Yes last week your forum wss flooded with widow nerf topics but how many of the posters were masters plus, are you going to destroy the consistency of the highest skilled hero in the game based on plat chat and a man child streamer who dashed straight into the scope died and then threw tantrum, abused you devs and went on to play cod.
Please don’t do this.
She doesn’t need more ammo
Im ok with shots taking more ammo per shot.
Dont give fall of damage it takes away a lot of high skill grapple shots, and also strong maps with long sight lines like ruins and havana will suffer.
Dont change her core, she carried your game for 5 years, she helped you get viewers for owl don’t destroy her core.
Anybody got a good example of where Widow would be shooting from 60 to 85M away? I’m guessing something like Junkertown first, where the attackers are pushing the bridge area and she’s past the water tower?
Just trying to picture in my head where this range regularly would come into play.
Uhmmmm, you sure?
Last time i checked Tracer, Genji, Doom, Echo, Hanzo, Sombra, almost every tank in the game and many more require further skill than widow smh
Overwatch hates FPS. Both the community and its devs.
Reducing her scoped shots from 10 to 7 is a huge. No reload speed adjustment means that you have to a 30%+ crit accuracy to bring value to the match.
The damage drop off is the real killer. King of the Hill maps are already fairly ill suited for Widow because of how cramped they are. 2cp is debatable on the efficiency between Ashe or Widow because of again typically smaller areas. Hybrid/Escort plays best for widow and even then certain stages aren’t well suited for her. She thrives at range and now this change literally punishes her for utilizing those maps properly. Widow is being nerfed because blizzard map designers aren’t the brightest.