Does anyone remember Second Life?

Second Life is still around. It’s a virtual world with commerce and land ownership and building and kitting out your avatar, and theoretically also socializing. In 2006 when everyone was trying it out, you could find people to talk to everywhere. There was crazy growth in the size of the world and in online player concurrency.

Late 2007, people seemed…distant. Not as much chat. People appeared to be AFK.

I noticed that you’d go to a club and there’d be nobody talking except for inane nonsense, like “this DJ rocks!”, “I love this song!”. There used to be open discussions of how cool the world is, where is everyone from, I have an evil boss, anyone catch the world series, what did obama do wrong this time, anyone know where I can find cool boots? But in late 2007…“this DJ rocks!”, “I love this song!”, “Don’t forget to tip the dancers!”

I proposed that these were bots. I was told I was wrong.

I used to run tests. I’d say, “I’ll give 100 SL dollars to the first person who can name one of the Beatles!” Sometimes I’d get a taker, but usually not. Like everything I said in chat, there was no indication that anyone would hear me. The venue host might say hello to me when I arrived, or after I said something in chat. But other patrons? I couldn’t get the attention of any of them.

I proposed that those were bots, too. I was told I was wrong.

I’d ask of old-timers, okay, where does everyone hang out? They’d give me the same, old venue names. Places that used to be hangouts, in the days when everyone was checking out SL and being dumped in-world at these places, or directed there by other players. But these days? There were people in those venues, but almost nobody is talking.

I’d ask the old-timers why nobody talked any more. I was told that conversation happens in IM these days, not open chat.

So, I’d IM people. No answer.

Eventually the skyboxes full of avatars gained some attention. 30 avatars in a featureless box where nobody would see it, but it would register as 30 people at this map location, so you’d visit to see what everyone was up to. It was a store. An empty store. Over and over and over you’d go to where people appeared to be hanging out, and you’d find a store, or a club that would sure like you to tip the DJ, but there was no sign of life. Just a bunch of dancing avatars and a music stream.

But those skyboxes full of avatars were hard to deny. There were lots of bots doing nothing but gaming traffic. The ones in the clubs? It was harder to convince people that those were bots, too.

Nobody every admitted it, but it became clear that the only people still in Second Life were hiding in their own land parcels, building stuff to sell. They didn’t socialize anymore.

But for YEARS you’d suggest that SL was just full of bots, and the old-timers would deny it.

I think people don’t want to admit they’ve been duped by bots.

Yes, this is a post about Overwatch.

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My second life was being a bacteria so not really.

Disclaimer:
No i didnt read the whole post.

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I don’t even think I was sentient in 2006

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I was already old in 2006.

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I was still scrapping my knees and playing with water guns in 2006.

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this you? could explain this thread, at least :point_down:

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I’m so young that the concept of a virtual world in 2006 seems weird to me lmfao

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With all the zoomers being on discord nowadays going into a game just to chat seems redundant.

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There’s no reason not to use Discord for VC, since it always sounds better than game VC. Discord muffles and mutes background stuff, so it’s a no brainer

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I fairly recently played a private server of final fantasy 11 that’s designed to be the game around 2006 and I expected the highly social community that game had back in the 00s but people didn’t talk nearly as much. I don’t think it was due to bots I think society has just changed. Maybe social media has made everyone more self conscious and less likely to talk with each other. Or maybe people were just happier in the 00s. It sure felt like it.

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Open social dynamics changed as the culture changed. People in general became more withdrawn, more socially reclusive. Interactions are often avoided unless necessary. It wasn’t always like this. I grew up in the 90s, and felt the change start to happen in the middle of the early 2000s.

The experience you’re speaking of fondly was still the ‘wild west’ era of the internet before the first golden age of the internet. Society started to get very stand-offish during the first golden age, before it became what it is now, which is a silent majority watching in a mixture of horror and amusement at the extremely loud minority that say and think the most outlandish and extreme things.

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The only things i remember about second life are those old 360p videos trolling players.

Every now and then, i’d revisit those and read some of the comments saying thay sl became a capitalist hellscape where noone actually plays and only have accounts to sell stuff.

Kind of like tf2 and scrap bots. Also, i kind of feel roblox might as well be the newer generation’s version of second life… but way more tame.

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I never played Second Life myself. I heard it was full of furries but whatever the case might have been, I didn’t really see the point of hanging around a virtual chat room. Those sort of things always felt a bit hollow to me. I just played WoW instead.

Yeah, that, too.

Linden Lab envisioned a 3D virtual world where you’d build a persona that you liked and interact with the entire world, including virtual recreations of real-world stores, in that persona. It has its cool aspects, but simple, mostly-text forums, including Facebook, ate their lunch, because most people don’t want more than that.

Avatar accessories and land (space for building and hanging out) were the only things people were willing to spend real-world amounts of money on. “Brands” tested the waters and found people uninterested (or even hostile).

Second Life voice chat [*] was kinda interesting. It had a concept of distance, in keeping with the world being a 3D space. You could gather at one location and have a conversation, and over there, within sight but out of earshot, there could be other conversations.

[*] but voice chat came years after text chat, and most “residents” hated the whole concept of voice chat. In truth, it broke the whole concept of the personas you built with your avatar. You might look like a punk rocker (a popular look) and sound like a whiny teanager.

lol. I had a Second Life account, just so I could go into British night clubs and listen to the music. That was it.

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Content creators did the same thing. If they were in photoshop, they might have their avatar parked at a club, just listening to the music stream.

So you’d run a “game” client that taxed your system drawing frames for a 3D virtual world built on unoptimized user content, just so you can listen to a music stream. Or text chat.

Yeah, it didn’t make sense.

I never did play SL, but for any other oldtimers of the era, did you know there are free sanctioned City of Heroes servers out there? Look up City of Heroes: Homecoming. It’s kinda awesome for some nostalgia.

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i played SL since 2015 and if anything i thought social islands was social and now its afk/bot land. every other place is barren or filled with afk egirls. clubs the only one with actual people

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My SL avatar will be old enough to vote this year lol.

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There was also VR chat which also made it redundant

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