your existence immediately forces Doom to play passive. If he goes for you just stun him or whipshot him if he’s using his slow slam. Rally makes Doomfist useless for 15 seconds. Repair Packing can sometimes stop his Slam Uppercut combo.

Lucio: Just stay in the air and he will literally not do anything to you. You can also annoy him constantly by booping him or shooting him in the air.

Mercy: Guardian angel and learn how to Superjump. He can’t touch you. Pistoling him while in Valk is viable if you have another main healer.

Moira: Just fade whenever he goes for you. Learn how to fade bounce and he can’t touch you. You can damage orb the ground near him so it removes his shield gains and makes it easier for your team to kill him.

Zen: If you have a hard CC DPS in your team play on high ground and next to that hero. Otherwise swap.

Good luck.

12 Likes

You don’t understand, i am a bottom bronze sombra player, if the enemy df is any decent (not stupid, like not diving in 1v6 knowing i am there holding rmb. :sweat_smile: Then yeah i might stop him from going nuts but whenever he isn in my LoS i basically throw. As i am basically dealing 0 dmg.

Ofc a real sombra can still get value but imho its not as simple as going sombra and holding rmb the entire game.

Unless they run ball & df as i basically always have a target worth hacking.

Not saying sombra needs to insta win when selected vs df, but if he isn’t stupid you don’t get “free value” more like a brig vs tracer, just be more carefull.

But sure a decent sombra can make him absolutely useless

It reminds me on the game where the enemy df was insane.
Switched to mccree and got insta deleted every push, and instead of going zarya to allow me to survive his dive, i simply got flamed for losing to df.

(regardless to say i swapped and let df farm my tanks till one quit… New tank? Zarya… Yes we won)

Yeah, but you’re also stopping him from going in, you’re holding all the cards, he needs to avoid your hack every time he dives, but you only need to catch him once before you send him back to the respawn room and are free to shoot other things.


There's a second opinion for you.
2 Likes

I agree fully.
Similar to how you wait with tracer before you engage 1v6 bc your team isn’t that fast…

Personally i am more a mccree to counter player as i can play more or less normal into it.
Sombra rmb bot feels so… Like Not playing at all tbh

In the end it always comes down to the player, and yes sometimes you just have to accept the lose.

You ignore how predictable his movements are and his insanely large hitbox.

Doomfist has not been Meta in a while. His strongest playstyle is purely Punchbot. Where, as the name suggests, he relies on using his Rocket Punch to secure kills rather than his comboes, as they are known to be inconsistent, and easily counterable. I find that he is still really easy to hit, despite the mobility.

For Ana, you should sleep dart him ideally once he uppercuts you, that’s when he is easiest to hit. From here, the team shoots him and he’s gone. If you happen to not have sleep, you can stall out the fight by timing a Nade properly. Hopefully your team can acknowledge the threat while you stall out his assassination attempt, and try to kill him or force him away.

Baptiste, isn’t the best against Doomfist, but he does good damage to the Doomfist with his large hitbox. And he can jump over his slam.

Lucio’s Boop messes up Doomfist by forcing him out of his effectiver range. And everything in his kit together just make him difficult to dive as well.

Brigitte has a Stun, AND a Book. Both of these things are insanely strong on one hero against him.

Mercy, GA after he slams so it doesn’t get canceled.

Moira has the strong healing to sometimes overcome the combo and fade to avoid the dive herself.

4 Likes

Lucio brig ana zen Moira, any of these can solo deny a doom fairly easily if you have awareness

Most people just wait too long, if he lands that’s you messing up

1 Like
16 Likes

Doom is not op

3 Likes

Yeah, I agree. Nerf this annoying hero please Blizzard

Just play Lucio and boop him.

He’ll switch eventually

2 Likes

okay. I’m a support main. pick Lucio or Moira.

Dec 2018 DF nerfs

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered from 3 seconds to 0.6 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters
    • Targets no longer lose air control while being pulled in
  • Meteor Strike
    • Inner ring damage radius increased from 1.5 meters to 2.0 meters
    • Outer ring maximum damage decreased from 300 to 200

Sept 2019 df nerfs

Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Jan 2020 df nerf

Doomfist

Rising Uppercut recovery time increased from 0.2 to 0.35 seconds

He already has been nerfed, u either need to learn switch/counter or pay attention to him, work with teammates to deal with him. Doomfist is super easy to shut down

6 Likes

U know u can switch to Lucio, Brigitte, Moira, Bapt, Mercy, or Ana to have a easier dealing with Doomfist. Plus having your teammates to help u deal with him