Difficulties with game performance (FPS)

Good time of day. I duplicate the message through the translator hoping to get an answer to my question.

There was a desire to buy a monitor for a more comfortable game with a refresh rate of 144 Hz+, but there is a dilemma that delays the moment of purchase.
The thing is this: for a full-fledged implementation and in the future a comfortable game, FPS on this monitor is desirable in 144 frames or more, which I can not achieve when playing Overwatch, regardless of the graphics settings and screen resolution, but about everything in order.

At the moment, my system has the following configuration:
Processor: Intel(R) Core ™ i7-4790K
Video Card: GeForce RTX 2060 SUPER
RAM: 12GB DDR3 (3*4 DDR3-1333)
Smartbuy 960GB SSD Disk Drive
Power supply: 650W
Acer V246HYL Monitor 23.8" 60 Hz
The latest update of the video card driver is currently installed - 471.41
The Windows 10 x64 operating system was reinstalled recently, there is nothing on the computer except the game, antivirus and a couple of browsers.

To find out what FPS this assembly can produce, I made a number of tests with measurements. I set the maximum FPS inside the game to 400 units, I used the “Workshop: Room” map.

The most minimal possible graphics settings (including 50% zoom and all-all-all) at a resolution of 1920 x 1080 give the following results:
1.1 After launching the game matches in the Browser, the FPS rose to ~340 units;
The load on the CPU at this moment was ~30%, GPU 25% (video memory 8%), RAM 46%.
1.2 After calling 11 bots to the map in real time, FPS fell to ~130 units.
The load on the CPU at this moment was ~35%, GPU ~15% (video memory 7%), RAM 51%.

The highest possible graphics settings (all-all-all and 100% scaling) at a resolution of 1920 x 1080 give the following results:
1.1 After launching the game matches in the Browser, the FPS rose to ~275 units;
The load on the CPU at this moment was ~50%, GPU ~93% (video memory 15%), RAM 48%.
1.2 After calling 11 bots to the map in real time, FPS fell to ~130 units.
The load on the CPU at this moment was ~42%, GPU ~53% (video memory 18%), RAM 50%.

From what is written above, you can see that the FPS in a battle with 11 bots, REGARDLESS of the graphics settings, does not change either up or down. In addition, it is possible to observe that after the FPS decreases after the bots are called, the load on the system also decreases (!). That is, it can be argued that the FPS drops not from the fact that the computer’s power does not allow, but from the fact that some optimization is taking place (?) systems for a certain frame rate in the active phase of the game.

In this topic, I would like to try to find out what is the reason for this drawdown and find out if there is a way to remove this” lock " FPS?

It is worth noting that I contacted technical support with a similar question six months ago (Application number: EU75941542). Then I used the BenQ G925HDA (Analog) 18.5 " monitor - the only difference in the components, if you do not take into account the version of the video card drivers and the reinstallation of the operating system. I don’t think I have received an answer to the given task. The only advice was as follows: "…we can assume that the weak point of your PC is a small amount of RAM… " - which, based on what was written above, does not seem plausible.

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I’m surprised they answered an fps question, since it doesn’t fall under their official support scope. However, the game runs notably worse when you are not using dual channel RAM that is all the same speed, size, and manufacturer. By using three sticks, you’re probably making performance worse. Additionally, this CPU may not deliver that level of steady performance.

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I have the opportunity to use 2 RAM dies in dual-channel mode, they are actually installed in the corresponding slots of the motherboard.
I took out the third RAM block from the system unit, leaving the computer to work only in two-channel mode. After performing the tests, the result was as follows:

  1. The most minimal possible graphics settings (including 50% zoom and all-all-all) at a resolution of 1920 x 1080 give the following results:
    1.1 After launching the game matches in the Browser, the FPS rose to ~370 (+~20) units;
    The load on the CPU at this moment was ~33%, GPU 25% (video memory 5%), RAM 65%.
    1.2 After calling 11 bots to the map in real time, FPS fell to ~140 (+~10) units.
    The load on the CPU at this moment was ~35%, GPU ~16% (video memory 7%), RAM 66%.

  2. The highest possible graphics settings (all-all-all and 100% scaling) at a resolution of 1920 x 1080 give the following results:
    1.1 After launching the game matches in the Browser, the FPS rose to ~275 units;
    The load on the CPU at this moment was ~32%, GPU ~94% (video memory 15%), RAM 48%.
    1.2 By calling 11 bots to the map in real time, the FPS dropped to ~140 (+~10) units.
    The load on the CPU at this moment was ~45%, GPU ~65% (video memory 16%), RAM 65%.

Can we say that the fps has risen? A difficult question. If we compare the previous and current values, then they can be attributed to the measurement error as soon as possible (I did not write the " ~ " symbol for nothing). With
regard to the processor, what exactly is the catch? The load during operation is not even 50%, so it is difficult for me to assume that its computing power is not enough.

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Done some tests.

My config:
9900K@4600 all cores
8Gb x 2 2900, timings auto (16-18-18-36 CR2), i know high, but too lazy to tune
GTX 1066

  1. Same custom game, minimal settings, 12 bots - FPS 250-275 pretty stable.
  2. Leave 1 ram bar, setup 1333 frequency, timings auto - dont now. 35% ram free. FPS - unstable around 115-150.

Based on these data, I was convinced that the memory frequency is extremely important for Overwatch. I overclocked the RAM from 1333 MHz to 1600 MHz and tightened the timings both primary and secondary. As a result, the FPS in the game rose to values from 170 to 200, depending on the scene on the screen, regardless of the graphics settings (with minimum CPU settings ~35%, GPU ~20%; with maximum CPU ~45%, GPU 80% - again rested on the threshold that RAM can give at the moment).
I bought a monitor at 165 Hz =) The current build provides a stable frame rate of 165 FPS - so I got an answer to my question on this topic. Thank you vrmZARAZA for the experiment =)