Does Aspect Ratio Affect Sens?

Old monitor (1680x1050, 16:10) died.
New monitor is (1920x1080, 16:9) and aim has felt very off ever since.

Does the change in aspect ratio or resolution change the sensitivity? I know my horizontal field of view has been widened with the new aspect ratio, but I don’t know if that changes things. I’ve tried looking this up and I’m getting completely conflicting information from varying sources. Some say it doesn’t change, some say aspect ratio changes it but not resolution, some say the other way around, and some say both affect it. So which one is it?

And if there is a change, what does my new sens have to be to get the same exact aim I had before?

  • DPI is 2000 and in-game sens is 6.00 (high, I know)
  • FOV is 103 because I’m not a FOOL
  • Input lag is identical to the old monitor
  • I already changed the in-game resolution and aspect ratio settings to the new monitor’s numbers

While I have no idea if it does or not, I’m going to comment so people who do see this. Hopefully they can help you out.

Yes you will notice it a lot. I remember when I upgraded from my old 1024x720 monitor to the 1920x1080. You will have to adjust your sensitivity, in fact the cursor has to travel more pixels for the same relative distance in the screen.

Thanks, guys. And yeah, 720 to 1080 is quite the jump. In my case it’s only a tiny bump from 1050 to 1080 (plus the extra space for pixels on either side), so if there was a change in sensitivity, it was minor, which is why I’m having such a hard time determining if there was a change at all.

This is my line of thinking now: my 2000 DPI gives me less relative movement down my screen (like 1 inch of mouse would give 1.904 screen-heights with the old monitor, and 1.852 screen-heights with the new). So it would make sense that the angle I turn in-game with 1 inch of movement is different across both monitors, especially since using the increase-DPI toggle on the mouse also directly affects the angle-to mouse ratio.

But here’s the real question: does Overwatch read the DPI value directly from the mouse, regardless of your screen resolution or ratio, or is it dependent on those two factors?

I did a little test in-game to see, and increasing DPI does change the inches-per-360 as I already knew. But changing the resolution of either the game OR my desktop screen outside the game had no effect on my inches-per-360 when my DPI was a consistent 2000.

But I don’t know what that means, or how I can apply that knowledge to the issue at hand.