Does anyone like Push maps?

Push is the only mode where it feels like you lose when you win.

i consider dodging every time

It only takes 1 leaver for any progress you’ve made go down the drain. Then again leavers ruin every other map.

Yes, I like it. I don’t understand the hate for the gamemode. Even when one team starts out with a big advantage I find matches can often be turned around, at least in QP which is what I play.

I like Esperança and New Queen Street. They look nice, and there are decent spots you can use to engage, retreat, etc.

Colosseo looks cool too, but for some unknown reason, I haven’t liked playing on that map since day 1.

One thing I dislike about the mode itself is that it makes no sense from a lore perspective.

Assault — RIP —, Control, Escort, and Hybrid make sense because it all comes down to a tactical unit either securing a point of interest or escorting something valuable.

Meanwhile, Push is just a robot pushing a barricade — which is relatively tiny considering the scale of wars in the Overwatch universe.

Queen Street is 100% corridors

nope, not a fan at all, it’s literally a walking simulator. If you die without the forward spawn unlocked, I’ve literally walked 45 seconds to the robot before

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Honestly if map pools weren’t a thing and we didn’t get Push maps all the time I would probably dislike them alot less. Maybe even like them a bit.

But it feels like I’m playing a Push map every 2 or 3 maps and it’s killing me.

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Still better than KotH

What is horribly designed in it ?

They’re more fun than 2cp, which just felt like constantly walking into a meat grinder until you weren’t.
But they’re objectively unfair and severely weighted to the first team fight.
Both suck, but push definitely sucks less

It’s objectively an unfair game mode. The first team to gain distance has to work significantly less to win.
Basically, if one team wins the first two team fights, the other team would have to win 4 or 5 team fights just to get even the score. And that number gets more dramatic as the distance increases, especially with the advance spawn points. It makes comebacks pretty much impossible. If one team steamrolls the others for the first couple minutes and gains a sizable distance from 4 team fights, the losing team would have to turn around and win 10 or more team fights in a row to get back in the game

No. It takes more than 2 fights to make the losing team having more fights to win. Its around 110m gap (like 5 teamfights in a row), which means its a stomp so the losing team deserves to lose.

If you consistently lose your teamfights or can’t regroup properly, you deserve to lose and its not gamemode fault.

How’s unfair ? You want a “comeback” button after being stomped ?

Whelp you’re obviously beyond reasoning. I don’t know how you can possibly think needing 5 or more team fights wins just to get even from 2 team fight losses is not a problem.
The gamemode’s imbalance can be, and has been, mathematically proven.
Here’s one of them
Good day.

This stupid video again.

So, you don’t see the video takes litteral stomps as examples, reason with times only and not teamfights.

2cp was nightmarish to play on tank. Absolutely not. I never want to see 2cp again. Push has it’s issues but it’s way better than 2cp. I like esperanca. Colloseo just sucks how cramped the middle is.

Thing is I like Push at times, but if you get snowballed so the enemy gets a closer spawn it’s incredibly hard to come back. On Colosseo this happened in our favor against the enemy team. When we tried to push it further we lost the team fight around 4 times in a row, but the enemy couldn’t make any progress since by the time they won and were starting to gain bot distance, we all respawned and were right next to the bot.

We basically had 2 chances to win a team fight before they had a chance to make progress, so we won the next fight, and this continued until time ran out and they just couldn’t make any progress.

This refutation argument again.
It does mostly use stomps to make the point very obvious, but it still applies to games that aren’t stomps.
Also, most games are stomps anyway because the game’s ult economy makes the game extremely snowbally, so it’s not entirely unreasonable to lean into stomps anyway. No, it’s NOT the matchmaker’s fault.
There are a lot of solutions I’ve seen that can make push fair, I saw one about adjusting the bots push speed dynamically that I think would work extremely well. The one you proposed in the link isn’t bad either. But currently, it’s extremely unfair.

Check the link. I show with maths that with a balanced game, its not about the first teamfights… Its about winning consecutive teamfights.

So KOTH is even less balanced it as there’s ult economy, clock ticking and defending advantage for the team winning the first teamfight. And people seem okay with it.
If a game is a stomp, that means a team is clearly better than the other and it shows in every gamemode.

What you all want is a comeback button like in other modes where you can turn the tables with only one teamfight which isn’t possible in Push. But asking for consistent domination isn’t unfair.

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I like push mode, but in some times i catch myself miss 2cp too in competitive.