D.Mon Buff Ideas

D.Mon’s recent buffs are in the right direction, but I feel like she could have more diversity in her kit. So here’s a couple buffs I think she should have.

  1. D.Mon’s saber damage should be increased to 70 dmg. Her sword still feels a little underwhelming in duel matchups so I think 70 is the sweet spot between balanced vs overpowered.
  2. D.Mon’s surging strike should be increased to 90/100 dmg. I feel like for an ability that has a 6 second cooldown, it should have more firepower behind it.
  3. Give D.Mon a boost jump. Whilst using her repulsors, allow for D.Mon to boost vertically in the air by pressing the jump button, could be on a 3/4 second cooldown and costs 15% of her fuel to make it balanced. This helps her get to places where she can face off against agile and hard to reach heroes.
  4. Increase the fire rate over time on her portable gun. Self explanatory, her demech state feels underwhelming and she dies almost every time when she’s jumped by someone with little to no skill required.
  5. Remove her focused fusion perk. I don’t think there’s anyone out there who would choose this perk over the lifesteal one. Instead it could tie into her boost jump ability that gives her 2 seconds of hover flight similar to Juno’s ability.

What do y’all think? :slight_smile:

Speaking purely for my own selfish self: the only buff I really want for D.Mon is vertical flight, even if it’s at some sort of penalty like extra fuel consumption.

Otherwise I’d prefer to let the hotfix buffs rock for a bit longer. She feels a lot better already to me. Maybe she doesn’t even really need much of a buff, if any at all. I dunno.

2 Likes

I feel like D.Mon is uniquely disadvantaged compared to dva when she’s demeched because she’s pretty much a melee fighter, so if she’s demeched she’s already directly in front of the enemy, whereas dva can quickly reposition just before being demeched

D.mon now need a nerf

65 is already borderline, 70 might cause a cascade of compensation nerfs

It should either be nerfed to 65 but iincrease the distance or lower it’s cooldown. Or, increase it to 75 damage (10 over base) or 80 damage. It’s already very good for following up on your swings to confirm a kill or follow up on your ult on squishies.

Don’t need it, D.mon is already mobile enough as it is

Would be happier with a tighter spread, but aside from that it’s fine

A lot of people prefer focused fusion vs. lifesteal on lunge especially since lunge is so low powered

I do realize after writing this that this happened before her buffs, but I think she’s in a better spot than especially launch and Blizzard should be careful with any additional buffs, but we’ll see what the numbers say. Win rates aren’t everything

No she does not

D. Mon has a 51% winrate with a massive pickrate. She does not need any more buffs.

I want them to bring back the tech where you could turn while casting the strike, that and they should probably reduce the spread on her guns in both forms to near 0. They could then remove the focused fusion perk and replace it with something that grants a small amount of vertical mobility like an Anran dash. Numbers dont really need much tuning maybe her propulsors do more dmg like from 15 → 25 to make her one shot combo of (propulsors + strike + quick melee + 2 sword swings) easier to pull off since rn it only does 255.