Do you think overbuff is accurate?

with private profiles being default do you think overbuff stats are accurate or skewed towards the high elos where people have open profiles because they use overbuff.

was looking at the performace stat averages of characters and was like, 2200sr players get these kind of averages? unfortunately there is no option to filter by elo.

blizzard could just be transparent and publish all the accurate stats themselves so people wouldnt have to wonder and guess, but then we wouldnt get the forums filled up with complaints based on myths.

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I don’t think there is any official graph or place of statistics. But looking at Overbuff, here is what I have seemed to have found. An average stat is an Average across the board, no matter what rank.

For example a Good widow at GM level is likely to have the same accuracy as a good Widow at Silver, because their ability to hit their targets is relative to the target they’re trying to hit. Silver players move like silvers, GM players move like GM players.

So if you wanted to use Overbuff statistics to judge averages, I’d use say the top 5 (maybe top 20 if you wanted more accuracy) players in the game and compare their stats and use that as a guide.

So the number 1 widow as an accuracy of 56% (bit of an anomaly if you ask me)
2# has 48% accuracy
3# has 50% accuracy
4# has 49% accuracy
5# has 48% accuracy
6# has 47% accuracy
7# has 48% accuracy

divide the total by the amount of players you end up with a rough 49% average sensitivity. That tells you that the best widow players still miss more shots than they hit.

Now the average player would have assumed they’d have something like 70% accuracy. But as mentioned, I’d expect a silver player to have similar accuracy for the reasons mentioned earlier.

Now you could do that with all Widow stats and get averages, for the most part their stats are all very close within each other, so I think you’d get a pretty accurate reading.

I did this with Orisa and used the information to understand where I was under-performing when I played Orisa. Obviously it doesn’t have all the answers, but it gives you ideas, things to focus on. Say if you played Ana, and you had average 10 deaths a game, but the top 10 ana’s averaged at 6 deaths, you know you had positioning to focus on, as well as keeping yourself alive.

I’m rank #64 out of all Orisa’s, and I can see the things currently keeping me down are my deaths, and my obj kills, so i’m not targeting the right enemies and I have to better work on my positioning. (my shields are too aggressive)

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PS. I don’t like private profiles. I don’t agree with Blizzards decision to do it. I did at the time, but I’ve realised, if ever someone wants to flame me for a pick, I use my profile as evidence i’m not throwing.

I think it’s right we should call someone out if they’re using a hero they clearly can’t play. But we will see if Blizzard will change their mind

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thanks for the tip, will do that with top performers. it’s really useful to look at that kind of info to see where you need to improve. i was just wondering how skewed the data was and if ā€˜average’ for overbuff is actually above average on the ladder because of private profiles.

One of the side effects to private profiles, was making Overbuff INCREDIBLY inaccurate.

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I don’t think hidden profiles has any effect on Overbuff. YOu have to use overbuff for overbuff to track your stats.
I have inspected many liars in the forums here claiming they get 2-3 golds a game on X hero. Only to type their ID in Overbuff and get told a much different story where they don’t even average 1 gold on that X hero.

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i think it does because you dont get all the data and the people likely to have open profiles are high elo players as it makes it easier for people to see what you play and build a comp around what people play best. low elo people are more likely to hide their profiles due to toxicity. it just means the averages get skewd towards the high end.

or maybe they get enough data from what profiles are open to be accurate, i’m not sure.

its your % at your rank. like im sure youve had some stats that showed 99th percentile just as I have, but it didn’t just go 99%? you must be #1. It will only ā€œrankā€ you so high depending on what you’re currently at. It does have a weird measuring system though, pretty sure it’s per game, so long games boost your stats more for the ā€œaverageā€. I stopped using masteroverwatch as it stopped loading, but omnic meta has a good one that goes by stats per minute.

What do you all think of Oversumo?

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2200 could get GM stats if they can hit an unmoving target.

Goor for measuring deaths per minute but not much else.

Other stats are per life. This means that you can be overly passive for fear of dying.

I was circa top 3% for low deaths per 10 minutes but had a bad win rate. I was hanging too far back.

Best stats are stat per 10 minutes. Overbuff gives it per game, which is misleading if a lot if your games are 5 minute stomps.

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I wonder about that app, someone mentioned it was more MMR based, but after using it, I don’t feel that way.

Overbuff can only get stats from accounts with public profiles, so it’s probably skewed a little. Also I don’t like the way it ranks you on heroes. Last season it had me in the top 2% of D.Vas and I’m only plat. It did this because, yes, I performed well for my rank but it also gives you weighting for playing the hero a lot. I’m clearly not actually in the best 2% of players or I would be in GM or T500.

However, it’s a great tool for tracking your performance relative to yourself - seeing if you’re improving or not.

Others have already pointed out that Overbuff only has stats for accounts who use Overbuff, but it also can only get stats from accounts with public profiles, so it’s probably skewed a little. Also I don’t like the way it ranks you on heroes. Last season it had me in the top 2% of D.Vas and I’m only plat. It did this because, yes, I performed well for my rank but it also gives you weighting for playing the hero a lot. I’m clearly not actually in the best 2% of players or I would be in GM or T500.

However, it’s a great tool for tracking your performance relative to yourself - seeing if you’re improving or not.

This isn’t a side effect. This was the desired effect. Blizzard has repeatedly refused to give players a way to compare their performance to others of their rank. Medals are just a smokescreen. They give the illusion of performance tracking without providing any useful information.

Blizzard knows, if we had accurate information, they would have to fix the comp system. Otherwise, we wouldn’t have a complete lack of transparency. If the system was really that good, then they could shut down all criticism by making it public knowledge.

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I just use it to track how many wins-losses i have from each session/current season :woman_shrugging:

Private Profiles. I have no idea why they needed to do that.

More ways to hide their shady matchmaking, and make it harder to create a good team.

Can’t even check to see who people play and work around it. Can’t even see if someone is throwing by looking at their season high.

All it does is punish honest players, trying to play the game properly.

i was interested in how inaccurate overbuff was, because I ALSO ran a tracker at the time.

It STILL is very accurate, forum posts private their profiles, because it is used against them in forum posts, but, enough people outside of the forums don’t.

You still have a HUGE dataset to work with.

When people went private, there wasn’t a change in the stats either, which is ALSO a sign it wasn’t effected badly.

People who don’t like what it is telling them want to say it is inaccurate, but it is pretty damn good.

It’s heavily influenced by SR percentile and win rate. Each stat is worth something and your stat value is summed, multiplied by win rate and multiplied by SR percentile then this figure is ranked to get you your overbuff rank.

It used to get you an ok idea but it was skewed by people who baby their win rate (swap as soon as it doesn’t look like a free win) or got certain stats at one rank and then climbed with another hero. For example if you had a 70% win rate on Genji after just enough games to get ranked on overbuff (lucky placements for example) then climbed with another hero your overbuff rank would go up even if you stopped playing Genji because your SR percentile went up.

I don’t think they’re accurate.