i know it doesn’t doesnt have over the top motion blur fx.
but when you move your crosshair around the game goes blurry especially at mid to long range. its really annoying if you play a tracking hero as you are always moving your cross hair around.
i thought it might be my monitor or settings but nothing seems to improve it.
if you do A D spam the camera moves fast but you dont get the same blur effect when you move your cross hair with your mouse a similar way
so i wonder if they add it on purpose, if they do its actually an indirect nerf to some of the lowest win rate dps and could explain why snipers are so popular as they are not always moving around and putting their crosshair all over.
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I’ve never really noticed anything like that, are you sure it isn’t lag or screen tearing?
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300fps 240hz monitor. low settings. 100% render scale 1080p
i can only describing it as wishing the game was visually sharper at mid to long range.
maybe its the atmospheric effects that washes everything out combined with all the onscreen clutter that makes it so annoying to track distant things. it’s soldier and mcree i notice it with.
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I dont really notice it. Your monitor may have a high refresh rate but mediocre response time which can introduce a bit of ghosting that could be misinterpreted as motion blur.
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Interesting. Personally I have to play at 1440p because I just can’t tolerate the lack of clarity at 1080p, even despite the better performance it gets.
Can your monitor handle trying a higher res?
its 1 ms “gaming” blah blah. but maybe better quality monitors do show things clearer and sharper
no but i do think increasing the render scale helps. but then its a trade off between frames. if i set it to auto it goes to 140% kind of anoying it only has set amounts and not custom amounts. maybe 120% would be ok.
i wish they would just add a screen sharpening slider.
Yeah unfortunately that number means almost nothing. It’s basically an arbitrary average of going from one color gray to another and is just marketing. Some monitors also accomplish these low response times by overshooting the target color which can make things look even worse.
Which monitor do you have?
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acer kg251q. im using the freesync feature with a gtx1070
The only kind of blur that the game has is DOF and it never appears during actual gameplay. Only in menus.
are you freaking kidding me? i play on 720p… i’d kill to run this game at 1080p 120fps
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165 with gsync, absolutely no motion blur whatsoever.
i think setting the monitor’s overdirve setting to extreme improved it, things moving at mid distances seem clearer.
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Your monitor might have a blur reduction setting (probably ULMB) you can activate, or some monitors will allow you to ‘lightboost’ which is basically enabling strobing for the monitors backlight.
When the monitor refreshes it scans from one side of the screen to the other, which produces the ghosting effect. Backlight strobing or a similar effect allows the screen to refresh from the middle as well as the usual scan lines. Look into it.
Glad to hear that’s working better for you.
yes, it was the exact solution to my problem. i tuned on freesync, because i thought whynot (heard it helps reduce latency) but turns out it locks the monitors overdrive to normal setting, but turning freesync off and setting overdrive to extreme fixes the blurry enemies from mid range issue. i only really noticed the problem when i started playing a lot of soldier who needs to be able to track mid range.
WHY AM I ONLY FINDING THIS THREAD NOW? In basically OCTOBER 2020?? I finally googled the problem I assumed for so long had no solution, and it led to your thread.
For years, I have wondered why the game is so blurry when I move my reticle quickly… every time I would move it from side to side in Overwatch, the objects behind the reticle, ESPECIALLY BACKGROUNDS, would just blur… I had no explanation for it: playing on a high-end 240 hz TN monitor all these years… it wasn’t a VA, so why did it blur so much? And now I know.
So many monitor reviewers say to not use the highest overdrive setting because it can lead to pixel overshoot, but doing so solved the motion blur of Overwatch for me. Thanks for the thread, wish I found it last year.