Blizard Developers, you are completely biased towards this hero and you contradict yourself.
You make explaination each patch about why you took this or that power away
For instance APRIL 6, when you overtune Ashe made these buffs
- Magazine size increased from 12 to 15 (1)
- Shots no longer queue up the next shot if pressed slightly before recovery has finished
- Unscoped shots to reach maximum spread increased from 4 to 6 (2)
- Unscoped shots can now be fired much more quickly after firing a scoped shot (3)
- You can now start reloading much more quickly after firing a scoped shot
Then you start doing this
JUNE 30
Dynamite
- Cooldown increased from 10 to 12 seconds
With recent improvements to Ashe’s weapon her overall damage output has increased significantly. Toning Dynamite down will lower her overall damage while keeping her damage output focused on her rifle.
Okay you took away the power from dynamite cause you give us 3 bullets (1) faster unscope animation (2) and better hipfire spread(3).
That was the 1st one.
Next patch AUGUST 31
- Max ammo reduced from 15 to 12
- Aim-down sights damage reduced from 85 to 80
That is the second one and third one nerf
That is minus 2 gun powers, and faster scope/unscope animation buff we left right? But now you don’t explain why you took away power, you just took it.
You took back 3 bullets (1) and we left spread buff(2) and faster unscope animation buff (3)
SEPTEMBER 24, 2020 you’ve said
Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.
- Explosion damage reduced from 75 to 50
That was 4th nerf
No more words about switching powers from dynamite to gun or anything else, we just took away, no ult charge increase due 30% overall damage nerf, no no, we just took, we have no reasons but this
Ashe is still a bit too powerful
A bit was left. And you say you want to keep her gun POWERFULL right?
here we go :
Ashe being able to eliminate 200 health enemy heroes with one headshot while assisted by 30% damage boost became too dominant, especially when combined with the other improvements to her weapon. We are lowering the maximum damage but also the shot recovery time to keep her overall damage output relatively the same.
- Aim-down-sights damage reduced from 80 to 75
- Aim-down-sights recovery time reduced from 0.7 to 0.65 seconds
That was 5th nerf
Wow! Imagine! Two heroes was able to work together to decrease TTK to make its job done! Now, what is the point of this game? You can’t do your job solo, cause 0.65 ROF is very slight increase and you still have to do 3 or sometimes 4 shots to deal with 200 hp targets depends on range.
Now you can not kill mcCree at 31m, cause headshot + bodyshot is 225 then it starts fall off damage, so mcree survives with 2hp left. You can not do even one-shot combos via headshot+melee or hs+hipfire cause it will do 180 and 190 damage accordingly. And as soon range becomes more that 30m, you can not hs+bs either.
So, how is 75 damage gun is powerfull compared to her PTR release state when it’s done 85 damage per shot?
75/85 = 12% raw damage decrease
0.65/0.7= 7% RoF increase
150/175 = 14.3% damage decrease
10/12 =16.6% cooldown decrease which converts to damage from TnT
For 2 slight buffs left, which is spread buff (no damage changed) and faster unscope animation (no damage buff) you give Ashe 5 direct damage nerfs.
Overall, you’ve took away 42.9 % of raw damage output, increased RoF for 7%
how is that fair?
To make it fair, you decrease ult cost for 30%
To make it fair, you give additional +7% RoF increase for previous 5 damage nerf, so now Ashe shoots once per 0.6 second instead of 0.65 or 0.7, you give her mcCree’s damage, give her closer firerate tho, no half measures!
Also as now ammo consumption would be crucial and damage would be lower, you need to bring back 3 additional bullets to ammo capacity.
That is the ballance. Not how you do it, contradicting own points.