Difference between OW balancing and MR balancing

In MR, Hela, who many considered to he absurdly OP, got a 5% damage nerf and lost 25 health. Shes still strong, but not blatantly OP. Good balance changes.

Meanwhile, in OW, they take a sledgehammer to any popular hero, ruin what makes them fun, and then do the same for the next hero that is second best, repeating the cycle.

Overwatch needs to adopt a careful approach to balancing instead of just ruining heroes like they have for the past 9 years.

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MR is also a game pretty much devoid of any real balance because of how casual it is, so I’ll take OW over it any day :man_shrugging:t4:

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I mean
I don’t see a sledgehammer being taken to Ana or Sojourn

MR thrives in chaotic balancing, but still makes sure to nerf problems like Hela or buff the primary targets of a problem like Wolverine.

OW pretends to care about strict and fair balancing, but will tickle problems like Sojourn while nuking weak characters.

MR refuses to sacrifice identity, as seen with the tank buffs in response to Wolverine. They want him to be the tank buster and aren’t terrified of the idea like Blizzard is with Reaper, so they don’t nerf his identity, they make it easier for tanks to fight back.

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This, exactly!

If you’ve played in OW1 or if you tried Classic, you’d know.

Compare Hanzo then vs now:

  • Now has slower draw rate.
  • Now deals less damage relative to HP values.
  • Now does not preserve arrow charge with wall climb.

He is weaker and clunkier than a patch from 6 years ago.

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I only play Rivals with friends, now, due to how wildly frustrating the balance is. I mainly play support, and while it’s not a weak role by any means, a lot of DPS are so GRATING to deal with. I can’t stand how every other DPS blinks across the map to one-shot delete you and regen 5000 health/shields per second.

Spider-Man failed to combo you, or you got him low? Nope, he becomes literally unhittable while he TELEPORTS to another continent, gets a health pack, and will be back in 3 seconds.

Oh, a Black Panther was on your screen for 1 second? Well, now he’s spamming his spear + dash combo to kill you in a nanosecond while you’re doing pirouettes trying to hit him.

I could go on. It is hyperbole to an extent, and it is not impossible to deal with, but it makes me not want to play. Healing is just too much, as well.

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Sometimes i think mr players just have different expectations of how the game should be played compared to ow. Like how a character feels to play rather then where they stand on over all balance in the roster

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And then they lost, 400k players? something like that? lol.

And have been around for 9 years. :thinking:

If you say so, you game developer you!

To be fair, I cant remember the last time Sojourn was an issue since I stopped playing OW for a while. Did her perks make her OP or something?

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Nah, she had already crept into the meta before perks because they buffed her railgun. She was already A-S tier before the perks.

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Yep they basically fully reverted the rail nerf and she still got keep majority of her primary fire buffs

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If these nerfs were enough, she wasn’t that OP to begin with.

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The difference is that their balance team actually cares about fun. Sorry, someone had to say it.

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Ana would like to have a word with you. Rivals has no favorites.

Wolverine is clearly their favorite. It’s pretty blatant…

Sojourn got her railgun damage buffed last season and became the meta DPS.

One of her perks this season lets her ult overcharge her railgun to 150, which can one-shot 250s without a Mercy pocket.
If she has a Mercy pocket, she can one-shot 300s and put several of the OQ tanks into melee-finish range.

To the surprise of absolutely no one, her T500 pickrate increased from S14. The only nerfs she received was a slight range decrease on her slide and its cooldown was increased from 7 to 8, so in other words, nothing was done.

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I don’t think they do that.

I mean, look at Sojourn, loko at Genji, look at Tracer since forever. They also just buffed Widowmaker for some reason. and tanks are also strong, they slapped Zarya on the wrist in a meaningless way and barely ever adjusted Hazard, while continuing to ignore Winston.

I don’t feel the cycle is happening as you described.

I think the problem with the balancing in this game is that it’s done strictly on statistics. It doesn’t matter how unfun a mechanic is, the dev team wants them to be viable in every rank…which isn’t feasible, and doesn’t address why people aren’t picking a character. They’re buffing characters to try to compete with OP ones, then they nerf the OP ones, and then you have these heroes who are now OP because they don’t have to compete with the hero oppressing them.

Marvel Rivals seems to take fun into account and emphasizes that in their balance. OW ignores that and follow the statistics, even if they just flat-out ignore the context of those statistics.

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I mean can you blame them? He’s cool AF. Much cooler than the movie’s avengers team. Like, come on, captain Lamerica? Bad Widow? Bore, son of Odin? Iron Snore? The incredible Sulck?

I’ll have my boy logan any time over them. BUFF HIM.

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When you have as many cheaters playing the game as it is, of course you’re gonna wildly swing numbers.

Wouldn’t it be great if they addressed the real issue with overwatch?

The cheaters. Fix the cheating, and fix the game.

If MR really cared about “balancing”, theyd have a RQ mode by now :face_with_symbols_over_mouth:

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They certainly do not sledgehammer like you say, they just do more than a teeny 5% nerf

If they sledgehammered problems, Ana wouldn’t exist

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