Does Junkrat Weapon Attack not Scale the same in Stadium?

I’m trying to play a Direct Hit high dmg build, and yet it feels like Hitscans get to nearly one shot heroes with even 30% Weapon Attack

However I could be at 50% Weapon Attack as Junkrat and my nades merely do Half HP (or barely leave enemies alive with two shots). It feels like Hitscans just in general scale 50x better with all their stats than anything that Projectile heroes get to do.

Once again just feels like you have to do 10 times more effort to secure a kill as a Projectile hero than a Hitscan

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It scales the same.
Both Cree and Ashe just have higher Damage than Junk, at least if you headshot.
The Item “The Closer” also helps, as it increases hs damage.

One common misconception about Junkrat is that his counters aren’t heroes like Pharah, but they’re primarily the hitscans available in Stadium. Junkrat is slow, and his only mobility is a big jump, that’s perfect for hitscan players to track.

They could be scaling some decent survivability items. Since everybody’s scaling health and powers over the game mode, it takes a lot of power to really bring your weapons back into 2-shot range.

The general strategy I’ve heard is to go bigger into your ammo count and attack speed. Get as many frags out there to overwhelm areas the enemy wants to be. Weapon power can definitely help, too, and the max ammo items aren’t amazing, you just want something to get the count higher than 5.

I’m also not a proponent of the non-bounce, direct hit Powers. The only one of those that improves his damage, does so by 20%, meaning only his non-bounce direct hits do 150 damage instead of 125. Meanwhile, his “2 Frag 2 Frurious[sic]” Power has a 25% chance to fire another frag that does 42 damage, which 67% more damage than the burn effect from “Bango!”.

So in order to get more value out of “Bango!” you need more than 25% of your shots to be non-bounce direct hits. It’s not exactly like that, as you don’t hit every 2nd shot from the “2 Frag” Power either, but that’s the general reasoning behind “2 Frag” being more of a value pick than “Bango!”.

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Yeah, it’s weird that I’m more scared as a tank of walking into McCree than Junkrat in Stadium. Something is up there.

Yea, in practice range I realised that Bango! is very niche. It doesn’t do enough extra dmg to really justify being chosen unless you’re trying to kill fliers.

I’m just annoyed at how it feels like it takes more effort to get a kill with Junkrat (Weapon Attack doesn’t really even seem to be that good for him). It generally feels like you have to play Junkrat with Spam to get any actual value out of him in Stadium.

I was just messing with builds and realized how bad it felt to be hitting directs on enemies with ‘Zip Grease’. Even if it felt nice to hit that Ashe in the backline or killing any mosquito in the sky, you never actually get to kill them if they’re somewhat decent. But then Ashe feels like she scales extraordinarily well late game with her AP build for absolutely zero effort needed, just wait until round 3.

Idk exactly how all the heroes work too well aside from Kiri and Juno but I sure as heck know that soldier still needs damn heavy nerfs. But I think junk shouldn’t have been added to stadium so soon. I’ve never liked playing against him, being on the recieving end it definitely feels like he does decent burst damage too.

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Keep in mind that Junkrat’s Frags scale with Weapon Power, both explosive damage and impact damage are calculated separately.

So, it isn’t 125 damage x 50%, but 45 x 50% and then explosive damage added onto that.

This is also how Freja’s Take Aim shots scale as well.

I’ve kinda found the spamming of frags to be less than ideal compared to Sigma’s similar build with his hyper-spheres. And I’m leaning more towards Junkrats’ Traps (and putting out as many as four of them), as a better marker.

A hybrid of sorts where you can rely on the no-bounce Powers and items might also work out better, but I’m going to need more time with this one (and better teams, overall) to really get an idea of when and what to get at each round.

I think the reality is that the other characters are just better. And I think they will have to buff junkrat up to their level. Instead I really hope they nerf the hitscans to be less dominant

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Based on the information presented by Blizzard, it appears that Reaper remains the most successful, along with Genji. Soldier, Ashe, Cassidy also fair pretty well, with Freja at the bottom, based on Season 0.

Tanks, none of them are really hitscan, and Ana is struggling in Stadium.

So there’s no real evidence that suggests that hitscans are dominating, other than Reaper.

If this is correct, that is very sad. It just promotes building solely for attack speed and spam.

And it would explain why 50% Weapon Attack is so minuscule for Junk, but extraordinarily powerful for any other hero.

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Weapon speed and weapon attack can be valued equally; so actually getting attack speed can be a direct improvement on damage per second.

I think the whole attempt with Explosive Weapons (and why heroes like Hanzo/Widowmaker aren’t in Stadium yet), is deliberately to avoid stacking attack power to one-shot kill targets.

But attack speed is still equally valuable, even for Junkrat.

It’s just one of those things where everyone (or the only good build) goes the same build that it just bores me if I do Coulder Mei or Spam Junkrat. I’d rather do offmeta or unique builds. In doing so, it just reveals to me how some heroes get the wrong end of the stick.

Like Junkrat’s perks don’t seem as powerful or special as Soldier or Cassidy for example

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Yeah, Soldier’s or Cassidy’s auto-aim Powers can be really difficult to get through, but Junkrat doesn’t get them, and neither does Freja, probably why they struggle a bit in Stadium.

I dunno where they can improve him, but I do like the Trap builds. Even if I’m not the star damage or top damage dealer, having a little bit more control for the team helps a lot in getting their kills.

It would take a lot for me to believe that hitscan are not dominating. Every game has two Soldier 76 and they both have the most gold on their respective team. If not the most dominant that at least the easiest to do well with.

I do agree with someone else earlier. When I play tank, I am infinitely more afraid of a Cassidy or Soldier than I am a Reaper, Mei, or Junkrat. It feels like the hitscans in Stadium got some insanely good powers, but the Projectiles got kinda shafted when it comes to uniqueness and variety.

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Machine-gun Junk with the bounce bonus is the meta afaik.

It’s kinda crazy.

Yep. Cass and Soldier are insanely OP. Ashe is very strong, but she’s at least vulnerable to being dove.