Just want to focus on a couple of things here.
PUnishing people for leaving and then coming back and helping the team win decreases the percentage of competitive games that exist.
But not guaranteed. It’s like saying 3 or 4 DPS comps don’t win games, when sometimes they do. It boils down to how the players play.
There are methods that have been described within this thread to still deter players from leaving, but don’t punish them for coming back and helping their team win if they do.
It’s been said that Overwatch is a selfless game played by selfish people. I’m a pretty firm believer in this, and frankly the inclusion of Role Queue kind of seals that. With that in mind, the current leaver punishment system makes players selfish.
There are certainly players like you who will rejoin after being disconnected because you don’t want to hurt your team’s chances of winning, even if they were at a disadvantage. But there’s players like me who won’t rejoin after being disconnected because there’s nothing in it for me; if I’m not playing Comp with a group of friends, I will likely never play with that set of people again. I am guaranteed to lose 50 SR, even if I rejoin and our team wins. That line of logic doesn’t promote or reward teamplay or being a team player, and I certainly can find something to do for the remainder of the match and any minimal ban duration.
Again, I’m not saying that there shouldn’t be a strong deterrent for leavers, but there is an easy way to provide incentive for players to rejoin without benefitting said leavers.
- If a player disconnects, then rejoins, and then the team Loses, -50 SR
- If a player disconnects, then rejoins, then the team Wins, +Performance based SR starting from time of reconnection from below Diamond, or +12 SR at Diamond above.
Leavers that intend to disrupt are unlikely to rejoin a match. They also can’t abuse this since they won’t know when a match is ending, and even if they rejoin at the end of a match by chance, it’s doubtful their team will have won for a 5v6. This system doesn’t punish players as harshly for rejoining and winning. IT gives incentive to come back, which is something the current system Lacks.