Umm, McCree is all about skill shots. Just don’t run up to him.
I agree in the current pro-meta, although before it was all Widow. But at least that was exciting to watch.
those were just examples… because cc-abilities who require no to very little skill (LIKE CREES STUN… wtf) have a huge impact on the game and garant kills without that much… i dont dare to ask for no-aim-shots anymore or something like equal hitboxes but come on… stun without aim?
dont know how to make movement-abilities more skill-based actually since they require timing, precision and resource-management and dont have an impact like… STUN-DEAD (e.g.) but if you know - let me know as well pls
mccree honestly isnt about skillshots at all atm. its just E and rightclick. 99% of the crees out there are totally useless when they miss their stun but have a kill garant if they do. SKILL isnt what i would call that
brigitte is way to much dealing dmg with her no-aim mace (rein as well imo)
hack by pressing a button isnt skill… and so on.
Sure. Not every ability needs to have tons of skill to be used. Take Mcree’s Flash. Constantly having to go through hoops just to use it when the character itself is already demanding (Idk what you mean by making it more skillful, smaller hitbox, longer cooldown maybe?) would be annoying
I just don’t see the point in making abilities more skill based when most characters require a lot of practice and skill themselves.
I don’t think this game lacks skill shots, I believe this game is entirely team-based so unless you’re skillful enough to carry your team, you have to find effective ways to combat the other team’s skill.
This is why a meta like goats is primarily used in OWL, because it takes a lot of team coordination to pull off versus just raw skill in aiming.
Then again, I’m also in Gold, so my opinion really doesn’t matter either way. I play the game to have fun and try to see the positive sides of my matches.
I think blizz is afraid to add skillshots because people don’t accept that aim is skill, and they want really easy heroes to have the same output as hard to play heroes.
Possibly because skillshots require a high reward to the point of the reward potentially being too high.
Hook is a good example of a skillshot, Ana’s sleep dart too. Good rewards for skill but not too good. A problem one is Widow. Just because her headshots require skill doesn’t make it not infuriating that a single good Widow can basically be the end of a match before it has started. I’m pretty sure even the pros were complaining about that though I don’t have a source.
Then it has it’s characters that don’t, in some peoples mind. Just because there are characters that are useful. Does not mean they should require skill. My friend has started to gain this mindset recently and I’ll be honest it’s fairly annoying.
what has that to do with tryhards? you also call one tryhard when they ask for a working team constellation?
what you basically want thus is a game that is easy to play, where you arent challanged and with less opportunities to feel proud cause you did something really good and less chances to improve actually?
i started playing widow, tracer (also tried genji and df but failed them) and ana for the reason they are challenging me… i could play a farm simulator or anything if i want to relax only
yeah i think so too. than ppl would have to admit how painfully hard widow is to master.
i agree with that and speak for a total rework of widow even i like to play her.
but take a look at brigitte who deals pretty much dmg with her mace without ANY aim or rocket flail which dooms every squishy due to dmg and range.
what would be the problem? ppl would adapt and learn to deal with it. but on the other side i dont think its a appropriate ability when it stuns and leads to a safe death. take tracer as an opposite example - (also) extreme hard to play but without skill her pulse is wasted (and even then its not sticking to the target at all times but 50 % or less). she has to take care for herself more than most other heros because shes always close combat and so squishy that a rein can blow her down like nothing. dont take me wrong: i dont want every hero to be hard af to play but certain abilities should be harder to land imo. this can be animation-time, hitbox, hitbox, hitbox, slower projectiles (see ana), stuff like that
i know that you cant compare every hero per se with each other but i would like to see solid or strong abilities being skill shots, basically all those who can deal much dmg, push, STUN (for sure), combo-kill.
i dont think one can make movement more skillbased since its only skill based per nature.
i think generally what i asked for was a “better” (and finally higher) skill floor. this wouldnt exclude anyone, just delay the whole level of skill-play.
i also know skill shots arent the only thing that is important to succeed. but than at least people would have to need to practice heros and those getting killed can not complain it was without skill. this would save the fame of heros like brigitte or hanzo…
Please fix your quotes. It broke and now it shows the other guy’s words as mine. I never said the first quote.
Also, Yay Blizzard you broke my account again! Seriously, this is the second time I’ve lost level 3 without flags or actions against me. It won’t even let me use the section I’m talking about because my icon is considered an image.