I recently purchased Overwatch and will have the download finished tomorrow. I’m looking for some advice.
I’m a CSGO player, with about 2.7K hours across all my accounts. I use a real low sens on CSGO, being 400 DPI at 1 sens. According to Source to Overwatch sens converters, that’s around 400 DPI @ 3.33 sens on Overwatch, which is 1000 edpi.
According to prosettings, the average edpi of an Overwatch professional player is 4996. I know that copying pros is stupid and won’t make you a better player, but my sens is substantially lower than the average.
Is it very important in this game to have a really high sens? Do you need to move around a lot? Should I just increase my sens a little or double, maybe even triple it for Overwatch?
It kinda depends on what you play, but yes, I think this is VERY low.
Since you mentioned CS:GO, I assume you want to play hitscans. While it’s true that they need lower sensitivities than most other heroes, yours is way too low. I play them at 2400 to 3200 eDPI.
The thing is, Overwatch, unlike CS:GO, has a lot of heroes jumping, zipping, warping, and dashing around that you need the extra speed to be able to turn in time.
That’s what I was thinking. I can just about get by with my sens in CS for it to be extremely accurate, but whenever i need to do a 180 degree turn I’m usually in trouble unless the enemy is very slow. I rely pretty heavily on crosshair placement in CS but I assume that this is less reliable in OW because of the unpredictable movement of the enemies.
Crosshair placement is still very important in Overwatch. It makes aiming mid to long range much better. But you also need to make quick turns for the fast movements and verticality this game offers.
Lazy aim is definitely a problem I could face now that you mention it. Already in CS my playstyle is kind of built around my sensitivity, and in a fast-paced game like Overwatch I could see this causing some problems. [quote=“Zero-29639, post:5, topic:439930, full:true”]
The trick is to go as low as possible without getting lazy aim.
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Thats to the point u start lazy aiming, its a good description of it. But for more consistency you should have the same 360 degree movement across all your shooters this helps with muscle memory.
Whatever you were using should be fine. Most players obsess over lowering DPI, but that can create lazy aim, where you try to use movement/positioning to try and make tracking and flicks easier, and in Overwatch that can mean you’re exposing yourself or not getting the value you need to get at the right times.
Characters like Reaper or Tracer will tell you pretty quickly if your sens is too low. If you feel comfortable getting in people’s faces and continuing to track them through quick movements, then you’re good, otherwise your sens needs to go up.
That point is different for different people, but the equivalent sens you were using in CSGO is probably the best place to start.
yes you will need to use high sensitivity, if you can’t react with a 180° turn to a tracer in your back you’re not gonna survive for long.
this game you can’t merely keep an enemy infront of you knowing they can’t pass you because they have insane mobility abilities.
who knows you might be the one with high mobility abilities.
but for all i care you can try with the lowest sense you can imagine and see how well that turns out for you.
i mean if you play reinhardt and there’s a sombra trying to hack you from behind, how are you not gonna get hacked if you have that low sensitivity, just saying.
good luck.
my recomendation is to be able to do a little bit more than 180° turn when you go from center of your mousepad to the far left edge of your mousepad.
for counterstrike you could absolutly get away with half that sense, but games like quake and overwatch, i highly doubt it.
Everyone has different sensitivity. There are some pros who have super high sensitivity (there is an old Genji main who had ridiculously high sensitivity, I can’t remember his name) and others who play lower.
Don’t follow pros, take the time to find your perfect sensitivity.