Does anyone like Flashpoint?

Just curious… I hate it… I mean, I pretty much instaquit every single time I see it pop up before the match starts. To make it worse, it’s infested with Sombra’s, which I always quit because playing against invisible heroes is about as fun as playing against aimbotting widow’s… But even without a Sombra, does anyone like the game mode?

For me, matches are much more likely to be clear stomps from beginning… People just don’t really care about those matches overall… No one ever plays together… It’s sort of like, people see who wins the first fight and then that team stomps and the other team basically doesn’t care what happens…

My least favorite parts are the fact you have to walk forever to get back to point, or a new point miles away… and meanwhile, the capture rate and point percentage rate go so fast, and to get back to point on time, you have to take some super obvious route back, or you take an alt route and it’s too late… The whole clock tick rate vs. realistic travel time is way off…

I know there are 3-5 rounds but if you’re gonna put us on a gigantic map, speeding up the rounds doesn’t work… If it’s 3-5 rounds on a big map, then rounds should be longer than normal, not shorter… A bigger game requires a longer clock, so if we’re gonna have a bigger game mode, then so be it, but don’t try to squeeze it into some kind of speed mode… Slow heroes spend 50% of the match trying to get to point… So the roster is all warped in what hero you can select… The whole thing feels rushed and isn’t much fun imo

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It’s… okay. Don’t love it, don’t hate it. The speed boost out of spawn next season will be much appreciated.

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i love fast mobile heroes, so for me i like bigger more open maps with many routes. Yes i do love flashpoint. I honestly see nothing bad about it. can’t blame the mode for dumb teams.

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I like it more than some maps from other game modes.
Imo is better than numbani, route 66, Antarctica. Shambali, Probably a few more i can’t think on the top of my head.

Oh right. And Every push map.

They’re great for projectile and utility heroes imo.

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It made me quit comp except for placement occasionally, i leave every flashpoint match immediately in qp , except according to Aaron everyone likes it same way there 100 million players in overwatch.

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I actually love Flashpoint. It’s a better version of KOTH. My map preference is hybrid > escort > flashpoint > control > push. And I really hate push.

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There’s a lot of room for improvement in Flashpoint. First and foremost it should max out at 2 rounds in quick play, no one wants to play 20 minute 5 round quick play games. Next, enemy and ally spawns should be marked for much longer if not always. On top of that, they need to do something to address the walk between the third and fourth point. It’s comical how long it is. My suggestion is teleporters.

So no, I don’t really like Flashpoint, but I could.

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It’s ok. Feels super snowbally though, if you don’t win a point initially you basically got one teamfight or it’s just gone.

Feels kinda like old 2cp but not as bad.

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Yes.

I do actually. Both New Junk City and Suravasa are playgrounds for WBall players.

Anyone who plays mobile heros or flank heavy types seem to enjoy these large maps with the higher possibility for flanking and dueling.

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Make it so spawn locations are perm on your map at all times so you know where enemy spawns are located. Its always disorienting.

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A disgusting vile mode with the worst elements of the worst modes.

They made 5cp with the walking elements of push. Horrific.

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I don’t mind the occasional round of flashpoint, however I absolutely hate it in mystery heroes - there is no excuse to include those maps in that mode.

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On paper, the mode is great.

In reality, people play far too passively to make it enjoyable.

Also, the maps are a bit meh.

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Yeah, this is how I feel. Like, I wanna like it! It just needs some improvement. TP’s would be great…

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I kinda do. So, at least one person.

Mounts… What if just this particular mode had mounts available between points?

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That’s push. You can totally reverse sweep in Flashpoint.

This is kinda how I see it. Do I LOVE flashpoint? I mean it’s fine. New junk city I’m not as big a fan of tbh but suravasa is cool. Do I HATE push? Not really, colloseo is just terrible and the other two have their fair share of issues

Id much rather play flashpoint or most push maps compared to Havana, circuit, numbani, or paraiso. They’re fine.

The modes themselves are fine, the problem are the maps. Hybrid has it’s fair share of stinkers too yet most people don’t mind hybrid for some reason

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Well, yeah, you can totally reverse sweep on FP for sure… But you can totally reverse a Push match as well… Of course, many times, you can’t on both modes…

To me though, FP would be a little less snowbally if they adjusted the clock speeds somehow… And a faster way to get across the map. Someone mentioned (first comment on this post) something about speed boosts coming out of spawn in S10. I hadn’t heard about that, but that might help some, too.

FP just feels so much like a single kill has so much value… it always does in OW, but man, one kill and the fight is so over… bc the trip back to point is forever and the clock is moving at super-speed…

It’s "Flash"point on a spread out map. Warping to point would def seem like the best solution.

Push, I like overall, but also hate when you are winning but die and have to walk a mile back to point.

When you main slower heroes, people don’t realize how nerfed those heroes are, not just bc of lack of mobility during fights, but the slow travel time is real… Imo, slow travel time is one of the most forgotten, yet underrated factors in the overall hero balance of OW. The disadvantage seems like it’s never considered at all as a balance factor.

i don’t loathe it but i do groan… all i will say is that control resets ult charge for a reason… (please delete new junk city)

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It’s actually much harder to come back on push. Flashpoint is basically neutral with comeback mechanics while push actively works against the losing team.

I actually think that the timers are ok. If it was longer the mode could start to feel like you are trapped in hell. But I do think some faster way to get to the point from spawn would be welcome.

It’s actually exactly the same as KOTH except that the clock ticks faster. I get frustrated with control because you can be at 99% to 0% and they just build a bunch of ult’s and capture the point. Then they get maybe 40% progress, you get it back overtime happens and you win. It just gets drawn out for no reason a lot of the time. So I like the faster pace a bit. But I also like that both exist.

Warping would give too much of an advantage to the winning team. You really would get snowballs then. But a faster exit from spawn specifically would help IMO.

Push is literally the only mode that is mathematically unfair. Not that comebacks never happen, but if you win the first two fights on a push map you are virtually guaranteed to win. The enemy would have to counterswap in such a way that they completely snowball you for multiple fights in a row to win at that point. I don’t love that mechanic.

I think that the ideal balance solution is either

  1. We make all heroes homogeneous.
  2. Map and mode dependent metas. Like Sym is good on KOTH and F-tier in every other mode. D.Va is always A-tier on Numbani but D-tier on Kings Row
  3. or probably some combination of this so there’s still maps that favor some heroes but the edges are not as rough. Like if there was some team mobility in flashpoint for example.

And conversely, mobile heroes are not as good on KOTH too. It does favor sustain a lot. Which is why I don’t like it as much.

Out of curiosity, who do you main? Maybe I have a flashpoint tip, maybe I don’t. I’m curious.

All this said, I still say payload maps like hybrid and escort are the best. They are the most fair overall.

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