Diablo immortal: $50 million first month

Is it your money?

This is a sad argument honestly. It doesn’t matter if it’s your money or not, this style of monetization should not be in a video game unless it’s strictly categorized under the gambling section of app stores and is always set as M/18+.

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If it’s not your money, then you don’t get to say how other people spend it. And you certainly don’t get to shame them because they spent money on something you wouldn’t. That’s the sad part.

You are also bringing up a different topic.

I’m not saying how they should spend it, I’m saying video games shouldn’t incorporate such monetization models. Those are different things.

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Not a chance. Paid heroes would break the game. Imagine losing competitive games because your teammate didn’t pay for the new Support hero. Not going to happen.

I could see them allowing premium battle-pass owners “early-access” to new heroes/maps in a separate mode (essentially a replacement for the PTR) for a couple of weeks before public access is granted, but that’s not really the same thing.

Yep. The ones that think companies do anything to benefit the consumers are the funniest of all. Blizzard is taking them for a ride.

Pointing out that an idea is dumb, the equivalent of a company shooting itself in the foot and is thus unlikely to happen is a little different to “they’ll do it to benefit the consumers”. Sometimes there’s a mutual benefit.

As I’ve pointed out, there are much better ways they can monetise new content than the monumentally stupid, game-breaking approaching of having to pay to unlock new heroes.

It already happens in games far more popular than OW. Valorant, Apex and LoL all do it. Blizzard doesn’t care about you winning or losing comp matches. They just want your money.

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None of the games you listed break in the same way that Overwatch does if you lock one team out of picking a bunch of heroes while not restricting the enemy team. Have you thought about how that would affect the game for even a moment?

Now you’re moving goalposts. “It’s okay for those games to do it because X and Y reasons, but it would kill OW”. No it wouldn’t. People would just pay for them just like they do with those other F2P games. Look how many people just spent $15 for a Brig skin lol.

Just because you can pick a certain hero doesn’t mean you should anyway. Most people are good at like 2 or 3 heroes max and won’t swap no matter what.

I haven’t moved goalposts at all. My point was always that paid heroes would always be game-breaking in Overwatch.

Ironically, you’re attempting to move the goalposts.

It should be game breaking for any game, but it isn’t because too many players have accepted it. Even paid games like Rainbow Six Siege lock operators behind paywalls.

League of Legends is probably the most popular PC game in the world and it starts you off with like 1 or 2 heroes out of 150.

I don’t support these business models at all. Just read around this forum, Reddit and look at other games that do it though. There are too many apologists who defend it and don’t care.

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$50 million in a month is a epic fail on Blizzards part as their big audience in China got blocked from accessing the game lol Diablo 3 in its first 24 hours of launch made over $200 million so don’t act like Blizzard should celebrate this joke of a game that is meant to rip you off.

You can unlock every hero in Valorant for free, you just have to play a lot of unrated games. And by the time you’re even allowed to play rated games, you’d have unlocked most of the agents already anyways.

Also, Valorant isn’t one of those games were you automatically lose if you don’t play X hero like in Overwatch. There’s no hard counters in Valorant nor is there any requirement for you to pick a certain agent over another in most elos. As long as you’re not in a super high rank, you can pretty much hard carry games even if you don’t have a smoker on your team.

Doesn’t matter, a poor purchase is a poor purchase. And Immortal is an objectively poor purchase

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I was going to say “In before someone claims that because Diablo Immortal, OW2 monetization will follow the same model” but I was too late.

IDK what is worse, seeing this kind of bad practices triumph or people using that as a Doomsayer point to claim OW2 will be the same … when the OW2 has already been released and its clearly different.

:man_facepalming:

They are. Maybe next time try not insulting an argument you’re not even responding to.

It does matter. They’re still not spending your money. It’s theirs.

Making fun of others because of how they chose to spend money looks bad on YOU.

Diablo Immortal just shows that Blizzard has no integrity left. They do what ever is necessary to get money, even if that is the most despicable monetisation ever, they will do it.

If Overwatch doesn’t make them a truckload of money within the first couple of months, they will change what ever they have to change for it to happen. Increase prices on Battle pass, put new maps and new heroes behind “exclusive time limits” that you can only get through some legendary battle pass scheme, episodic PvE that has 20 minute of gameplay to it and cost 15$ per episode. Nothing is sacred to Blizzard any more. Anything goes.

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For a given (debateable) standard of “released”

Even if we give you that it’s hardly unheard of for games to be released without such models and then have them added in later. ActiBlizz’s own Crash Team Racing (or whatever it was called) for one.

Mobile Gaming has proven on more that one occasion to be the canary in the coal mine when it comes to this sort of thing.

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The forums state a lot of things. :laughing: I don’t think there’s any chance of this happening. Would utterly destroy PvP.