Bring back 6v6 and I might come back to your game.
But let’s address a few key points in this:
rior to implementing role queue, there was a stark imbalance in the number of people playing each role within each match. Damage was, by far (and still is today), the most popular role and tank was, by far, the least popular.
Big shock in a FPS that people are going to want to play DPS…
he disparity caused social issues as players would try to pressure others into playing tank or support roles, even if they didn’t want to.
As opposed to today where people are attacked because they’re playing the wrong hero? There will always be people wanting to attack you for any reason. Making huge decisions that destroy gameplay in order to mitigate the issue is not the way.
, since any new hero kit had to take into consideration hundreds of different team compositions and abilities that could overlap with it. The move to a Role Queue format was aimed to mitigate these challenges.
So basically laziness, and the game / lots of players suffered because of it because it was a failed endeavor.
Moving to Role Queue solved many of these problems
No it didn’t. People were still being attacked for choosing wrong. Tanks were still unpopular. Balancing was clearly still an issue because ya’ll big brained by adding Sigma with a shield and created one of the worst comps the game has ever seen.
Miss me with that “it solved issues!” bs because it didn’t. It was implemented to make OWL more interesting - that’s all.
ould there be an in-between version that softens the original problems without completely solving them, and also isn’t quite as restrictive as our current Role Queue system? A bit more on that later.
And then you decided to go into 5v5…which further limited players lol.
While 6v6 can have high moments, it’s also hard to follow. Tracking nine other players is easier than eleven. There are fewer visual effects on screen, especially during big team fights. Overwatch is a pretty demanding game and moving to 5v5 made it a bit more cognitively manageable.
That is one of the stupidest justifications I’ve ever heard of. If that’s the argument, then move it down to 3v3. Surely if removing one player on each time reduces cognitive overload than removing three will make it even better! /sarcasm
The chart below shows Ranked Play queue times per role after the introduction of Role Queue to Overwatch in 2019, compared to queue times per role in Overwatch 2’s 5v5 Role Queue format.
Ok, now show queue times before 2019 / before ya’ll let the game stagnate for YEARS in pursuit of your stupid sequel that nobody asked for. I’ll be even more fair: show queue times 2 years after OW’s launch (2018) vs. 2 years after OW2’s launch. I triple dog dare ya.