Dive supports = win

If it’s not flanker DPS swarming you, it’s an unstoppable dive tank that somehow wasn’t considered a “mobility” hero and so avoided all the nerfs.

The game has devolved into ignore the enemy tank and DPS and focus the supports.

Your choices as a support are to have less hp and die, and have more hp but die anyway due to being a sitting duck.

The Tracer nerfs aren’t enough. And Sombra runs rampant. I just love being totally dependent on my team for peels.

Well congratulations Blizzard. As a long time support player you finally broke me. I’m done with this game until there are sweeping changes. There is not a single character I’m having fun on right now.

From my perspective, you have destroyed the support role and Juno is a massive failure. Which honestly makes me sad because I was really looking forward to her.

This is by far the worst balance patch you’ve ever done, and that’s saying something.

45 Likes

ONLY way the tank dies if you kill the supports. Broken sustain since tanks ignore the dps passive now

This patch is great, if the season 11 broken tank patch didn’t happen the game would be fixed.

2 Likes

I agree if your backline is stubborn and wants to force vulnerable picks against dive tanks it’s not going to end well

Dive tanks in general need nerfs, there’s no reason for Ball and Dva to have so much health

Yeah i often find myself filtering through the entire support cast to try and find a hero that can survive long enough to get value, but a lot of games there is literally nothing you can do except play spawnwatch. Maybe its different for higher level games, but by the time i get peeled for im already dead lol

16 Likes

If you are mad on this level there’s definitely something wrong. Times sure are changing

1 Like

Which is even easier now that 5 supports got HP nerfed :confused:

These changes breed some of the most unfun interactions in the game. I don’t even like Supporting anymore. I already didn’t like it because it felt like you had to put most of your stock in your tank, because better tank = win.

But now, it just feels like the heroes I played are fodder compared to other flankers and dive tanks. Like, Winston better get a nerf after this, too. He’s even stronger than before. He’s stronger than D.Va.

14 Likes

The issue is that there are no viable options in the support roster to respond to dive anymore.

Brig lost her teeth a long time ago. Moira’s hp nerf hit her pretty hard. Those were always the hardest for dive to deal with and they both suck right now.

I play around low Masters/high Diamond and all it takes is someone picking dive heroes.

You cannot stop dive tanks right now. DVa, Winston, Ball, even DF just do whatever they want to your backline.

Tracer and Sombra are absolute terrors.

And if there’s a dive tank AND a dive DPS, just take your hands off the keyboard.

Even when my team tries to peel for me they often can’t. DPS can’t stop a dive tank. And your tank is either not a dive tank and cannot respond fast enough, or a dive tank off diving the enemy backline leaving you to fend for yourself.

It’s a race to see who can dive who first, and support are the fish in the barrel just waiting to be shot.

It’s not fun.

15 Likes

For sure, I think dive tanks globally need damage and health nerfs but that goes against what the majority of dive players want, which is their hero to be so OP and have no counterplay. Like people have really been telling me that Tracer was balanced

We’ve seen it so many times before, the repercussions for the dev’s reluctance to nerf dive in any meaningful way

6 Likes

bet u still cry about supports clown

The devs have overbuffed the tank role to begin with. killing the supports is the only way to be able to kill the tank after the second round of armor changes. Supports +armor_+sustain abilities that help teammates means that not killing the supports as a dps or even as a tank = losing the fight against the enemy tank esp if their supports are better than yours (by pick or by skill). Its that simple.

Many supports outside of juno have options to juke or outdps a dive. Only zen, a solo ana, or a solo mercy who is far away from the team are the other truely vulnerable supports versus a dive if your team is synced up (selection wise).

Keep tanks as tanky as they are now (could even make them more tanky possibly) BUT NERF THEIR DPS INTO THE GROUND. At least make them do less DPS than the actual DPS heroes.

The tank role should be about protecting the team and using their defensive utility to take and hold space for their teammates.

There is no good reason their DPS is so overpowered to raid boss levels other than “we want more people playing tank” which is a stupid reason in my honest opinion. People are going to play the role (and heroes) they want and like regardless.

If anything, fewer people want to play tank because we are in 5v5 so it’s way more pressure on 1 person in the role to perform well, with way higher chances of being “diffed” by the enemy tank. That’s a valid reason people might not want to play the tank role.

I’m really hoping the 6v6 test is balanced well. I cannot wait to try that in the modern game.

1 Like

I wish my enemies got that memo. Unfortunately they still just shoot at me. Tradge.

Tanks die all the time still. Its about choosing the right tools for the job. You can’t play Genji and expect a hog to ever die. This is the big problem with DPS players is that half of them NEVER pick heroes which can keep pressure on tanks well. OR they do something foolish like, “lets pick bastion”.

Or both DPS go full flankers, then EVERYONE is ignoring the enemy tank. I’ swear every other game I feel like I need to play Brigitte just to peel for my own DPS because they themselves are completely helpless because of picking sniper heroes or just not being there.

3 Likes

The S9 patch was a mistake. Everything after that are a bunch of bandaid fixes, because the dev team refuses to admit they were wrong.

18 Likes

+1 Playing support = respawn simulator, this role is dying since S9.

1 Like

Hypermobility + damage mitigation + gigatank HP is a WILD combination to have. Hypermobile tanks were more sensible in the OW1 days when they weren’t giga-buffed fat DPS. Blizzard REALLY needs to have role definitions, hypermobility should not be a part of OW2 tank design… it should be a DPS feat. Self-healing should be a support feat. CC should be a tank feat. Hybrid roles probably can’t ever be balanced inside of the OW2 5v5 design philosophy.

Failing that, they need a much stricter triad of power to design for to balance mobility, CC, and lethality.

4 Likes

Winston and D.va started it, OWL and specifically Widow doming Winston and D.va in OWL made them kick it up a notch with WB, then they thought it was a good idea to make DF a tank and the rest was history. Now Dive tanks are just fat OP damage characters with low cooldowns.

Dive tanks were never supposed to be the only tanks or be able to function as the only tanks on a team. A crucial part of their balance was needing that partner to help them out. They absolutely ruined dive tank balance with 5v5, they were never supposed to be able to function as a frontline tank, especially not by themselves. They’ve balanced themselves into a corner where the dive tanks would be weak in 5v5 and not worth playing, reworked and lose their current playstyles/identity, or made OP and unbalanced just to function as the only tank on the team.

Dive tanks do not work in 5v5, not as they currently are, not with their current kits. They will always be too weak or too strong with their current kits, how many times does Winston have to show this by himself in OW2? this isn’t the first time he’s been broken.

4 Likes

Don’t blame sustain when the culprit is all the unnecessary buffs tanks got in an attempt to draw players to the role when the problem all along was that the counterswap game was causing tank to be unfun.

8 Likes

it’s both, when the dps passive was 20% against tanks they were balanced.

1 Like

It’s just how it always was with Overwatch balance - one role ends up screwed.

If enough support players abandon role to play something else, developers will have to do something.

3 Likes