Don't revert projectile size, make hitboxes more tight

Hitboxes are wild, they are way too far out from the character models. You can shoot dva between the legs and get a hit. This was understandable when bullets were pinpoint accurately small, and movement abilities with no acceleration meant a little leeway was needed.

Now though, the bullets have been massively buffed. Massive and completely inaccurate hitboxes on the heroes do not mix well with big bullets. I have seen people say this means the bullet size should be reverted.

But honestly, you could actually lean the other way and fix the character models which have always been problematic, instead.

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I’m by no means a game dev just messed around with gary’s mod for a while… But messing with a characters hurtbox which is tied to their moving frame and all the animations seems way way harder and more work compared to just slightly adjusting Overwatch’s projectile boxes which are basically just small circles around the crosshair for hitscan or a small circle physical projectiles.

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Yes, taking the easy way out is easier. But if the radical change they made is not gonna be entirely irrelevant, they can’t really revert the projectile change. Reducing it means it didn’t do anything. They went with a radical change so it would actually provide an entirely new framework to iterate from. Reverting that removes all the room for buffs they bought with it. Obviously hurt box can’t be EXACT, there are skins which will extend beyond it. But they must be way tighter than now.

Its still called a hitbox

The reason they increased it was not to make hitscan more easy, it was their fix to a really old problem where Hitscans would noreg due to net coding and engine issues.

But now they made it worse where you can miss by miles and it will still hit lol

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Interesting in fighting games when going over frame data it’s often called a hurtbox.

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Both terms are used, hurtbox is valid too.

I mean both achieve the same thing in the end, yes their not going to spend more time and resources changing hit boxes on characters.

Because they can get the same results by changing the hurt boxes on projectiles.

How about we leave them to where they were?

Nobody was complaining before this patch.

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The hundreds of “I’m bored, balance sucks” posts would say otherwise.

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Those are completely unrelated?

Nope people wanted a change up, the devs gave them that.

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Nope?

Show me the posts saying “Increase Projectile size”

You equate “I’m bored, balance the game” to “Make projectiles larger” ?

They couldn’t add more content? Make items more rewarding? They couldn’t make better seasonal events?

No, larger projectiles. That’s what we really want.

So fun thing about game design, you rarely find a solution to your issue from fan demands.

You get the how and why they are not liking the game.

And find a solution that covers as many biases as possible.

the hit box changes not only was a mix up in player interaction, but also cover complaints regarding 1~shots or quick damage combo’s with the health pool adjustments. And the DPS passive gives DPS a more defined purpose in securing kills even ones under healing.

This rework manages several things at the same time.

Regardless if people directly asked for this, which 9/10 they wouldn’t because most wouldn’t think or know that’s even an option.

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Many roads lead to Rome.

Nobody asked for larger projectiles, increasing projectile size trivializes the game and is low effort.

I never understood the issue with 1-shot abilities, I never had a problem with them and neither did most of my Top 500 friends and teammates. But I’m indifferent to that change.

It really doesn’t, their is loads of interactions that still dodge/block/defect damage.

And people that are mechanically skilled will still outperform those that are not.

It’s lower the skill floor, but doesn’t really change the skill ceiling as you have to consistently land more shots then you would otherwise.

Rat needs to hit three projectiles now, instead of converting 1 well aimed/lucky hit into a kill confirm.

And that’s not mentioning positioning and other FPS factors that go into such.

It’s lower the skill floor, but doesn’t really change the skill ceiling as you have to consistently land more shots then you would otherwise.

You’re saying this won’t lower the skill ceiling for skilled players? You’re kidding right?

I mean ya for the most part.

High skilled players are not relying on the enemy to miss them to win now, they are focused on clean and quick executions.

It’s a matter of team coordination and knowing how to outplay/position the likes of the enemy heroes on various maps.

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you don’t think this change can make those “quick executions” more generous with the increased projectile size?

It’s not even about closing the skill gap that some people are taking issue with. It’s just plain silly and unsatisfying to visually miss someone and score a headshot anyway.

The hitbox for projectiles was not done as a balance change or to make it more easy, it was done to fix the no reg and the fix is worse then the bug.
You should not be able to hit shots you missed.