I think it would be really cool to get the NVIDIA Multi-Frame Generation feature in Overwatch!
It’s especially useful when for example I want to just watch my replays back and I’m not too concerned with input lag so I can lock my game at 60FPS which uses less power and then rely on frame generation for nice smooth playback!
Correct me if I’m wrong but aren’t you able to force these features on any game now? Obviously it’s better if the devs implement it themselves since it would probably be more stable but do we know at all how well forcing it works?
I’ve been testing Lossless Scaling with Overwatch and the frame generation works pretty good!
I use AFMF 2 on my ROG ALLY and that works great as well!
Interesting thing I noticed with that though is that player models seem to stay at the base FPS and you can really notice that if you lock the game to 30FPS!
I imagine built-in frame gen would work even better?!