The only problem with this statement is that I feel that we actually can’t just sit on Rein and heal him. We have to decide in the meantime if we should juggled to another character. I rarely sit and just top off a tank unless it’s after a battle. I find it’s usually tank until they’re about half, then dps until they’re mostly full, back to my tank, then topping off the DPS. And maybe peppering in some DB when you hear soldier pop his ult.
I found this to kind of wash fairly evenly. Yes we may have to predict, but we also get more shots that we wouldn’t have the other way.
Has my love and I agree!!
I think her ult gives us a lot of agency though. Should it be used to get to point faster or should it be used to stall point. Once you’ve used it should you heal, or damage boost to finish people off. Should you use it to save yourself from an ult at a critical moment. Should you use it to fly to point to try to get your team through\past a choke? Should you use it to get that widow/hanzo/ashe whomever is sniping you. Should you stop healing to get a low health Rein from behind his shield but high up where he can’t easily get you. Should you use it to GA to an ally who died behind enemy lines and get off a rez you wouldn’t otherwise. Should you go with group A or group B since the team is split at the moment. I think there is a lot more decision behind Valk than people give it credit for.
I think you have to be even choosier on when you use it now. Is it worth it to get that DPS up when you might lose your tank. Or will it swing the battle enough. Or is it worth it to use after a fight when that means you may not have it for the next fight. Is it worth it to try to pull of a riskier rez than you would normally because you’re for sure going to lose the fight anyway, or should you just avoid giving the other team more ult charge.
I mean that applies to basically all the main healers does it not?
While they’re actively healing they’re not doing anything else
Ana can’t simultaneously heal someone in front of her while damaging the DPS behind her
Yes that’s her core design and how she’s been since the start
Only in a perfect scenario where someone is hitting 100% of the time
If you feel punished don’t
You just have to accept that some people unnescessarily allow themselves to take too much damage
Tanks are given mitigation skills because they’re not expected to face tank all damage and survive because they got a healer or two
DPS are always expected to utilize cover in any fight if possible
You can’t heal stupid and Mercy shouldn’t be exempt from that rule
and for the record neither is anyone else. I only say that because people mention a lot that people keep dying while they heal as Mercy and it makes me think they assume that if they were another healer that suddenly no one would die ever
Well… yeah, that’s kinda the point with her. You need to know when to heal, when to damage boost, or if you should pull out your pistol.
Because she is consistent. She can’t miss, she has no resources she needs to manage, no way her beam can really disconnect unless you as Mercy do so. She doesn’t need any burst healing.
Again, because it is so consistent and literally cannot be interrupted (unless the Mercy is stunned) or miss. It would be unfair if she could just attach to someone and outheal any damage source in the game. It’s the downfall of consistent healing.
This, because Mercy is still not fine and people still don’t seem to realize this is what many Mercy’s are complaining about. Something can be perfectly balanced or UP and still be detriment to the game or Mercy. Just look at old Mass resurrect Mercy, she was balanced, but it was changed as it still had core issues. Kind of like how Valkryie removes all agency that Mercy has control over for 15 seconds.
And yet when her HPS was nerfed from 60 to 50, it was definitely felt. Not just by Mercy players, but the people who were on the business end of her heal stick.
Because of that I think there is definitely something to the idea of 60 HPS being “oppressive” but I think using that word is a bit hyperbolic. Then again hyperbole is rampant on these forums so maybe it’s appropriate.
I think it says more about balancing and tweaking numbers if anything else.
Yes. In the patch that nerfed her to 50 hps that was the only balance change that took place. Nobody else was buffed and no certain meta was directly nerfed
I dont see any of the mess or lack of agency referred to by the post quoted above. She is a fun to play, balanced, and effective character in her current state.
Same people, same tired old rhetoric. We aren’t going to be convincing anyone here who clearly choose to remain disingenuous about the state of Mercy. It’s nigh impossible when they can’t help but conflate fact with feeling on the topic.
Or how about instead we make her ult feel like an actual ult because a lot of the time I only need 8~10 of the 15 seconds out of Valk while the rest is just wasted because either the fight is already over or everybody already died so I can back up and start charging ult again.
Mercy has 500 avg Damage while the next lowest is above 4000 (by Ana) or put it this way <5% vs >20% average damage to healing.
her core design is single target healing ok but only Zen is worse with 60% output while he dose damage and can buff damage of his team. Ana the other single target healer dose 90HPS sure she need to hit but therefor she can peek 200HSP with her nade. The other healer have multi target healing and can do more HSP then Mercy. The only thing for Mercy, it is consistent but that make it not fun when you look for 10s at your tank and just wait.
50HPS is out damaged in every rank, all DPS have over 100DPS so 50% hits without head shots is enough.
I play Ana or Moira and my tanks get healed fast enough to Dive Enemy snipers or swing their hammers. I play Mercy and they stand paralyzed with half hp behind barriers while I juggle beams to keep them and dps alive but at half hp. This means we basically always play defensively.
Mercy wasn’t really OP to me. Her resurrect just needed tuning so it wasn’t so… gestures. Ya know. Wild.
I know it was an ultimate but every ultimate, despite supposed to be OP game changers, have limitations. Like, D.Va’s nuke would be unfair if it could kill you through walls (or lamp posts, which is still silly to me.)
If they’d removed invulnerability and replaced it with a damage reduction and gave her a cast time or a condition cleanse instead, she would’ve been fine, too.
Making her still be able to be stunned/knocked back would’ve also balanced it out, and making it so souls had to be see-able in order to be revived.
But, yeah. Current Mercy is… okay? to me. I think Valkyrie could use some fine tuning, like not disabling your current healbeam upon activation of the ultimate.
And maybe a faster resurrect cast time during Valkyrie with a maximum of 2 resurrects (earned by healing over time, not just given upon ultimate) so she’d feel more rewarding.
On the surface yes. However Moira, Ana, and Baptiste all have cooldown abilities with decently long durations that allow them to kinda fake being able to do 2 or more things at once. Mercy hasn’t got anything like that. Well… unless you count face tanking damage, falling back, and letting Regen start… but I don’t because that is risky and inconsistent.
Yes but prior to the rework, Mercy had instant, Mass Resurrect that she could use to catch up when she inevitably fell behind.
Most weapons in the game are north of 100 DPS which means they would only need a composite accuracy of 50% or less to out damage Mercy’s healing. Those that aren’t are either healer weapons which aren’t supposed to do tons of damage or are weapons that are the sort where landing 100% accuracy for at least small stretches is perfectly feasible (IE Reinhardt, Winston, Moira, Brigitte).
Well I don’t because I don’t play Mercy anymore.
I can’t speak for others but I can speak for myself and say… yeah people still die, but the hitch is that for all the other healers if somebody does die, there’s ambiguity about whether or not you using your abilities differently or landing a few more healing shots would have saved them.
For Mercy, there is no ambiguity. If you were healing them and they died, it’s Mercy and/or your teammate coming up short, not the player.
Pretty much this. Often times I just let the tank die so I can try and resurrect them and keep the 2 DPS alive instead. Running Mercy and off healers together feels miserable, so I often ask for an Ana or Moira just so we can keep up. If someone picks an off healer, I don’t even bother with Mercy. Besides, I find Moira much more enjoyable to play anyway.
Mass res was definitely not OP, well, maybe a bit after they added invuln, but even then only barely. Mass res problem wasnt its power level so much as when it was at an adequate level, it encouraged poor game behavior. Without the invuln, she was basically a throw pick.
Could it have been fixed? Maybe. But out of all the posts out of all the mega threads, i did not see one suggestion that resolved both those issues. All suggestions made her either extremely weak, or actually encouraged hide and res, like adding LoS would do. Maybe there is some golden fix but as far as i can tell, no one at blizzard or on the forums have nailed it.