Doom has too much skill expression

DF is unique to the tank class, it’s obvious he is a DPS that has been converted.

He has too many options in comparison to other tanks, he has lots of weird skill jumps and tricks that other tanks simply don’t have. I can’t name any other tank who has this level of tricks and options to pick from.

It’s his mobility and speed that gives him the sheer number of different options. You can play 500+ hours on DF and become almost superhuman in what is available.

Play Orisa for 500+ hours and you won’t be able to do that much more than when you played her for 5 hours.

I don’t know what the answer is, apart from either make all tanks like DF or make DF like all other tanks. I understand why so many people main DF, he is like Soldier from TF2, just totally different.

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Doomfist should have alot of skill expression given his one of the hardest heros to ever touch this game when played at high level.

His mobility and speed are the only tools doomfist has for survivability he has no fortify or shield or health vape like hog. Thus he is completely relient on is movement to survive almost 90% of the time unless you have your block which is only really viable if the enemy team doesnt have 5 CC’s waiting for you every time you pop it. ( You really shouldn’t be using his block as a defensive tool anyway only for building empower punch ) Thus why he needs movement techs and abilities to aid his speed, without them he would be THE worst tank in the game and he will die literally every single fight.

“Play Orisa for 500+ hours and you won’t be able to do that much more than when you played her for 5 hours.”

Orisa is a low skill high reward hero in this game. Comparing doomfist to orisa is a really bad comparison. A orisa with 10 hours will likely counter a doomfist with 100+ hours almost every single time. Orisa should not be able to have alot of skill expression and cool techs because she is extremely easy to play and get value out of and she doesnt need it because her survivability is reliant on her actual abilities like fortify and her spinny move on top of the fact that she has like a ton of armor.

"I don’t know what the answer is, apart from either make all tanks like DF or make DF like all other tanks"

As a design standpoint this is extremely lazy hero design. You implied yourself that doomfist is totally different and i agree with you but, he should stay that way. he doesnt have the same role as a tank as most other tanks other than ball so it just would not work to make other tanks like doomfist or vice versa. No one wants that including myself a doom player.

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Comparing Orisa to DF is a bad comparison?

Well… apart from they are both tanks and meant to perform the same role in the same game.

It’s not just Orisa, almost every tank apart from ball is exactly the same.

Wrecking ball says hello :hamster::basketball:

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Funny enough he was a tank that converted into a dps behind the scenes in his pre-release stages.

he use to throw rocks he pulled out of the ground.

and a lot of that did carry over into his release form, Be it his large hit box, cc focused kit, and passive to get bonus health.

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Doom also has opportunities to outplay his counters. Kinda tired of being a German crusader who can’t do much against players high ground so I became a doom main myself. Plus doom is ton of fun.

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I really like that emote a lot was hoping they would add it in some form when tankfist came

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This is why they gave doom a shield in the extra game mode, this is what he should have been from the start.

Yes it is.

Orisa and doom play different to each other, tell me how im incorrect.

They’re both tanks but they do not perform the same because they both have different playstyles.

And that’s why it is so much fun to play Orisa into DF

Because its 100% based on their mobility. Without their mobility they are dead and therefore their main ability to “tank” damage is to avoid it completely or take it and then run to a health pack.

They are the modern version of dive tanks. The other two (Dva and Winston), just suffer from the “OW release hero” syndrome, that will forever hold them back.

I am tired of the word ‘‘skill expression’’.

Just say tools. Mobility is not a handicap, its an advantage.

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Ram, Magua, Rein, Zarya…I could go on, none of these have the same ability other than being the very one dimensional heroes they are.

DF (and ball in some ways) are totally different, Ball less so as he doesn’t have the low time to kill so much as a DF does.

It means DF will either always be totally OP or underpowered. The mobility that he has makes him this way.

There are only 2 sorts of doom, at least in my rank. Clowns who just dive in and die, and smurfs who are clearly way higher rank and trolling/boosting their mates. There genuinely doesn’t feel like any middle ground.

Ball is much the same. Personally, I don’t think high mobility “tanks” should be a thing, full stop. It is just horrible to play against when good, horrible to play with when bad to a far greater extend than any of the more normal tanks. Winston similar, but to a marginally lesser extent if they can vaguely place bubble.

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Im not talking about other tanks in the game bro im talking about doomfist and orisa you didnt even answer the question.

“It means DF will either always be totally OP or underpowered. The mobility that he has makes him this way.”

im not arguing this like if doom is op or underpowered then okay? but you cannot take his identity and literally throw it away you cannot take his movement away how would you? he literally punches and slams. Like so whats the solution? Take away his entire kit? when its based all around movement abilities?

I directly answered the question, you said Orisa and DF was a bad comparison.

I said you could swap Orisa to Ram, Magua, Rein, Zarya even Sig, none of them have the same skill expression (and I am going to call it that because that’s what it is) as a Doomfist.

You aren’t going to do some crazy jump over buildings and smash somebody as a Ram or a Rein. Most of the time, top tier DF’s look like flying superheroes to me, I have no idea where they are or their angle of attack.

Winston was the ultimate mobility tank when they made Overwatch, high mobility but extremely low damage that was the trade-off, DF has very high mobility and can have high damage.

none of them have the same skill expression (and I am going to call it that because that’s what it is) as a Doomfist

Yeah? doom has more skill expression because his harder to play your saying this like its a bad thing when it isnt. Im not saying they have the same skill expression they dont at ALL.

You aren’t going to do some crazy jump over buildings and smash somebody as a Ram or a Rein.

Because as rein and ram, your playstyle is different. You’re not meant to dive the backline in most casses as these heros. You frontline, hold space, make space via pocking and using abilities, you wait for opportunities for kills and you take more space. Thats how rein and ram are played.

And this idea of doing a CRAZY JUMP OVER THE BUILDING TO KILL EVERYONE!! is just ridiculous, this is not DPS doom. In almost every case with doom if you want to maximize on the distance you travel both up and down you need to use his slam and his punch at the same time. And then now what you’re in the enemy backline with a block and a water pistol for a “hand cannon” kinda dramatic.

DF main says DF is fine…

I mean…of course he is for you.

I loved hog when he used to one shot everybody. If I was a DF main, I would be exactly the same as you. I wouldn’t want a hero that has more options to play than any other tank being the same.

This is the way it’s going, any hero that doesn’t fit the mould usually gets changed. It’s happened for so many heroes.
On the flip side, lets change more heroes to be like doom, why not give rein more options to make plays, or Ram for example.

But this in itself is a problem. Or at least, it is while Blizz are so half arsed at clamping down on boosting/smurfing. High skill players can troll low skill games, and in a role where that skill expression is significantly greater than the other roles with only a single tank, it makes for a disproportionately high level of trash games (or at least is one of the factors driving that)

And this uniqueness and high skill expression is a bad thing how?
Yes, going against a good Doom is going to suck absolute balls if you don’t absolutely hard counter him, but the player deserves to do well if they’ve mastered what is arguably the most difficult character in the game. It’s not like Widow where becoming good enough at the character completely removes all risk to playing her and so she becomes low risk highest possible reward in the game. Doom still has to throw himself at the enemy team to obtain value, the high risk part of his kit never goes away.