Doomfeet changes or anything, please? *resolved*

Exactly this. She is good against him if the Doomfist gets close, and she has her abilities, but just as you nicely put it, that’s not consistent for every team fight.

To stop a good Doomfist, your team has to switch to several Doomfist counters. Even if you do this, you will most likely be sacificing something in return; like opening up another way for your team to be countered, or sacrificing your teams ult economy.

Even when all this done, a good Doomfist (just by his very nature/kit) can STILL play through his counters if he is good enough.

/shrug

I’m not sure why people are defending a hero with such limited counters, but whatever.

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I just play other games and show them through numbers that the WoW design concept for PvP is stupid.

Considering Paladins has 20k concurrent players in NA and shorter queue times, with more queue options I would say the devs are paying close attention.

You do not have to settle for anything, you are a wonderful human being that deserves to spend their game time happy.

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on that note im going to take a break from overwatch untill they fix 1-2 year long issues.

thanks for the enlightenment :heart:

not gonna stay quiet about major issues on here tho

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Well she is a Doomfist counter. Halt can really mess up Doomfist, she doesn’t have to use fortify all time. The main combo Doomfist uses is slam+uppercut both cd is 7s, if combined it’s 14s. Orisa halt cd is 8s and fortify is 10s, if combined it’s 18s.

But all Orisa has to do is use halt, because she’ll have it ready almost all the time. Also halt can mess up uppercut, it can pull back or keep Doomfist in place if he use slam, and mess up rocket punch aim or stop him from escaping.

Also Orisa doesn’t have to use fortify if Doomfist is going to hit her with Rocket Punch, because there’s a bug that causes rocket punch to barley knock her back if she’s shooting.

If you only talk about the “good things” of an hero everyone looks powerful

not a bug, orisa and D.va are planted while they’re shooting and move slower accordingly

except mercy. ga is the only thing that comes to mind, but that’s heavily team reliant.

If Orisa being stuck in place is a bug, wouldn’t that make Doomfists momentum conservation a bug too since they both operate and the same lofty mechanics?

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i love ur name “profiteroles” just thought i’d mention it.

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When all doomfist bugs will be fixed then he would be op, right now it’s more like “I hope the target won’t bounce on the wall again and again” or “ I hope my slam will connect”

Kind of a moot point when it’s only at Grand Master.
Doomfist has a better winrate in EVERY rank. Only Torb, Sym and Brig have a better winrate. And Brig is already getting nerfed every patch.

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I play a Kajiit on ESO-RP so I gave myself a name that sounded cat like. haha. then moved it over to blizzard once i realized it was awesome. :slight_smile:

i thought it was a reference to perfetta rolls :stuck_out_tongue:

it is a bug though, and blizzard is trying to fix it

i hope they fix both tbh

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they’d have to redo a lot to fix something like that. it would me nice if issues that effected the whole cast got responses talking about how they want to fix it,

Profiteroles are basically the same thing, that I could totally see a human naming their cat haha.

To be honest I think the are the same it’s just a translation thing

i’d name my cat perfetta role anyday, if it was a gingercat. they look the same! and they taste so good :heavy_heart_exclamation:

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My thoughts exactly. <3