Does matchmaker intentionally pair 2 bad DPS vs 2 good DPS?

Whether I win, or lose, the story is almost always the exact same. Seemingly regardless of how good, or badly the match’s tanks/supports perform, it’s RARELY an even performance spread between each side’s DPS. It just seems to be WAY too often that by the end of the game, one team’s DPS have 1-3 kills, and the other team’s DPS have 15-20+. How on earth does this keep happening so often!?

I kinda ruins most games. If I lose because of 2 bad DPS on my team, I feel robbed. If I win because the DPS on my team were incredibly good, my victory feels cheapened.

Am I imagining this? It feels like I’m not. I know there are too many variables at play here to know definitively if it’s the fault of the matchmaker, but it kinda feels like it is.

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Don’t get me wrong, I see that sometimes. But other times it’s a case of having one 10:1 K:D DPS on each team and one 1:10 K:D DPS on each team. There’s usually a stark contrast on display somewhere on the scoreboard, though.

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If it’s QP people quit and join a lot. That might explain such poor endgame stats.

I’ve been yelled at for sucking when I was in the match for 30 seconds.

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This happens to me almost every other game. One team will have dps going max 6 kills and have something like 10-15 deaths, the other will have 30+ kills and minimal deaths. Being on a team with either is beyond boring.

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The matchmaking is broken again, it’s boring to play and only find defeats, stomp after stomp.

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This is likely not intentional but all to common in comp unfortunately. This is likely why some people’s ranks get inflated or deflated because the matches are all over the place and rarely feel fair or fun. Speaking from experience I’ve reached masters 5 this season when I was max diamond 4 S3, Plat 2 S2, Plat 5 S1. So I’m pretty sure I just got lucky with the matchmaker because I’m sure I don’t belong in this rank lol.

Too many variables to make fair matches; your rank, characters played at said level, outside forces like losing streaks affects a players mental, cheaters if your rank is high enough. Honestly rank in OW is cosmetic because it isn’t indicative of your skill at all.

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OW teamfights work like a chain reaction. The main tank makes a good play, creates more space for his dps and all they have to do is clean up. Stats wise it looks like the dps did the work, while in reality the tank made all the difference.

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Supports make half the games for dps unplayable by dpsing or healbotting the tank.

Chances are high the enemy team was healing the dps while you didn’t.

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Probably a take that’s far too hot for the forums but significantly more games are lost due to tank and support diffs than dps.

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Oh my god :man_facepalming:. I hate the dps when they aren’t good enough. And I hate dps when they’re good too. Like can we fix it so all dps are just average like me please. Nonsense.

Bro, do you even read lol. No, you just do bad DPS and blame it on your support. I specifically stated that this happens on both sides, win or lose. I didn’t even mention what roles I play when this happens.

Again? Wait, when was it ever fixed?

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Won a game? Well enjoy your new terrible team for the next game. The punishment for winning is so predictable at this point.

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That’s what the devs said… I believed it until the system turned against me again, going back to the usual scenario, stomp, stomp and stomp, then I saw that they haven’t fixed anything.

Well, it’s easy to blame DPS. But the fact is, if your DPS are performing poorly, it’s probably because your tank/supports are performing poorly. It IS a team game afterall.

I just had a game where I was blamed throughout the match (playing DPS), but my healers were barely helping me at all. I was like, what do you want me to do? I haven’t been healed once. Sure, we probably LOOKED like bad DPS players, but our supports lost that game, not our DPS. With good support players, I would have had MANY more elims/damage.

It’s because the matchmaker has far too broad of a skill range.

Earlier we had a 4v4 match of (2 GM, 1 diamond, 1 NEW PLAYER ACCOUNT) and we lost. Losing happens at all levels, but enemy team won simply by picking off this new player as they fed, and that player was tanking too. It’s pretty hard to be half all deaths when tanking. The best part was that player quits late in the game too.

I just don’t see how Blizz math allows such huge variances in skill. I get that diamond is about as close to GM as it is to silver. But under no circumstances should a player that bad be in a match with GMs.

So goes it for your duo dps issue. Probably there were top tier supports and Blizz says hey here’s two weaker dps to bring down your MMR to the enemy’s level.

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If you had a new player as your tank, then so did the enemy team. You should’ve been picking them off as well.

But I agree, the rank disparity is pretty high, and it makes for bad matches.

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Maybe if Blizzard didn’t keep forcing everyone to play all roles for challenges this wouldn’t happen so often. Basically shoving new players into roles they aren’t good at or don’t want to do in the first place.

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Objectively false. You can lead a horse to water, but you can’t make it drink. You could have the best support/tanks doing the best job in the world, but the DPS can still miss their shots, take needless damage, and not confirm kills, leaving also this role up to the tank/healers. This is an incredibly fundamental truth to the way this game has always been since OW1.

As I said before, if you would’ve bothered reading, that this happens too often on both sides, regardless of how well/badly supports/tanks do.

Got in a game where the enemy team has 1 death for the whole team.

Meanwhile we had 6-7 each. The next game oir team ended up stomping the enemy. There is definitely a matchmaking issue.

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