Sometimes I’ll will lock onto someone and I’m still in LoS but they will kind of just stop, spin around them and sometimes not connect.
I’ve never seen that happen, but I throw 25% of mine into walls and pillars while flying around like a psycho so maybe my sample size is too small
Imagine if it was possible to move in a way that tricks the tracking AI and makes the projectile decay lol
I’ve never had that happen. I’ve had people break los and the torpedos miss. Or people use certain movement abilities and the torpedos lose the target. But never had them stop in mid air or anything like that. That almost sounds like some kind of lag situation.
saw it on a video, that’s about all i can tell ya
The missile is having trouble finding the target it’s tracked onto. Never seen it that bad, but Ive seen the missiles slow down when tracking a wraithing reaper, or spin around once after losing track of a Sombra/Moira that they cant find any more before just wondering off on their own. Can only assume the missile thinks the Tracer recalled and is trying to find her, even though they haven’t.
Yeah I definitely haven’t seen that yet. But I’ve also been playing more classic recently so it could be a bug on the new patch that I just haven’t run into yet.
I just played a game where this happened to me.
I was against an enemy Juno and she launched her torpedoes and as they were heading toward me, they glitched out and stopped mid-air. It was strange.
theres this thing where when I use them they always hit the wall and miss their target but when someone else does it always hits me with 100% accuracy