Because these nerfs are only on stuns
I mean knockbacks are annoying, but not a problem. If I had to pick I would choose to not get knocked back obviously, but I still maintain some control over my character and can participate in the fight whereas while stunned I might as well take my hands off the keyboard.
Mei has no stuns in her kit
E: okay I get it freeze is technically classified as a stun
Uh
There’s freeze though
I disagree. Most of the time I choose to take the risk when aproaching a character that can stun but knockbacks are usually on mobility characters like doom, lucio, hammond that can chain them just as easily as one can chain shatter, sleep and flashbang except they also excel at getting to you with their mobility so they choose their engagements with you, not you.
Knockback had been nerfed 2 years ago since the introduction of Air-Movement. Before you were always being locked in the air.
It was Golden Age for Lucio.
She freezes people. I mean, they are only nerfing things that make you impossible to move at all. But not knockbacks and movimentation control abilities like doomfist ones, and boops in general
Stuns does not allow your certain input to have any impact, same for hack and the mid-air root.
When booped your input still has effect, just negated to an extent. It’s way better than stun.
Say that when being booped into a mine field, booped off the map, into a well, into a charging rein, into a d.va bomb and the list goes on and on
I always say that, because I shouldn’t be near them knowing enemy has boop unless I got outplayed, there’s ways around it, and there’s minimal ways around hard stun.
Baiting stun out only works on mobile/shieldbearing heroes, btw, both are a problem in this game. Baiting boops out is, on the other hand, way easier.
Knowing when u can effectively prevent and when u cannot is important to see what’s a problem and what is not.
Mei’s freeze counts as a stun, as it interupts whatever you’re doing.
Thing’s like Lucio’s boop and Orisa’s Halt don’t count as stuns, because there’s nothing stopping you from using your abilities while they occur.
I know perfectly well that Rein can shatter me, McCree can stun me, Ana can sleep me. I don’t approach them carelessly, when I do it it’s either a calculated risk or I know they are on CD. Meanwhile knockbacks are on hypermobile characters that themselves come to you to use them. Sorry it’s far worse in my opinion.
This is far worse, not the boops, be sure to get the root of problem first.
Pretty sure non-mobile characters that has boops are less of a concern, way less.
You think I care about Brigs whipshot knock back? I care about Lucio, Hammond, doom and co.
Then problem comes, why the f do u hate boops on hypermobile characters but not on non-mobile characters?
The answer is simple, boops are not the problem, the character being hypermobile is the problem.
See, u just agreed w/ me there.
U identified the root cause urself, w/o even realizing it.
Since when is the existence of something that annoys people in a video game not a problem? If a game annoys instead of entertain then the game designers have failed at their job. There can be matches where you get booped almost constantly and it feel horrible. Hell I remember matches in comp where I got knocked around so much and occasionally stunned that I simply didn’t want to play anymore and wanted to leave mid game.
Knockback are most definitely a problem, arguably an even bigger problem than stuns.
People don’t get it, we could group the CC abilities into 2 major groups:
- Displacement CC (i.e. boops)
- Disability CC [which could be subdivided in:]
- Movement disability (i.e. Junk’s trap, Zarya’s grav, slow down)
- Abilities disability (i.e. hack)
- Both (i.e. stun, freeze, sleep)
Some displacements also don’t let you move, so they are hybrid.
That doesn’t change that knockbacks are an issue. Their hypermobility will not be addressed, this was already made clear by the fact that they just nerfed stuns but not mobility which is the whole reason for stuns to begin with.
I’d say it’s better to sort in 2
-
Input-block cc: hack, stun, sleep, trap, grav, mid-air root.
-
Input-negation cc: boop, slow.
You can resist knockback to reduce the distance, if you move toward directly to boop.
Back then it wasn’t possible, that’s why it has been nerfed. Even now I cant boop Roadhog to the well if he moved to me. He was like 5 feets from the well away.