Disable Spawning on Join

Hyello!

There’s a common problem in the Workshop games that the new players interrupt the currently ongoing game - is there a solution for that other than killing them after spawning?

My current major problem is that random + Deathmatch pushes the players off their current heroes and respawns them at a random location in my lava rising mode due to the game assigning the victim’s hero as the new player’s. This 90% of the time kills the player + makes them rage quit and I don’t have an inexpensive idea how to counteract that.

Any ideas are welcome (:

Thanks!

By setting the rule’s event to Player Joined, you should be able to reference that specific player using Event Player. So, you can disable respawning for that player. It might help to use a condition that determines if the match has started when they joined. That way, if someone joins before the match starts, they can still play and respawn the way they should.

Respawning or spawning?

The problem is that as soon as the new player joins, their spawn is initiated and the currently playing player will have to sacrifice their position and hero to die because of this “feature”.
The goal is to not have any spawns by the new players.

For that specifically, you may not be able to. In theory, the way you can get around that is spawn them, disable respawns, then kill the player. That way they won’t spawn again. Maybe there truly is a better way, but that’s the only way I’ve seen it done before.