I don’t want doom to be even meta. No doom player does, but we want to actually be able to hop on the character and not feel like a throw pick and be at a disadvantage 90% of the time.
The skill and output it takes to play doom just doesn’t generate the value of other heroes who are much easier and require little to no risk to play in the first place.
Someone getting to a high rank with a hero doesn’t mean they don’t suck. Hell I’m 3900 rn with doom which sure as hell is a lot better than 98% of the population, it don’t mean anything tho.
You can get to high elo with any hero in the game.
Yea man look at that immortality field counter go…
h ttps://imgur.com/gallery/tjDwWhG
There’s no way you just tried to tell me that meteor strike is comparable to the amount of output that primal has, you actually HAVE to be a troll LMFAO.
250 hp is not high. He averages the most deaths in the game, he isn’t tanky at all.
He has the worst CC in the game. It isn’t insane. No one ever says “we need CC someone go doom”.
one shot abilitY. Not plural. and even then it’s again… the worst one shot in the game as he literally has to spend time charging it up, alerting EVERYONE to what he’s doing. Then launch himself directly at the enemy team. (other than reinhardt, he’s probably the worst idk what to consider charge anymore)
Rollouts aren’t bugs + rollouts are his worst playstyle.
Because it’s all selfish CC to help only him secure kills. Even if he trades out with a support, he’s put his team ahead in the fight.
250+Shields, compared to every other Dps? Yeah, that’s high hp. Stop trying to shift the goal post.
Doom just suffers the same balance issues as Tracer, and Genji. If they’re strong, they’re absolutely broken/dominant.
Not every other DPS is the literal size of a tank…
Again, there’s a reason he averages the most deaths in the game out of all heroes. He isn’t tanky and his shields hardly help (hence why I would like him to be buffed in that aspect).
If that’s the case then his CC is HARDLY insane when they barely move anybody, and the one that moves people the most (uppercut) is literally hard countered by flat out map geometry. One little bump of the head and they go flying in the opposite direction completely ruining the combo.
Not only that but his uppercut has a .35 self stun where doom can’t do anything after using it. His CC is just not comparable to literally any of the CC in this game. The biggest thing you can compare it too is lucio boop and even then lucio boop doesn’t let players have as much airborne mobility as uppercut does.
And yet tracer is constantly a top 5 hero in the game season after season and no one bats an eye… Genji was also quite strong before and wasn’t “broken / dominant” I’m not talking about when he got all those insane buffs in one patch.
I agree he sucks right now, but a full revert ain’t it. Devs really need to look at why he is so all or nothing in terms of balance. He either is trash or suffocatingly OP.
tbh his entire style is feast or famine and that is fundamentally flawed imo.
It’s awkward to balance him because his viability usually comes at the cost of other people’s enjoyment, but the people who play him also deserve to have a hero who isn’t so feast-or-famined. Right now it’s heavy on the famine.
When he’s got a match-up against him, it’s quite heavily against him. That’s why I’d rather indirectly buff him.
The issue is that nerfing other characters would only slightly solve the issue.
Nerfing other characters won’t fix his ult charging to slow and being weak at the same time. Nerfing other characters won’t fix his combo feeling slow and sluggish. Nerfing other character won’t fix the fact his entire kit has been shrinked into punch botting.
Again, remove ohk punch. No one enjoys it and doom mains hate it cause it literally holds back the entire rest of our kit. You can nerf all these people you want to try and indirectly buff him, but it doesn’t solve the core issues he has.
Holy crap I so get this lmao.
I understand it can be so damn frustrating to play a hero, put a ton of time into them, only for a hero to just do the same thing with way less effort.
Example: Winston primal rage vs Roadhog whole hog.
I have spent countless hours in custom games trying to master this, and yet roadhog literally does the same thing with literally 0 effort. I could do it so easily on my first try, 0 skill, what a joke.
And in your case, I’m sure it’d be as frustrating as hell for you to put hours into mastering techs, only for a hitscan sitting on high ground while being pocketed just spam you down from range while you get 0 value.
I hate to say it man, but you gotta remember that this will ALWAYS be a thing and there’s nothing we can do about it except be salty (Which I am as well lol). There will always be heroes of different difficulties.
Another thing I hate to say, but doom is just one of those heroes that isn’t meant to be one tricked. No matter how much effort you put into him, you can’t make him work in some situations, and that’s ok. There’s nothing wrong with putting an extra few heroes in your hero pool.
its not its way better, you get your abilities back, can go to any height, can zone, can combo, it already practically goes through brig shield what more do you want
Why wasting your breath when you know doomfist is not going to get multiple buffs.
At most doomfist is getting a QOL buff on one of his ablities, tighter spread, he isn’t getting a “free value” buff like sheilds. It’s just not what they are doing nowadays balance wise.
Mid air roll is not used in “micro situations” literally anytime doom tries to punish u for using flash? You now can just leave his combo completely and he can’t do anything. Doom instead of having to worry about one ability like before on cree, now has to worry about 2. The guy is completely undivable from doom now.
Also sleep dart isn’t unreliable idk where this idea is coming from.
Sleep dart is equally reliable as roll, because you can have to monitor Doomfist and sleep him as he flies towards you or you can try to mid-air turn and sleep him.
As McRee, you do the same, you monitor Doomfist and try to flashbang him because you can only do that, effectively, when he is close enough. If you didn’t flashbang Doomfist upon uppercut, you are good as dead.
You can flash him after he has already uppercutted u tho. Same with sleep.
Doom combo isn’t fast, ESPECIALLY after they nerfed the recovery time on uppercut.
I mean yes, but that goes for any flanker? You have to monitor every flanker, doom isn’t some special case where he’s the only one.
Combine the massive size of sleep dart, to massive size of doom himself. You’re pretty much guaranteed a sleep if you have any ounce of aiming ability.