Yes, especially with random disnonects. The game rigs who will win and will go so far as disconect you when you’re not supposed to win but you are
Honestly i dont wanna say it forces losses cus it feels like a crutch BUT
Couple days ago i won comfortably most games and climbed 200sr across 2 roles.
Yesterday i went on a 10 loss streak even tho i felt like i was playing better than day before.
I think the main issue is the matchmaker is inconsistent, too many smurfs and boosted players. Chance of synergy or teamwork too random etc. But yh i would say climbing is achievable, ive done it enough times… some days however it does feel like u can’t change the outcome of any game
Not like this hard, you forgot about skill ceiling, if you need this diamond that hard, you’re probbably not a diamond player at all, so you are on the edge of your possibilities, and even if the game will proceed to give you some 50/50 games those last games would be harder 50/50 than previous ten games in same 50/50 state in terms of skill demand.
I’m a diamond tank on my main account, floating around 3300. On this account I’m struggling to get out of gold with the forced loss streaks.
I’m not playing any different on both accounts, yet the games absolutely feel different. On diamond I get mostly fair games where each party has a realistic chance to win.
On this account I pretty much only get stomps (in either direction), fair games are exceedingly rare.
That’s what I mean by MMR being mechanics-based. Smurfs have very good mechanics, so their SR is quickly adjusted to their MMR.
I had a 13/12 loss streak yesterday (12 games lost out of 13). The chances of this happening randomly if teams are assigned with 50% win rate chance is about 1 in 4000.
I predict that today I’ll get a winstreak against paper-thin opponents once the matchmaker recalibrates and decides that I have too low SR for the MMR.
Do you know what ELO system is? For example, as used in chess.
It means that you have a rank and you have 50% chance of winning a game against an opponent of the similar rank. If you lose or win then your rank is adjusted accordingly.
This is how SR works in diamond and above. Your SR is the main criterion for match-making, the game doesn’t do forced loss/win-streaks. As a result it feels much more fair.
In ranks below diamond the SR is entirely fake. The game evaluates your mechanic performance, it doesn’t care about your wins/losses. And because of this, you get forced wins/losses.
If your MMR is higher than your SR = game thinks you’re a smurf
If your MMR is lower than your SR = game thinks you’re boosted
A lot of people seem to think having a higher MMR will get you easier games/better teammates when it’s actually the opposite. Since the MM is trying to create 50/50 games, if it thinks you are a smurf it’s going to make you carry some bots to make it fair. Likewise, if it thinks you’re the bot then you’re more likely to get smurfs on your team.
When you win you want to do as little as possible so the MM keeps giving you better teams. When you lose, same thing you want to throw as hard as possible to lower your MMR.
Obviously, it’s a reportable offense to hard throw but technically this would be the best way to lower your MMR. A lot of derankers complain that they can’t lose even by throwing games and this is the reason, because they’re always getting put on the better team due to their horrible stats.
Lose streaks happen when you’re sweating hard with 4 golds every game and still losing because you’re still managing to keep your MMR up with your good stats. Which means you keep getting the worse teams. It’s called handicapping and it’s very real.
So play more on “problematic” account to tweak your confirmation bias, instead of gathering false statistics.
It doesn’t. The developers said so - their objective is not creating fair matches but adjusting your SR to the computed MMR.
That’s the crux of the issue.
I might have confirmation bias (who hasn’t?), but loss streaks are very much real. They shouldn’t happen with a fair matchmaker.
I’ve actually stopped playing the game completely. I’ve got into Diamond with a tank, into plat with DPS.
I’m not fine at all with how they treat matchmaking and I’m not fine with the hero ban experiments. So I’m not going to play anymore.
I would say the only truth, if you stuck somwhere: you are belong there. All these “forced looses” are excuses for those who not accept the truth. I am gm and if I go play somwhere below gm - I climb to gm if not instantly but eventually. So all these are fairy tales of boosted players like I am 3300 on my main but stuck in gold on my alt. I know those guys, so typical.
Short Answer:
Y E S
When did the developers say that? Here is a quote from a dev saying they won’t even create a match if they don’t predict at least a 40% win rate for one side.
There was a dev team interview that said they don’t aim for 50% winrate and it just happens naturally.
And their predictor? It sucks.
And I don’t dispute your post that at all - averaged over time the one-sided stomps are about 50%. It’s the stompiness that is the problem.
I think you’re confusing that they don’t aim for individual player winrates to be 50% (even though that happens naturally when you reach your correct rank as you’ve mentioned). But they do aim for the matches to be as even as possible. Stomps can happen for a lot of reasons as Jeff also mentioned, and often occur in team sports as well. It isn’t always due to poor matchmaking.
Yeah, of course matchmaker is trying to create 50/50 chance for both teams. Thats his main priority, but sometimes its not exactly that as you did quote from dev post. Cyberax is mixing two things together. Matchmaker care to make game where both teams have ±50 % chance to win. But matchmaker doesnt care about winrate which player has on his heroes.
No but they game does give you a harder game before a rank up they do this to ensure no one climbs from a lucky win streak and instead climbs with actual skill. I like the idea but I think it needs to be perfected its too oppressing at times but thats the goal from what I have hear.
Do you understand what you’re saying? Let me rephrase it: “matchmaker enforces win streaks and loss streaks for individual players”.
When stomps occur 15 times in a row then it IS poor matchmaking. I’ll send screenshots with the stats screens.
all games in silver to plat are essentially the same difficulty, thanks to alts and smurfs. there is zero difference. even if mechanics in plat are a little bit better, gamesense and teamplay are nonexistant and the outcome of a match is defined by the team with the better smurfs.