Nerf that projectile. Her gun shoots bullets 0.3m (30cm) thick. Nerf that size. People complain Moira didn’t have to aim enough so nerf this. It increases her skill ceiling and reduces her consistency when healing.
That’s a kinda bad nerf. Think about it logically;
In high ranks(where shes a problem) that won’t effect her at all. Those players can aim regardless of her projectile size.
In low ranks(where shes already mediocre) she’d basically become a throw pick.
If a third of Brigs kit can be gutted, so can Ana’s.
Anti nade is single handedly the best team-fight tool in the game. Denying healing entirely takes out the use of 1/3rd of the cast for that period, ENTIRELY.
Nerf it.
It makes her more skillful which people complain about. Less consistency on the healing would allow for the utility to be more powerful imo. And lets face it it is some of the more difficult utility to land. I think this is a logical first step of nerfs because with antinade, you either nerf it so hard it is borderline useless or you nerf it so little it’s basically full power. And with sleep dart if you nerf that it just doesn’t provide enough value for her to escape.
Although I did suggest a change a while back to sleep dart that went like this:
The idea was to provide more value for sleeping small targets and low health targets, while making the easier to hit tanks less affected.
Amount of time slept scales with the targets current HP (not maxmimum)
So for every 50hp down from 600hp it increases sleep time by 0.5s from a base of 1.5s
Example:
full health roadhog is slept: he sleeps for 1.5 seconds
Roadhog takes damage to 450 hp: He sleeps for 3.0s
Roadhog falls to 50hp: he sleeps for 7.0s
Ashe is slept at 150hp: she sleeps for 6.0s
Here would be the sleep times:
600hp or above: 1.5s
550hp: 2s
500Hp: 2.5s
450Hp: 3s
400HP:3.5s
350HP: 4s
300HP:4.5s
250HP:5s
200HP:5.5s
150hp:6s
100hp:6.5s
50HP:7s
OR
150hp and below: 6s
No. Nobody should get their kits gutted thanks.
No it doesn’t almost all the supports have something else they can do, Dmg boost, deal damage, discord, speed boost, Stun, boop, etc.
Nerf the cooldown then and buff the self heal by 10 per second added to the CD. Because like I said earlier in this message if you nerf the % it’s either useless or basically the same strength as before.
Dang it’s crazy how that wouldn’t touch the most bloated projectile in the game
What do you mean? What is the most crazy and bloated projectile in the game?
when i read stuff like this it makes me happy the forums don’t decide balance
Keep in mind her scoped shots are hitscan.
Anti is overturned. Nade should only negate 50% of healing, then revert the nerfs she’s had recently
except the rest of the support utility have far more counterplay from the support roster compared to what they can do to counter anti.
No, nerf anti because that is the problem.
4 seconds of completely nullifying enemy healing on a 10 second cooldown?
Not only that, but it also does damage, acts as a burst heal, and amplifies healing?
This things been busted since day 1 of Ana’s launch.
The rest of Ana’s kit needs slaps on the wrist compared to this thing.
Anti nade. It’s blatantly oppressive and people don’t want to touch it because it’s been blatantly oppressive for a long time.
The funny thing is even with a nerf to nade, which totally needs to happen, Ana would still be in a great spot with the strength of her healing and kit.
Its simple just nerf anti in line with immortality to a 20 seconds cool dow
Sounds like a good change. Ana mains are always defending their broken hero with “BuT mUh sKiLl!11” anyhow.
I actually think the most fun way to nerf Ana would be the following:
- Reduce the duration of BioNade’s buff/debuff from 4 seconds to 3.
- Reduce the heal burst of BioNade to 75 (or 50, if it needs to be more severe)
- Lower the damage of BioNade to 50.
- Reduce the healing on Nano by 50 (or more as needed)
- Increase the damage on her rifle from 70 to 75.
What these changes do is keep the feel of BioNade the same while reducing its power, and shift a bit of the power towards her rifle. Her sleep combo will keep the same total damage output, but the extra damage will encourage more aggressive play, and help her out against dives a bit more. Plus, having less time spent being Anti’d, in terms of healing creep, is balanced out by the shorter during of the bonus healing.
I think more cleanses in the game would be enough, even if it’s on a tank instead of a support. Just, y’know, don’t attach it to Moira’s Fade.
If one change would be made to Ana would be to remove the healing amplification in her nade, like that she keeps the anti, keeps the burst heals and damage, but no longer contributes massively to healing creep
It will be her nade, I think