I used to play on console ~5 years ago and I still find myself struggling to use the keyboard when I need to use important inputs fast. I think WASD is just horrible to use when there are also 4-5 keybinds that I am trying to bend my fingers to reach and not being able to find a comfortable place to rebind them since there are too many keybinds and I have to rebind another key when I move one to a comfortable place…
So, I figured I would be easier to get a gaming keypad so that I could have an analog input to control with my thumb and then have the rest of my fingers for the multitude of different keybinds. I am wondering if anyone here is in a similar boat to where they started off with console, got PC and used keyboard, then swapped to a keypad, and if you prefer it over keyboard.
I would have to try it out and get used to it, only thing I can think of that I would struggle with would not having my thumb for spacebar to jump.
yeah thats the kind I would like to try, don’t have the budget for it right now though. So the Razer Tartarus V2 is the one I might buy for the time being.
I never said I use controller, only time I use one on PC is if it is a solo game that is optimized better to use a controller with like the Batman trilogy. I have learned to play on M&K, but you simply cannot learn that easily if you have played controller for the majority of your life lol. Things like pressing Z, X, C, 1, 2, 3, 4, 5, G, V, are difficult in other games to just use while you are trying to move and typically already have a keybinding on which makes remapping hard to do. When it is a game like OW, it is fine, but as for Deadlock and MOBA type games where they use all those extra keys it’s simply too much.
It is quite literally physically harder and less ergonomically healthy to reach some of these keys with your fingers compared to a controller that is made for ease of use and comfort in mind. That is my issue here. I have gotten a mouse with some side keys which I use to melee and stuff so it takes the load off of having too many keys on the keyboard. So that is better. Just need something more intuitive to use for my left hand, which an analog/key hybrid keypad seems to mesh the best of both worlds coming from controller.
wasd, Q, E, space, shift, melee is all all that you need. Everything else is done with the mouse or is secondary.
learn to use those first till you get comfortable with.
After that, put your hand on the wasd and try to see with which finger is most comfortable for you to reach some of the more distant keys.
A mouse is better for aiming than a controller, but a keyboard is a huge disadvantage for movement and abilities compared to a controller. A hybrid thing would be best of both worlds. Movement is more important and aim is less important in this game than a traditional FPS, so just learning MnK isn’t necessarily the best idea.
This is false. Analog input puts you in disadvantage.
You are always losing speed by having to accelerate and sudden moves are way more predictable and easy to track.
I find keyboard movements easier to track since they’re limited to moving at 45-degree angles without having to sacrifice aim. For example, a MnK player can’t look at a fixed point while moving in a circle. The negligible acceleration is much better than having direction restrictions. That’s why they have to ADAD spam.
Is there a particular scenario where moving in a perfect circle is really that beneficial? I mean yes you’re technically correct, but it’s hard for me to imagine a case that isn’t superficial and provides any real benefit over 8 directional movement.
Also I would argue your wording here is a bit weird – the issue is that you cannot move in a perfect circle on a keyboard, but if you could there would be zero issue being able to look at a fixed point.
My point is that keyboard users tend to move in straight lines during fights, because it’s the most practical thing for them to do while aiming. It’s not game breaking, but it does make their movements more predictable in my experience. Controllers can move in any direction while looking wherever they want, which is a noticeable difference for me.
Well nothing is forcing them to do that – perhaps its just inexperience based on how keyboards are used, but they still have the ability to move in 8 directions and can combine these into rotational movement.
Granted it wont be as smooth of a curve as you can get on an analog stick, but realistically this shouldnt make much of a difference - in fact I would argue the instantaneous acceleration of changing direction on a keyboard would make it less predictable, because smooth movement means that the motion will appear more gradual with acceleration/deceleration from the perspective of a third party viewer when projected towards them.
I would be willing to believe that just due to the nature of the design of a keyboard vs an analog stick that correct movement might be less intuitive to people, but I dont really think that theres much you can do on an analog stick that has any real benefit in a game like OW. Truthfully the biggest advantage I can think of would probably be that they can move in a straight line in a different direction - it has its own predictability involved (you’re still moving straight), but I suppose that it would reduce the amount of time a PC player might have to run straight backwards which is easier than any amount of horizontal movement.
Honestly, don’t do this. A binary directional input device like a keyboard is an advantage in Overwatch.
You know you don’t have to use WSAD, right? Originally people used the arrow keys on a full size keyboard for movement but I’d recommend the group above or even the numpad. Rebind in the options. If you must get a special USB device like a partial keyboard, then go for it, but don’t get an analogue stick. Digital only.
I wouldn’t recommend even the arrow keys. Go straight for WASD
I used to learn on arrow keys and then it was very hard to move away from that and it is simply not optimal using anything but wasd. it has become a norm for a reason.