Did Blizzard really fix matchmaking?

Matchmaking feels probably way worse than it did and queue times are 3 times as longer now lol. No way this is normal

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I don’t know what’s going on, but i’ve never had this much one sided matches. Every game I played today was a massacre.

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Didn’t you get the memo?

It is our fault that we have a false perception that matchmaking isn’t working.

While on forums, Reddit and YouTube there are thousands examples of bad, unfair matchmaking resulting in one sided stomps most of the time

I rather wait 10 minutes for a good match instead of 30 seconds but having to leave constantly after the first objective.

It is beyond frustrating it takes so long to match teams more strict and evenly among teams and groups

Sigh

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There’s a currently trending Reddit thread with people saying the same thing (on both points, but more about the worse stompy games). It’s on r/overwatch and is titled ā€œTerrible matchmaking (in both QP and Comp) = more toxicity = game is not fun in two major ways. Do we need longer queues and better matchmaking for an enjoyable experience?ā€

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Well, if you want an actual answer you your question. Here are the answers I got from the guy who is working on the matchmaking.

And here’s my interpretation of it:

  1. They have enough players per Role, for almost all skill tiers
  2. But the matchmaking search ranges are too wide right now.
  3. And only using very few variables to indicate how skillful a player is.
  4. In a future update, they are going to narrow that search range, and use more variables to determine player skill.

just watch every post that mentioning matchmaking on /r/overwatch removed manually by mods

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I still consistently significantly lower queue times for Support than any other role. Flex queue has given tank a little more commonly this season, but except on patch days it’s still dominantly resulting in playing as support. I know I’m only playing quick play, and I’m willing to believe that number of support players isn’t the prime problem at the moment, but…
…I suspect that they’re using a fairly loose definition of ā€œenoughā€ in that reply. I obviously don’t have data for what other players on other platforms are seeing, or across different time bands and geographical regions, particularly PC&comp, but my experiences point to ā€œenoughā€ meaning something rather different than the ideal 1/2/2 ratio across roles.

Just feels like they should be doing more to convince people to main support, and that doesn’t really seem to be happening, even if it isn’t necessarily the most critical problem with matchmaking at present.

If they are even doing anything I don’ think it is working.

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TBH, dunno what’s really going on with that, but I kept implying that’s what’s going on, and Blizz_Winter kept saying something that sounded like that’s not what’s going on.

But there probably is a lot of variety between Skill tiers, Region, and PC/Console.

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they of course are not going to admit a scarcity of players.

theyd rather paint the illusion of having a plentiful playerbase by botching the matchmaking to put any random rank in a match and call it ā€œfairā€.

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The fact that you face the same loser tryhard stack groups over and over again in certain modes says everything. Even if you avoid the throwers on your team you’ll just get 3 new ones to lose against them.

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I bet they will never fix that. Blizzard is too proud to get back to something that was already working, they probably wasted a lot of time (money) on this piece of s*** MM.

precisely, i see many of the same people daily. in a game with an abundance of players, this shouldn’t happen as often as it does.

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That is the problem ā€˜in a future update’

They have been saying this since October and it gets worse every season.

The only thing they need to do to have more quality matches:

  • enforce a very strict and tight skill MMR based matchmaking for the role you want to play
  • fill the group with exactly same skilled players and good ping
  • do the same on the opposite side so the numbers are mostly equally on both teams.
  • the amount of solo players and grouped players should be exactly the same on both sides to minimize advantages/disadvantages by unfair solo’s vs stack

As soon as people overperform kick their MMR up and match them accordingly

Every competitive shooter does this with great succes. But OW devs seem to want to try everything except the solution that usually works in other games.

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I can’t see any difference. Every game tonight so far has been a stomp in one direction or the other. No different from usual.

I actually don’t even think the matchmaker is the problem. A single hero change can turn the game. We were stomping in a game earlier and they changed to Orisa and won the game. That was the only change that went from us stomping to them stomping. It’s just a stompy game. MM can’t fix that.

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It’s terrible. I don’t know if it’s worse or the same. I’m not sure about this game.

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Match quality has been horrible lately, and seemingly only getting worse.

Stomps were a thing in OW1 and not exactly rare sadly, but to have them to this degree is absurd.

QP is a leaver fest as why would I want to sit in a match where I am just being beat with zero resistance over the course of it. Push is a horrid time to play as the game is usually decided in the first minute and now your choices are to leave, or fight fruitlessly for 9 minutes.

Not to mention all the leavers means constant backfills too. So far today I have played 6 games and 3 have been backfill. Basically backfilling off cooldown whenever not using a priority queue lol.

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I think they’re grouping up solo queue players with 3/4 - stacks bc I played 8 games today, 6 of them I was paired with 4-stacks and 1 of them a 3, against a group of 5 in all 8 games. Lost 6 games bc of it, really nothing I could do they weren’t even in comms.

On to play Apex, really not putting up with OW anymore. In the beginning of OW I would stick it out bc if I had lost it still would have been a good game. Now that matchmaking is even worse it’s more of a reason to play a more fair, better balanced PvP game.

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Keeping a close eye on it
:face_with_monocle:
evaluating in the future
:bar_chart:
adjusting where necessary
:level_slider:

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I played 3 games yesterday and won all 3.

The enemies got rolled and i got bored and played some stardew valley.

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