Based on the last hop of traffic. Their client is working exactly as intended, but your ISP is doing a really bad job and you don’t seem to want to blame them, but it’s their fault. Blizzard can only use the ping from the last hop before it reaches their servers, and it isn’t going to change because your ISP is the one choosing the route you take to Blizzard. That is how your server is decided. The last hop. The last hop that is chosen by your ISP. They are the root of the issue. They aren’t showing the route to you. They are hiding that information. Work it out with them, end of story.
Did I not say this was the problem? Did you not read the post from the other guy who lives in the US and much closer to Los Angeles and Chicago? I know 4 other people, on 3 different ISP’s who are getting connected to Los Angeles instead of Chicago. You are going to tell me that all of them, having connections coming from different locations, closer and farther, all have their ISP to blame because the path it takes to the Overwatch servers?
So, if all of that is true, and everyone with this problem has only their ISP’s to blame, it seems Overwatch might as well move that server because it’s clearly in a bad spot, on a bad line, with a bad provider. Yet, I can ping, trace, WinMTR every single speedtest server in both cities and not have this problem.
You say their system is working properly fine, I can understand that maybe they designed it that way. That doesn’t mean it’s a good system and that doesn’t mean it does a good good. It clearly can’t get final ping but yet I get that final ping when I’m playing, you know, because I’m than connected to that server… Just saying, it seems like that system maybe needs an update.
You cannot say this with ANY certainty, as most of your traceroute data is missing and being hidden by your ISP. This is not any proof of the point you’re making.
I can say with pretty good certainty that based on that WinMTR information, speedtest information, pings from a command line, and my previous connection to Overwatch servers, my connection to Chicago is far less ping than my connection to Los Angeles. The point I’m trying to get across here.
You keep pointing out things I’ve said and try to prove them wrong, but you only keep pointing the finger at Overwatch.
- Overwatch automatically places me to the “best server” for that match. My ISP doesn’t.
- Overwatch wont let me pick which server I want to play on. My ISP doesn’t care and shouldn’t.
- Overwatch can’t get my final ping to Los Angeles and find out it’s higher than Chicago, so Overwatch places me on Los Angeles. My ISP didn’t do that.
- My ISP (and many others it would seem) specifically when connecting to Overwatch servers in Los Angeles, takes a stupid path but still makes a connection and still has a final ping.