I’m seeing a lot of supports concerned about Brigitte losing stun and worried how they will ever defend themselves without a cheap aimless CC because “mobile heroes too hard for me to aim!!!”, so there’s talks of demanding mobility nerf.
I say. Practice more. As a Genji main I have to deal with mobile heroes too. Tracer is hard to hit. Genji is hard to hit. Pharah is hard to hit, Echo is hard to hit. Lucio is hard to hit. Even Bap and Mercy get hard to hit with superjump and exoboots.
Yes, Genji is a mobile hero too, but so what? Being mobile doesn’t make aiming any easier unless your gun is auto aim too. Outside of Winston, no mobile hero has auto-aim weapon, and Genji’s is one of the hardest to aim in the game too, especially if you want to actually do serious damage and not tickle them with one shuriken by m2 spamming.
I was horrible at it, still am on some level, but that is no excuse to ask for easy mechanics. I just keep grinding and grinding and if I’m not getting better, I’ll accept that’s my peak. Yeah, just do this.
For much of Overwatch’s history, the less mobile heroes were always used more. Rein/Zarya supported by hitscan, Triple tank supported by Soldier, Dive supported by Tracer and Widow (eventually), double sniper, GOATs, double shield supported by Reaper/Doom.
The fact is, most mobile heroes simply aren’t strong enough to warrant nerfs.
imo Overwatch was much more fun in the beginning and looking back at it is was because the game was new, much slower, and easier to process. If they’re nerfing mobility I hope all of the launch characters aren’t touched because I think it’s safe to say all but roadhog were really well designed. I think the problem came when we started getting heroes and buffs in reaction to metas. I think it’s going to be more towards characters like ball or doom that can feel untouchable at times.
lol yall got the biggest victim complex ever, all cc is being nerfed tracer and genji already run circles around every hero with their mobility. you just want a game where you are uncontested
What victim complex? Not wanting mobility nerf = victim complex?
And Genji is already heavily contested. He’s long been outshined by many heroes, a fact that I don’t complain much about. I just want his mobility preserved.
cc removed from ow2… only way to take genji out of deflect is rock, supports are losing peel, tanks are losing utility, tanks losing sustain, and dps getting speed buffs and you dont think dps should have to forfeit anything lol. but hey if the playing field was fair dps start crying for buffs
Aim distracting mobility is healthy imo. The problematic one is the long-range instant mobility from a place to another, what Tracer can do with 2-3 stacks blink. It enables instant focusing from nowhere or retreat to anywhere, which can’t be defended in reality.
But Blizz did something different. I think they thought aim distracting movement WAS the problem and those long-range movement not. So, they made Brig/Moira/etc. and left Tracer as is. For me, it was the fundamental failure to treat mobility.
ok do tell me. why do people right now in GM and OWL, i.e. people that can defs aim well, still rely on brig and mccree stun (i.e. lenient aim abilities that directly counter mobility) to deal with hypermobile heroes like tracer, df, ball, genji, etc.?
as opposed to say going full hard in the “just aim better” solution by purposely switching into like widow or zen (heroes that rely more on just precision) to directly counter such hypermobile heroes?
because if “just aim better” is as a reasonable solution to mobility as you say (esp considering OW2 is increasing mobility for non-supports), explain why they’re not doing that now?
Too many attacks go through Deflect as is. An ability that’s (also) meant to protect Genji should not be unreliable at doing that, especially in many cases attacks that shouldn’t go through still somehow go through.
DPS’s speed buff is also very minor. Come on it’s not like supports don’t all get self-healing, which is considerably more useful than the minor speed dps gets (even though self-heal passive is also minor).
Tanks and supports have long dominated in OW and many OW2 changes are meant to address that, so yeah, I don’t think dps as a whole should have to forfeit anything across the board. Individuals tweaks/nerfs are of course very acceptable.
How do you know they rely on them? Heck Genji isn’t even played all that much in OWL and GM!
take note of how there’s a positive correlation between when hypermobile heroes are picked more and when mccree and brig gets picked more.
again, even the people that supposedly aim well don’t actually practice “just aim better to deal with hypermobile heroes”, so what makes you think it’s a reasonable solution moving forward into OW2 esp when they mobility creeping non-supports further in OW2 and there’s also going to be less cc and sustain nerfs.
Just because Genji is hard to hit doesn’t change the fact that Brig is easier to hit. This inherently means that Brig is at a disadvantage vs Genji before you even consider their kits.
Before, the equalizer was some sort of CC to slow down Genji and make him easier to hit for a short period, but that’s now being removed.
Oh look, another hypermobile main who gets upset over fair counters existing. Even in T500, hypermobile characters are hard to kill with consistency without CC. It’s almost as if said hypermobile characters are given kits that make it very easy for them to evade damage and have burst damage that prevent their opponents from numerically being able to win the duel, even if their opponent plays perfectly. If this wasn’t the case then Tracer wouldn’t be nearly as popular of a pick as she is right now at the top level of play. And as others have said, GMs are still picking McCree and Brig because even with T500 level aim, the duel is still in the hypermobile character’s favor if only aim is considered. CC is the “solution” for this because it forces the hypermobile heroes to play within easy-to-follow windows of time where they can act, which is how a game designed around abilities and strategy should be.
Be careful what you wish for though, because based on the current OW2 balance direction, supports will likely be more lethal than they are right now. And a lot of support mains have better aim than you might think. Even the latest experimental card suggests that they’re trying to balance heroes to be more capable of threatening hypermobile heroes in their effective range. Don’t act surprised when your duels aren’t heavily in your favor anymore.
Realistically, I expect their balance decisions to have to change when the beta gets released. People think it would be too late by that point but OW1’s beta changed the fundamental balance of a number of heroes before they ever made it to the official release. I wouldn’t be surprised if hypermobility turned out to be a problem and had to be nerfed in some way regardless.
I mean the problem the OP has is thinking its just “train harder” and yet it ignores the fact that Tracer is like #1 repeatedly due to the movement over the years. And she’s not that skilled to get there really.
If mobility is not reigned in somehow in OW 2, people will tire rapidly of having Adderall addicted kids on Tracer and Genji destroying teams calling them trash and so on. People will not play the game long under those conditions.
Hypermobility is easy to employ, why shouldn’t the counters be equally? People are kidding themselves that using Monkey jump, Tracer blink or Dash are hard to execute; they simply are not. Ergo, the counters are easy to employ.
i dont want to ask blizzard for nerfs of mobility
but high mobility stuff isnt good idea for worldwide multyplayer games… especially now when sometimes matchmaker picks players from different regions.
good luck to catch tracer without CC when your ping ~200+