Many players of FPS games on forums/Youtube/reddit mention the use of Aim Trainers such as AimLab and Kovaak’s.
And some of them report significant improvement in their mechanical skills of their gameplay and ranking.
Some report placebo effect or that You get good and improve at playing the Aim Trainer, but doesn’t translate to their gameplay.
I rarely see Overwatch players talk about using them.
Now, I understand that Overwatch is a unique game, where game sense, deep understanding of maps/heroes/synergies and positioning is what mostly makes or breaks a player, Compared to the usual shoot-em up FPS games.
Do You use them, especially if you play an Aim-focused Hero?
If so, do you note any improvements in your competitive performance?
if you do some research, genuinely speaking, most will point you in the direction of using in-game trainers for Overwatch and I recommend checking it out. I can get codes for you to check out. I also recommend using these as warm up before your matches to more or less help you hone the finer points of firing either projectiles or hitscan.
Have you browsed anything inside the workshops at all?
I’ve played a bit of AimLab myself because I used to be so set on that ‘perfect aim’ mentality, and while they do give you a slight boost with your aim and help you become more comfortable, in-game experience is much more valuable as you’re playing the actual game.
The most improvement I’ve had with my aim is playing the game and knowing what to shoot at. Understanding recoil/attack patterns, having good crosshair placement and building muscle memory is more valuable than shooting moving circles.
Workshop maps like CT04V are better than external aim trainers as you’re shooting actual moving targets with hitboxes that you’d see in game, and can be done while in queues without needing to tab out.
1 Like
I am aware about them and have loads of training modes imported. There is a huge variety of tasks, which I like. They are very useful. I have a couple of great databases for OW workshop codes. Mainly workshop .codes
But, they lack what Aim Trainers have, which is performance tracking, extremely detailed scores and analysis of your progression, your accuracy, speed and reaction time, areas of strength/weaknesses, how You compare to others using the training mode/scenario.
Yes, pressing tab can show accuracy in OW, or some workshops even have some tracking stats coded in them, but it doesn’t tell much.
That is why I have been fancying trying one of them, so I thought I would ask the community to see what they think of them.
I appreciate your offer. Would love to try some of Your favorite workshops.
IMO yeah it helps you develop muscle memory but you can use custom game codes in OW itself in the custom games lobby to practice…
Sure you can shoot at a sphere in AimLab with imported OW settings to emulate as close as you can… but how can that possibly be better than the real thing? There are game codes in OW that do the same thing with real hero’s hitboxes / abilities etc you can train with…
Also custom game codes to practice other skills besides aim… like blocking rein shatters, or obstical courses to practice hero movement and roll outs… Literally there is a custom scenario for everything.
IMO I like using PMAJellies custom training range. It’s a single player mode in the training range but has tons of features.
Code: DRSDD
no for using them but yes i find them to be a good way to stay sharp if you dont play very often
I use deathmatch and sometimes Aim Arena lobbies while in queue.
Trainers can’t replace real players.
try KAVE5, AA5QQ, GBM5N, VAXTA, and there is also another by WoolooGaming inside the workshop if you type in aim trainer. It’ll start you out in a Lijiang map spawn and the second you step out of spawn with a character, you be teleported to the middle area to do the training. if you need to change the character at any time, just simply jump off the cliff and pick another character to resume your training with.
1 Like
I used to use aimlabs, but I switched to practicing my aim in workshop now. Problem with aimlabs is that it doesn’t teach you how to aim while moving, and the sensitivity is never 1:1.
Besides, I find that having a good gaming setup helps with my aim waay more than constantly practicing my aim 24/7. There’s just no replacement for a good gaming mouse + mousepad + fast PC. Especially in fast moving FPS shooter like Overwatch where you can’t just rely on your crosshair placement.
1 Like
I use a workshop aim lab. A 3rd party aim trainer isn’t going to help me with Kiriko.
Yes. I play hitscan, mostly Widow.
Yes. Aim trainers are the faster way to improve mouse control (rather than just spamming the game), which is what will hold new FPS players back.
If you’re relatively new to FPS or bad at them and you have a choice of playing 1 additional game or spending 30 minutes in an aim trainer, the latter is just a more efficient way to improve IMO.
Once you get to a decent level of mouse control, aim training becomes nearly pointless for improving at an actual game.
1 Like
They’re amazing for people who understand their aim is the sole thing holding them back, I grinded Kovaak’s for several months to catch up mechanically, however here are some things to consider.
- Aim trainers don’t account for the typical movement of human players (Strafe and jump patterns etc.)
- Aim is a surprisingly miniscule part of the skillset required for a game like OW, getting the reps in and things like game sense, positioning, min/max’ing utility and understanding the matchups gets you considerably further than just having good aim ever will, especially with so many heroes that don’t require perfect aim to get their value
For warmups they’re excellent though, a cheeky 20-minute run of a Kovaak’s playlist or running around in the VAXTA trainer (Workshop code a lot of players use in OW)
2 Likes