Does recoil recovery aim compensation actually do anything?

I tried turning the setting on and off on Ana and Widowmaker without moving my mouse, and it seems to not make a difference on the amount of upward or sideways movement, or the position the crosshair ends up.

Am I missing something? What does it do?

IIRC, this function should return your crosshair to the previous position.

So if i were to shoot with this turned on, my crosshair would go up eventually it will return to it’s original position (aka where you aimed)
If you turn this off your crosshair will just fire upwards and it will not return, meaning you’d have to manually look back down.

Just gonna test that rn.

Welp that just was false, either this function is broken or there’s something else to it.

Found an explanation from a while ago:

when it’s on the crosshair which “jumps” when shooting will go back to it’s original position before

when off you can move your crosshair during the “bouncing”

i think it’s better on because it makes your movements more consistent, it’s primarily there because people used to spread patterns from games like cs wanted it

Reference: (Recoil recovery aim compensation?)
No I’m not sorry for link pinging you.

It doesn’t work like that for me.

Nah I can’t see a difference.

It’s a little weird, but basically the way the game works with it on is you shoot and the crosshair goes up then returns to its original position no matter what meaning it will ignore your downward inputs for a second. With it off if you shoot and do nothing it acts the same as if its on, but if you pull down you can prevent the crosshair from moving up entirely.

I play with it off since I naturally counter recoil and it means my crosshair is doing exactly what I’m telling it to, but with it on it will ignore some downward mouse movement. Very odd why the feature exists in the first place, but off is best imo since you are in full control of what you’re aiming at.

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Now I see a difference when I’m compensating for recoil myself. However, it seems like turning the setting off is detrimental. If I pull down to compensate for the recoil, the game still moves the crosshair downwards after the shot, so the crosshair ends up a lot further down.
With the setting on, I can still compensate for the recoil by pulling my mouse down, but it doesn’t end up below the starting position in the end.

It’s completely personal preference as to what you like. After playing with it on I initially had the same problem of my crosshair going below level, but I realized it was just me overcompensating. It was a habit I had gotten into, but because the game ignored it with the setting on it wasn’t detrimental and I never noticed it. Now that I’ve played with it off for about a year my crosshair basically doesn’t move from it’s starting spot.

I think it’s worth making the transition, but it’s not a big deal either way. There are great players that use both settings.

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It usually affects not much. But when you track a flying hero, especially a falling one while shooting, you’ll feel the difference. You should move your mouse much more downwards than you think, cause your downward aim is ignored(or in other words compensated) during each recoil.

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Turn compensation “ON” Now try to move your mouse downwards during that, you will feel a tension resisting you like some rubber, very noticeable with cree’s rate of fire

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